Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectGenerator_Heal1.cs
2023-09-06 22:09:22 +02:00

95 lines
4.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000347 RID: 839
[Token(Token = "0x2000347")]
public class EffectGenerator_Heal1 : MonoBehaviour
{
// Token: 0x060020DF RID: 8415 RVA: 0x0004E8D4 File Offset: 0x0004CAD4
[Token(Token = "0x60020DF")]
[Address(RVA = "0xA8DD10", Offset = "0xA8C510", VA = "0x180A8DD10")]
private void Awake()
{
/*
An exception occurred when decompiling this method (060020DF)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060020E0 RID: 8416 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020E0")]
[Address(RVA = "0xA8E670", Offset = "0xA8CE70", VA = "0x180A8E670")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020E1 RID: 8417 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020E1")]
[Address(RVA = "0xA8DD80", Offset = "0xA8C580", VA = "0x180A8DD80")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060020E2 RID: 8418 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60020E2")]
[Address(RVA = "0xA8E740", Offset = "0xA8CF40", VA = "0x180A8E740")]
public EffectGenerator_Heal1()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04002A34 RID: 10804
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A34")]
public float hSliderValue;
// Token: 0x04002A35 RID: 10805
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A35")]
public Material FloorMat;
// Token: 0x04002A36 RID: 10806
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A36")]
private GameObject Eff_Point;
// Token: 0x04002A37 RID: 10807
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A37")]
private GameObject Eff_Point2;
// Token: 0x04002A38 RID: 10808
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002A38")]
public GameObject[] Effect_List;
// Token: 0x04002A39 RID: 10809
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002A39")]
private Vector2 scrollViewVector;
// Token: 0x04002A3A RID: 10810
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002A3A")]
private Rect scrollViewRect;
// Token: 0x04002A3B RID: 10811
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002A3B")]
private Rect scrollViewAllRect;
}