69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000359 RID: 857
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[Token(Token = "0x2000359")]
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public class DynamicBoneColliderBase : MonoBehaviour
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{
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// Token: 0x06002125 RID: 8485 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002125")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "4")]
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public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002126 RID: 8486 RVA: 0x0004F0D4 File Offset: 0x0004D2D4
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[Token(Token = "0x6002126")]
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[Address(RVA = "0xA876A0", Offset = "0xA85EA0", VA = "0x180A876A0")]
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public DynamicBoneColliderBase()
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{
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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// Token: 0x04002AA1 RID: 10913
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002AA1")]
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public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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// Token: 0x04002AA2 RID: 10914
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002AA2")]
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public Vector3 m_Center;
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// Token: 0x04002AA3 RID: 10915
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002AA3")]
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public DynamicBoneColliderBase.Bound m_Bound;
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// Token: 0x0200035A RID: 858
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[Token(Token = "0x200035A")]
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public enum Direction
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{
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// Token: 0x04002AA5 RID: 10917
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[Token(Token = "0x4002AA5")]
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X,
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// Token: 0x04002AA6 RID: 10918
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[Token(Token = "0x4002AA6")]
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Y,
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// Token: 0x04002AA7 RID: 10919
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[Token(Token = "0x4002AA7")]
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Z
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}
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// Token: 0x0200035B RID: 859
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[Token(Token = "0x200035B")]
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public enum Bound
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{
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// Token: 0x04002AA9 RID: 10921
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[Token(Token = "0x4002AA9")]
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Outside,
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// Token: 0x04002AAA RID: 10922
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[Token(Token = "0x4002AAA")]
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Inside
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}
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}
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