Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBoneDemo1.cs
2023-09-06 22:09:22 +02:00

37 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000353 RID: 851
[Token(Token = "0x2000353")]
public class DynamicBoneDemo1 : MonoBehaviour
{
// Token: 0x06002101 RID: 8449 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002101")]
[Address(RVA = "0xA88BC0", Offset = "0xA873C0", VA = "0x180A88BC0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002102 RID: 8450 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002102")]
[Address(RVA = "0xA887D0", Offset = "0xA86FD0", VA = "0x180A887D0")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002103 RID: 8451 RVA: 0x0004EC60 File Offset: 0x0004CE60
[Token(Token = "0x6002103")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public DynamicBoneDemo1()
{
}
// Token: 0x04002A68 RID: 10856
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A68")]
public GameObject m_Player;
}