Files
NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakEffectPlay.cs
2023-09-06 22:09:22 +02:00

673 lines
18 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000D1")]
public class DollWeakEffectPlay : MonoBehaviour
{
// Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B3B")]
[Address(RVA = "0x1806460", Offset = "0x1804C60", VA = "0x181806460")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B3C RID: 2876 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B3C")]
[Address(RVA = "0x18085F0", Offset = "0x1806DF0", VA = "0x1818085F0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B3D RID: 2877 RVA: 0x0001B5A4 File Offset: 0x000197A4
[Token(Token = "0x6000B3D")]
[Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000B3E RID: 2878 RVA: 0x0001B5E4 File Offset: 0x000197E4
[Token(Token = "0x6000B3E")]
[Address(RVA = "0x1805E90", Offset = "0x1804690", VA = "0x181805E90")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000B3F RID: 2879 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B3F")]
[Address(RVA = "0x1809120", Offset = "0x1807920", VA = "0x181809120")]
public void WakeUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B40 RID: 2880 RVA: 0x0001B654 File Offset: 0x00019854
[Token(Token = "0x6000B40")]
[Address(RVA = "0x1807E50", Offset = "0x1806650", VA = "0x181807E50")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B41 RID: 2881 RVA: 0x0001B6A4 File Offset: 0x000198A4
[Token(Token = "0x6000B41")]
[Address(RVA = "0x1805FC0", Offset = "0x18047C0", VA = "0x181805FC0")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B42 RID: 2882 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B42")]
[Address(RVA = "0x1805FD0", Offset = "0x18047D0", VA = "0x181805FD0")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B43 RID: 2883 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B43")]
[Address(RVA = "0x18059D0", Offset = "0x18041D0", VA = "0x1818059D0")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B44 RID: 2884 RVA: 0x0001B6C4 File Offset: 0x000198C4
[Token(Token = "0x6000B44")]
[Address(RVA = "0x1807FD0", Offset = "0x18067D0", VA = "0x181807FD0")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
int num5 = 0;
this.MeshShowEnable(num5 != 0);
}
// Token: 0x06000B45 RID: 2885 RVA: 0x0001B730 File Offset: 0x00019930
[Token(Token = "0x6000B45")]
[Address(RVA = "0x1805850", Offset = "0x1804050", VA = "0x181805850")]
public void CloseBodyEffect()
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
this.g_BodyEffect.Stop(true);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_EyeEffect.Stop(true);
}
ParticleSystem particleSystem3 = this.g_HandLEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
this.g_HandLEffect.Stop(true);
}
ParticleSystem particleSystem4 = this.g_HandREffect;
int num4 = 0;
if (particleSystem4 != num4)
{
this.g_HandREffect.Stop(true);
}
this.g_bSEMoveEnable = false;
}
// Token: 0x06000B46 RID: 2886 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B46")]
[Address(RVA = "0x1807590", Offset = "0x1805D90", VA = "0x181807590")]
public void PlayAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B47 RID: 2887 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B47")]
[Address(RVA = "0x1807650", Offset = "0x1805E50", VA = "0x181807650")]
public void PlayAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B48 RID: 2888 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B48")]
[Address(RVA = "0x1807710", Offset = "0x1805F10", VA = "0x181807710")]
public void PlayAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B49 RID: 2889 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B49")]
[Address(RVA = "0x18077D0", Offset = "0x1805FD0", VA = "0x1818077D0")]
public void PlayAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B4A RID: 2890 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B4A")]
[Address(RVA = "0x1807890", Offset = "0x1806090", VA = "0x181807890")]
public void PlayAttackB01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B4B RID: 2891 RVA: 0x0001B7D0 File Offset: 0x000199D0
[Token(Token = "0x6000B4B")]
[Address(RVA = "0x1807F10", Offset = "0x1806710", VA = "0x181807F10")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4C RID: 2892 RVA: 0x0001B81C File Offset: 0x00019A1C
[Token(Token = "0x6000B4C")]
[Address(RVA = "0x1807CC0", Offset = "0x18064C0", VA = "0x181807CC0")]
public void PlaySEJump()
{
SoundEffect soundEffect = this.g_SEJump;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEJump.gameObject.SetActive(true);
this.g_SEJump.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4D RID: 2893 RVA: 0x0001B868 File Offset: 0x00019A68
[Token(Token = "0x6000B4D")]
[Address(RVA = "0x1807D80", Offset = "0x1806580", VA = "0x181807D80")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000B4E RID: 2894 RVA: 0x0001B8B8 File Offset: 0x00019AB8
[Token(Token = "0x6000B4E")]
[Address(RVA = "0x1807C00", Offset = "0x1806400", VA = "0x181807C00")]
