141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000358 RID: 856
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[Token(Token = "0x2000358")]
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[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
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public class DynamicBoneCollider : DynamicBoneColliderBase
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{
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// Token: 0x0600211D RID: 8477 RVA: 0x0004EF9C File Offset: 0x0004D19C
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[Token(Token = "0x600211D")]
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[Address(RVA = "0xA88270", Offset = "0xA86A70", VA = "0x180A88270")]
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private void OnValidate()
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{
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float radius = this.m_Radius;
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int num = 0;
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float num2 = Mathf.Max(radius, (float)num);
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this.m_Radius = num2;
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float height = this.m_Height;
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int num3 = 0;
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float num4 = Mathf.Max(height, (float)num3);
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this.m_Height = num4;
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}
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// Token: 0x0600211E RID: 8478 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600211E")]
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[Address(RVA = "0xA876E0", Offset = "0xA85EE0", VA = "0x180A876E0", Slot = "4")]
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public override void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600211F RID: 8479 RVA: 0x0004EFE0 File Offset: 0x0004D1E0
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[Token(Token = "0x600211F")]
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[Address(RVA = "0xA88650", Offset = "0xA86E50", VA = "0x180A88650")]
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private static void OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
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{
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float z = sphereCenter.z;
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float sqrMagnitude = particlePosition.sqrMagnitude;
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int num = 0;
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if (sqrMagnitude > (float)num && particleRadius > sqrMagnitude)
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{
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if (particleRadius <= sqrMagnitude)
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{
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}
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float z2 = sphereCenter.z;
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particlePosition.z = z2;
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}
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}
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// Token: 0x06002120 RID: 8480 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002120")]
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[Address(RVA = "0xA87F10", Offset = "0xA86710", VA = "0x180A87F10")]
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private static void InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002121 RID: 8481 RVA: 0x0004F018 File Offset: 0x0004D218
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[Token(Token = "0x6002121")]
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[Address(RVA = "0xA882B0", Offset = "0xA86AB0", VA = "0x180A882B0")]
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private static void OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
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{
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float z = capsuleP0.z;
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int num = 0;
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if (num < (int)particleRadius)
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{
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float sqrMagnitude = particlePosition.sqrMagnitude;
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if (particleRadius < sqrMagnitude)
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{
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if (sqrMagnitude <= (float)num)
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{
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return;
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}
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float sqrMagnitude2 = particlePosition.sqrMagnitude;
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if (sqrMagnitude2 <= (float)num || particleRadius <= sqrMagnitude2)
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{
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return;
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}
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if (particleRadius <= sqrMagnitude2)
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{
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}
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}
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float sqrMagnitude3 = particlePosition.sqrMagnitude;
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if (sqrMagnitude3 <= (float)num || particleRadius <= sqrMagnitude3)
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{
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return;
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}
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if (particleRadius <= sqrMagnitude3)
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{
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}
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}
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float sqrMagnitude4 = particlePosition.sqrMagnitude;
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if (sqrMagnitude4 > (float)num && particleRadius > sqrMagnitude4)
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{
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if (particleRadius <= sqrMagnitude4)
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{
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}
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float z2 = capsuleP0.z;
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particlePosition.z = z2;
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}
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}
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// Token: 0x06002122 RID: 8482 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002122")]
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[Address(RVA = "0xA87B90", Offset = "0xA86390", VA = "0x180A87B90")]
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private static void InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002123 RID: 8483 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002123")]
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[Address(RVA = "0xA88040", Offset = "0xA86840", VA = "0x180A88040")]
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private void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002124 RID: 8484 RVA: 0x0004F094 File Offset: 0x0004D294
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[Token(Token = "0x6002124")]
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[Address(RVA = "0xA88780", Offset = "0xA86F80", VA = "0x180A88780")]
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public DynamicBoneCollider()
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{
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this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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// Token: 0x04002A9F RID: 10911
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002A9F")]
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public float m_Radius = 0.5f;
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// Token: 0x04002AA0 RID: 10912
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002AA0")]
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public float m_Height;
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}
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