Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectProvider.cs
2023-09-06 22:09:22 +02:00

65 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FB RID: 251
[Token(Token = "0x20000FB")]
public class EffectProvider
{
// Token: 0x06000E1F RID: 3615 RVA: 0x000220BC File Offset: 0x000202BC
[Token(Token = "0x6000E1F")]
[Address(RVA = "0xA908E0", Offset = "0xA8F0E0", VA = "0x180A908E0")]
public EffectProvider(GameObject prefab, Transform root)
{
/*
An exception occurred when decompiling this method (06000E1F)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectProvider::.ctor(UnityEngine.GameObject,UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:class [System]System.Collections.Generic.Queue`1<class EffectUpdater>(var_0_05, newobj:Queue`1[exp:class [System]System.Collections.Generic.Queue`1<class EffectUpdater>](Queue`1::.ctor)); stfld:class [System]System.Collections.Generic.Queue`1<class EffectUpdater>(EffectProvider::effectPool, ldloc:EffectProvider(this), ldloc:class [System]System.Collections.Generic.Queue`1<class EffectUpdater>(var_0_05)); call:void(object::.ctor, ldloc:EffectProvider[exp:object](this)); stfld:Transform(EffectProvider::root, ldloc:EffectProvider(this), ldloc:Transform(root)); stfld:GameObject(EffectProvider::prefab, ldloc:EffectProvider(this), ldloc:GameObject(prefab)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000E20 RID: 3616 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E20")]
[Address(RVA = "0xA90760", Offset = "0xA8EF60", VA = "0x180A90760")]
public EffectUpdater Get()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E21 RID: 3617 RVA: 0x000220EC File Offset: 0x000202EC
[Token(Token = "0x6000E21")]
[Address(RVA = "0xA90850", Offset = "0xA8F050", VA = "0x180A90850")]
public void Return(EffectUpdater updater)
{
Transform transform = this.root;
updater.source.transform.parentInternal = transform;
this.effectPool.Enqueue(updater);
}
// Token: 0x040018D2 RID: 6354
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40018D2")]
private GameObject prefab;
// Token: 0x040018D3 RID: 6355
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40018D3")]
private Transform root;
// Token: 0x040018D4 RID: 6356
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018D4")]
private Queue<EffectUpdater> effectPool;
}