Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBoneColliderBase.cs
2023-09-06 22:09:22 +02:00

69 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000359 RID: 857
[Token(Token = "0x2000359")]
public class DynamicBoneColliderBase : MonoBehaviour
{
// Token: 0x06002125 RID: 8485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002125")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "4")]
public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002126 RID: 8486 RVA: 0x0004F0D4 File Offset: 0x0004D2D4
[Token(Token = "0x6002126")]
[Address(RVA = "0xA876A0", Offset = "0xA85EA0", VA = "0x180A876A0")]
public DynamicBoneColliderBase()
{
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
// Token: 0x04002AA1 RID: 10913
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002AA1")]
public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
// Token: 0x04002AA2 RID: 10914
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002AA2")]
public Vector3 m_Center;
// Token: 0x04002AA3 RID: 10915
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002AA3")]
public DynamicBoneColliderBase.Bound m_Bound;
// Token: 0x0200035A RID: 858
[Token(Token = "0x200035A")]
public enum Direction
{
// Token: 0x04002AA5 RID: 10917
[Token(Token = "0x4002AA5")]
X,
// Token: 0x04002AA6 RID: 10918
[Token(Token = "0x4002AA6")]
Y,
// Token: 0x04002AA7 RID: 10919
[Token(Token = "0x4002AA7")]
Z
}
// Token: 0x0200035B RID: 859
[Token(Token = "0x200035B")]
public enum Bound
{
// Token: 0x04002AA9 RID: 10921
[Token(Token = "0x4002AA9")]
Outside,
// Token: 0x04002AAA RID: 10922
[Token(Token = "0x4002AAA")]
Inside
}
}