Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBonePlaneCollider.cs
2023-09-06 22:09:22 +02:00

45 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200035C RID: 860
[Token(Token = "0x200035C")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
// Token: 0x06002127 RID: 8487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002127")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
private void OnValidate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002128 RID: 8488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002128")]
[Address(RVA = "0xA88D70", Offset = "0xA87570", VA = "0x180A88D70", Slot = "4")]
public override void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002129 RID: 8489 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002129")]
[Address(RVA = "0xA88F50", Offset = "0xA87750", VA = "0x180A88F50")]
private void OnDrawGizmosSelected()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600212A RID: 8490 RVA: 0x0004F108 File Offset: 0x0004D308
[Token(Token = "0x600212A")]
[Address(RVA = "0xA876A0", Offset = "0xA85EA0", VA = "0x180A876A0")]
public DynamicBonePlaneCollider()
{
this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
}