public void PlaySEFootstep()
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (!(soundEffect == num))
{
this.g_SEFootstep.gameObject.SetActive(true);
this.g_SEFootstep.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B4F RID: 2895 RVA: 0x0001B904 File Offset: 0x00019B04
[Token(Token = "0x6000B4F")]
[Address(RVA = "0x1807950", Offset = "0x1806150", VA = "0x181807950")]
public void PlayMagicCharge()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
GameObject gameObject = effectPool.NewUse(true);
return;
}
}
// Token: 0x06000B50 RID: 2896 RVA: 0x0001B928 File Offset: 0x00019B28
[Token(Token = "0x6000B50")]
[Address(RVA = "0x1807BB0", Offset = "0x18063B0", VA = "0x181807BB0")]
public void PlayMagicSuccess()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_EffMagic;
if (effectPool2 != 0)
{
GameObject gameObject = effectPool2.NewUse(true);
return;
}
}
// Token: 0x06000B51 RID: 2897 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B51")]
[Address(RVA = "0x1807970", Offset = "0x1806170", VA = "0x181807970")]
public void PlayMagicFire(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B52 RID: 2898 RVA: 0x0001B960 File Offset: 0x00019B60
[Token(Token = "0x6000B52")]
[Address(RVA = "0x1805800", Offset = "0x1804000", VA = "0x181805800")]
public void CancelMagic()
{
EffectPool effectPool = this.g_EffMagicCharge;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_EffMagic;
if (effectPool2 != 0)
{
effectPool2.Stop(3f);
return;
}
}
// Token: 0x06000B53 RID: 2899 RVA: 0x0001B99C File Offset: 0x00019B9C
[Token(Token = "0x6000B53")]
[Address(RVA = "0x18080B0", Offset = "0x18068B0", VA = "0x1818080B0")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandLEffect;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandREffect;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale);
}
}
// Token: 0x06000B54 RID: 2900 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B54")]
[Address(RVA = "0x18057A0", Offset = "0x1803FA0", VA = "0x1818057A0")]
public DollWeakEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040012FB RID: 4859
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40012FB")]
private Transform g_EffectParent;
// Token: 0x040012FC RID: 4860
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40012FC")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x040012FD RID: 4861
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40012FD")]
private float g_fMatShadowPos;
// Token: 0x040012FE RID: 4862
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40012FE")]
private Color g_colDamaged;
// Token: 0x040012FF RID: 4863
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40012FF")]
private Material[] g_Material;
// Token: 0x04001300 RID: 4864
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001300")]
private int g_iStatus;
// Token: 0x04001301 RID: 4865
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001301")]
public GameObject g_DamagedMeshRoot;
// Token: 0x04001302 RID: 4866
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001302")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x04001303 RID: 4867
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001303")]
private Transform[] g_DamagedParent;
// Token: 0x04001304 RID: 4868
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001304")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x04001305 RID: 4869
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001305")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x04001306 RID: 4870
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001306")]
private Material[] g_DamegedMaterial;
// Token: 0x04001307 RID: 4871
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001307")]
private float g_fDamagetMatShadowPos;
// Token: 0x04001308 RID: 4872
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001308")]
public ParticleSystem g_BodyEffect;
// Token: 0x04001309 RID: 4873
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001309")]
public ParticleSystem g_EyeEffect;
// Token: 0x0400130A RID: 4874
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400130A")]
public ParticleSystem g_DeathEffect;
// Token: 0x0400130B RID: 4875
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400130B")]
public ParticleSystem g_HandLEffect;
// Token: 0x0400130C RID: 4876
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400130C")]
public ParticleSystem g_HandREffect;
// Token: 0x0400130D RID: 4877
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400130D")]
public CapsuleCollider g_BodyCollider;
// Token: 0x0400130E RID: 4878
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400130E")]
public SphereCollider g_HeadCollider;
// Token: 0x0400130F RID: 4879
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400130F")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x04001310 RID: 4880
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001310")]
public Transform g_DeathExplosionPosition;
