37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000353 RID: 851
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[Token(Token = "0x2000353")]
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public class DynamicBoneDemo1 : MonoBehaviour
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{
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// Token: 0x06002101 RID: 8449 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002101")]
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[Address(RVA = "0xA88BC0", Offset = "0xA873C0", VA = "0x180A88BC0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002102 RID: 8450 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002102")]
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[Address(RVA = "0xA887D0", Offset = "0xA86FD0", VA = "0x180A887D0")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002103 RID: 8451 RVA: 0x0004EC60 File Offset: 0x0004CE60
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[Token(Token = "0x6002103")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public DynamicBoneDemo1()
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{
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}
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// Token: 0x04002A68 RID: 10856
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A68")]
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public GameObject m_Player;
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}
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