34 lines
922 B
C#
34 lines
922 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000360 RID: 864
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[Token(Token = "0x2000360")]
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public class FirstPersonLauncher : MonoBehaviour
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{
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// Token: 0x0600213A RID: 8506 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600213A")]
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[Address(RVA = "0x4D28F0", Offset = "0x4D10F0", VA = "0x1804D28F0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600213B RID: 8507 RVA: 0x0004F2B4 File Offset: 0x0004D4B4
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[Token(Token = "0x600213B")]
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[Address(RVA = "0x4D2B10", Offset = "0x4D1310", VA = "0x1804D2B10")]
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public FirstPersonLauncher()
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{
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}
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// Token: 0x04002AB1 RID: 10929
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002AB1")]
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public GameObject prefab;
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// Token: 0x04002AB2 RID: 10930
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002AB2")]
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public float power = 2f;
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}
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