223 lines
5.8 KiB
C#
223 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200016C RID: 364
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[Token(Token = "0x200016C")]
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public class DoorSwitch : PassiveEvent
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{
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// Token: 0x060011F6 RID: 4598 RVA: 0x0002907C File Offset: 0x0002727C
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[Token(Token = "0x60011F6")]
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[Address(RVA = "0xA86D80", Offset = "0xA85580", VA = "0x180A86D80", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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BoxCollider bc = this.BC;
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int num = 0;
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if (!(bc == num))
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{
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this.BC.isTrigger = true;
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}
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Debug.LogError("找不到碰撞");
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Animator ani = this.Ani;
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int num2 = 0;
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if (ani == num2)
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{
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Debug.LogError("找不到動畫");
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}
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GameObject seobject = this.SEObject;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform);
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this.g_SE = soundEffectOfPrefabs;
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this.g_fReciprocal = 2f;
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}
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// Token: 0x060011F7 RID: 4599 RVA: 0x0002910C File Offset: 0x0002730C
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[Token(Token = "0x60011F7")]
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[Address(RVA = "0xA86F70", Offset = "0xA85770", VA = "0x180A86F70", Slot = "6")]
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protected override void Update()
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{
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base.Update();
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if (!this.g_bClose && !this.BC.enabled)
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{
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float num = this.g_fReciprocal;
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int num2 = 0;
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if (num > (float)num2)
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{
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this.g_fReciprocal = num;
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SceneEvent[] openEvent = this.OpenEvent;
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int num3 = 0;
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if (openEvent != 0 && num3 < openEvent.Length)
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{
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SceneEvent sceneEvent = openEvent[num3];
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int num4 = 0;
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if (sceneEvent != num4)
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{
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this.OpenEvent[num3].OpenEvent();
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}
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SceneEvent[] openEvent2 = this.OpenEvent;
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num3++;
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}
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SceneEvent[] releaseEvent = this.ReleaseEvent;
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if (releaseEvent != 0 && num3 < releaseEvent.Length)
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{
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SceneEvent sceneEvent2 = releaseEvent[num3];
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int num5 = 0;
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if (sceneEvent2 != num5)
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{
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this.ReleaseEvent[num3].ReleaseEvent();
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}
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SceneEvent[] releaseEvent2 = this.ReleaseEvent;
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num3++;
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while (releaseEvent2 != 0)
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{
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}
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}
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OpenDoor[] door = this.Door;
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if (door != 0 && num3 < door.Length)
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{
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OpenDoor openDoor = door[num3];
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int num6 = 0;
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if (openDoor != num6)
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{
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this.Door[num3].SwitchOnDoor();
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}
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OpenDoor[] door2 = this.Door;
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num3++;
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while (door2 != 0)
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{
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}
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}
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this.g_bClose = true;
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}
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}
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}
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// Token: 0x060011F8 RID: 4600 RVA: 0x00029250 File Offset: 0x00027450
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[Token(Token = "0x60011F8")]
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[Address(RVA = "0xA86F00", Offset = "0xA85700", VA = "0x180A86F00")]
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public void SwitchOn()
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{
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BoxCollider bc = this.BC;
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int num = 0;
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bc.enabled = num != 0;
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Animator ani = this.Ani;
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int num2 = 0;
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ani.CrossFade("SwitchOn", 0.025f, num2);
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}
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// Token: 0x060011F9 RID: 4601 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011F9")]
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[Address(RVA = "0xA86A10", Offset = "0xA85210", VA = "0x180A86A10")]
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public void SaveSwitchOn()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011FA RID: 4602 RVA: 0x00029290 File Offset: 0x00027490
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[Token(Token = "0x60011FA")]
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[Address(RVA = "0xA86780", Offset = "0xA84F80", VA = "0x180A86780")]
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public void AniPlaySwitchOnSE()
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{
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SoundEffect soundEffect = this.g_SE;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SE.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x060011FB RID: 4603 RVA: 0x000292CC File Offset: 0x000274CC
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[Token(Token = "0x60011FB")]
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[Address(RVA = "0xA86970", Offset = "0xA85170", VA = "0x180A86970")]
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public void ResetSwitch()
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{
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BoxCollider bc = this.BC;
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this.g_fReciprocal = 2f;
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bc.enabled = true;
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if (base.gameObject.activeInHierarchy)
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{
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Animator ani = this.Ani;
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int num = 0;
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ani.CrossFade("Idle", 1f, num);
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}
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this.g_bClose = false;
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}
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// Token: 0x060011FC RID: 4604 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011FC")]
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[Address(RVA = "0xA86810", Offset = "0xA85010", VA = "0x180A86810")]
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public void Close()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011FD RID: 4605 RVA: 0x00029328 File Offset: 0x00027528
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[Token(Token = "0x60011FD")]
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[Address(RVA = "0xA86D60", Offset = "0xA85560", VA = "0x180A86D60", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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this.Ani.speed = fScaleTime;
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}
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// Token: 0x060011FE RID: 4606 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60011FE")]
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[Address(RVA = "0xA868C0", Offset = "0xA850C0", VA = "0x180A868C0")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060011FF RID: 4607 RVA: 0x00029348 File Offset: 0x00027548
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[Token(Token = "0x60011FF")]
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[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
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public DoorSwitch()
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{
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}
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// Token: 0x04001BD9 RID: 7129
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001BD9")]
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public Animator Ani;
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// Token: 0x04001BDA RID: 7130
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001BDA")]
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public BoxCollider BC;
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// Token: 0x04001BDB RID: 7131
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001BDB")]
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public GameObject SEObject;
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// Token: 0x04001BDC RID: 7132
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001BDC")]
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public SceneEvent[] OpenEvent;
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// Token: 0x04001BDD RID: 7133
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001BDD")]
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public SceneEvent[] ReleaseEvent;
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// Token: 0x04001BDE RID: 7134
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001BDE")]
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public OpenDoor[] Door;
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// Token: 0x04001BDF RID: 7135
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001BDF")]
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private float g_fReciprocal;
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// Token: 0x04001BE0 RID: 7136
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001BE0")]
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private SoundEffect g_SE;
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// Token: 0x04001BE1 RID: 7137
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001BE1")]
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private bool g_bClose;
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}
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