95 lines
4.9 KiB
C#
95 lines
4.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000347 RID: 839
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[Token(Token = "0x2000347")]
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public class EffectGenerator_Heal1 : MonoBehaviour
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{
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// Token: 0x060020DF RID: 8415 RVA: 0x0004E8D4 File Offset: 0x0004CAD4
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[Token(Token = "0x60020DF")]
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[Address(RVA = "0xA8DD10", Offset = "0xA8C510", VA = "0x180A8DD10")]
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private void Awake()
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{
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/*
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An exception occurred when decompiling this method (060020DF)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x060020E0 RID: 8416 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020E0")]
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[Address(RVA = "0xA8E670", Offset = "0xA8CE70", VA = "0x180A8E670")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020E1 RID: 8417 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020E1")]
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[Address(RVA = "0xA8DD80", Offset = "0xA8C580", VA = "0x180A8DD80")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020E2 RID: 8418 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020E2")]
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[Address(RVA = "0xA8E740", Offset = "0xA8CF40", VA = "0x180A8E740")]
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public EffectGenerator_Heal1()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002A34 RID: 10804
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A34")]
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public float hSliderValue;
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// Token: 0x04002A35 RID: 10805
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002A35")]
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public Material FloorMat;
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// Token: 0x04002A36 RID: 10806
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002A36")]
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private GameObject Eff_Point;
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// Token: 0x04002A37 RID: 10807
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002A37")]
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private GameObject Eff_Point2;
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// Token: 0x04002A38 RID: 10808
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002A38")]
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public GameObject[] Effect_List;
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// Token: 0x04002A39 RID: 10809
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002A39")]
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private Vector2 scrollViewVector;
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// Token: 0x04002A3A RID: 10810
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002A3A")]
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private Rect scrollViewRect;
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// Token: 0x04002A3B RID: 10811
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002A3B")]
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private Rect scrollViewAllRect;
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}
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