Files
NobetaSource/Cpp2IL/Assembly-CSharp/FirstPersonLauncher.cs
2023-09-06 22:09:22 +02:00

34 lines
922 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000360 RID: 864
[Token(Token = "0x2000360")]
public class FirstPersonLauncher : MonoBehaviour
{
// Token: 0x0600213A RID: 8506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600213A")]
[Address(RVA = "0x4D28F0", Offset = "0x4D10F0", VA = "0x1804D28F0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600213B RID: 8507 RVA: 0x0004F2B4 File Offset: 0x0004D4B4
[Token(Token = "0x600213B")]
[Address(RVA = "0x4D2B10", Offset = "0x4D1310", VA = "0x1804D2B10")]
public FirstPersonLauncher()
{
}
// Token: 0x04002AB1 RID: 10929
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002AB1")]
public GameObject prefab;
// Token: 0x04002AB2 RID: 10930
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002AB2")]
public float power = 2f;
}