// Token: 0x04001311 RID: 4881
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001311")]
private EffectPool g_EffDeathExplosion;
// Token: 0x04001312 RID: 4882
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001312")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x04001313 RID: 4883
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001313")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x04001314 RID: 4884
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001314")]
[SerializeField]
private string effAttack0301ObjectPath;
// Token: 0x04001315 RID: 4885
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001315")]
[SerializeField]
private string effAttack0302ObjectPath;
// Token: 0x04001316 RID: 4886
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001316")]
[SerializeField]
private string effAttackB01ObjectPath;
// Token: 0x04001317 RID: 4887
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001317")]
private EffectPool g_EffAttack01;
// Token: 0x04001318 RID: 4888
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001318")]
private EffectPool g_EffAttack02;
// Token: 0x04001319 RID: 4889
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001319")]
private EffectPool g_EffAttack03_01;
// Token: 0x0400131A RID: 4890
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400131A")]
private EffectPool g_EffAttack03_02;
// Token: 0x0400131B RID: 4891
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400131B")]
private EffectPool g_EffAttackB01;
// Token: 0x0400131C RID: 4892
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400131C")]
[SerializeField]
private string sEMovePath;
// Token: 0x0400131D RID: 4893
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400131D")]
[SerializeField]
private string sESwingPath;
// Token: 0x0400131E RID: 4894
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400131E")]
[SerializeField]
private string sEJumpPath;
// Token: 0x0400131F RID: 4895
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400131F")]
[SerializeField]
private string sELandPath;
// Token: 0x04001320 RID: 4896
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001320")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x04001321 RID: 4897
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001321")]
private SoundEffect g_SEMove;
// Token: 0x04001322 RID: 4898
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001322")]
private SoundEffect g_SESwing;
// Token: 0x04001323 RID: 4899
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001323")]
private SoundEffect g_SEJump;
// Token: 0x04001324 RID: 4900
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001324")]
private SoundEffect g_SELand;
// Token: 0x04001325 RID: 4901
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001325")]
private SoundEffect g_SEFootstep;
// Token: 0x04001326 RID: 4902
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001326")]
private bool g_bSEMoveEnable;
// Token: 0x04001327 RID: 4903
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x4001327")]
private float g_fSDMoveVolume;
// Token: 0x04001328 RID: 4904
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001328")]
[SerializeField]
private string effMagicChargeObjectPath;
// Token: 0x04001329 RID: 4905
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001329")]
[SerializeField]
private string effMagicObjectPath;
// Token: 0x0400132A RID: 4906
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400132A")]
[SerializeField]
private string effMagicShotObjectPath;
// Token: 0x0400132B RID: 4907
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400132B")]
[SerializeField]
private string effMagicBulletObjectPath;
// Token: 0x0400132C RID: 4908
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400132C")]
[SerializeField]
private string effMagicCollisionObjectPath;
// Token: 0x0400132D RID: 4909
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400132D")]
[SerializeField]
private string effMagicPlayerCollisionObjectPath;
// Token: 0x0400132E RID: 4910
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400132E")]
public Transform MagicPoint;
// Token: 0x0400132F RID: 4911
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400132F")]
private EffectPool g_EffMagicCharge;
// Token: 0x04001330 RID: 4912
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001330")]
private EffectPool g_EffMagic;
// Token: 0x04001331 RID: 4913
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001331")]
private EffectPool g_EffMagicShot;
// Token: 0x04001332 RID: 4914
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001332")]
private EffectPool g_EffMagicBullet;
// Token: 0x04001333 RID: 4915
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001333")]
private EffectPool g_EffMagicCollision;
// Token: 0x04001334 RID: 4916
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001334")]
private EffectPool g_EffMagicPlayerCollision;
}