173 lines
5.2 KiB
C#
173 lines
5.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000116 RID: 278
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[Token(Token = "0x2000116")]
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public class GameAudioManager : MonoBehaviour
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{
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// Token: 0x06000EAC RID: 3756 RVA: 0x00023108 File Offset: 0x00021308
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[Token(Token = "0x6000EAC")]
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[Address(RVA = "0x4FC360", Offset = "0x4FAB60", VA = "0x1804FC360")]
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public void Init()
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{
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Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings);
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VolumeSettings volumeSettings = Game.Config.volumeSettings;
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float soundEffectVolume = volumeSettings.GetSoundEffectVolume();
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this.standardSEVolume = soundEffectVolume;
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float voiceVolume = volumeSettings.GetVoiceVolume();
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AudioSource audioSource = this.sfxPlayer;
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this.vocalSEVolume = voiceVolume;
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float num = this.standardSEVolume;
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audioSource.volume = num;
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}
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// Token: 0x06000EAD RID: 3757 RVA: 0x00023170 File Offset: 0x00021370
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[Token(Token = "0x6000EAD")]
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[Address(RVA = "0x4FC700", Offset = "0x4FAF00", VA = "0x1804FC700")]
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private void UpdateVolumeSettings(VolumeSettings settings)
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{
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float soundEffectVolume = settings.GetSoundEffectVolume();
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this.standardSEVolume = soundEffectVolume;
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float voiceVolume = settings.GetVoiceVolume();
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AudioSource audioSource = this.sfxPlayer;
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this.vocalSEVolume = voiceVolume;
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float num = this.standardSEVolume;
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audioSource.volume = num;
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}
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// Token: 0x06000EAE RID: 3758 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EAE")]
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[Address(RVA = "0x4FC460", Offset = "0x4FAC60", VA = "0x1804FC460")]
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public void PlayCanvasSE(UICanvasSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EAF RID: 3759 RVA: 0x000231B4 File Offset: 0x000213B4
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[Token(Token = "0x6000EAF")]
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[Address(RVA = "0x4FC4F0", Offset = "0x4FACF0", VA = "0x1804FC4F0")]
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public void PlayHandlerSE(UIHandlerSFX effect)
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{
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while (effect != UIHandlerSFX.Voice)
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{
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float num = this.standardSEVolume;
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if (effect != UIHandlerSFX.Operation)
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{
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float num2;
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if (effect == UIHandlerSFX.MagicSelection)
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{
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num2 = num * 0.7f * 0.4f;
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}
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int num3 = 0;
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while (num2 <= (float)num3)
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{
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}
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip[] clips = gameAudioPackage.clips;
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AudioClip audioClip = clips[(int)effect];
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audioSource.PlayOneShot(audioClip, num2);
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return;
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}
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}
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float num4 = this.vocalSEVolume;
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int num5 = 0;
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if (num4 > (float)num5)
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{
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GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
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AudioSource audioSource2 = this.sfxPlayer;
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AudioClip audioClip2 = gameAudioPackage2.clips[10];
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audioSource2.PlayOneShot(audioClip2, num4);
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return;
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}
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}
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// Token: 0x06000EB0 RID: 3760 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EB0")]
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[Address(RVA = "0x4FC5E0", Offset = "0x4FADE0", VA = "0x1804FC5E0")]
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private void PlayStandardHandlerSE(UIHandlerSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EB1 RID: 3761 RVA: 0x0002325C File Offset: 0x0002145C
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[Token(Token = "0x6000EB1")]
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[Address(RVA = "0x4FC6A0", Offset = "0x4FAEA0", VA = "0x1804FC6A0")]
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private void PlayVoiceHandlerSE()
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{
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float num = this.vocalSEVolume;
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int num2 = 0;
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if (num > (float)num2)
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{
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = gameAudioPackage.clips[10];
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audioSource.PlayOneShot(audioClip, num);
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return;
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}
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}
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// Token: 0x06000EB2 RID: 3762 RVA: 0x000232A4 File Offset: 0x000214A4
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[Token(Token = "0x6000EB2")]
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[Address(RVA = "0x4FC660", Offset = "0x4FAE60", VA = "0x1804FC660")]
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public void PlayUpgradeSE()
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{
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = this.upgradeSound;
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audioSource.clip = audioClip;
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this.sfxPlayer.Play();
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}
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// Token: 0x06000EB3 RID: 3763 RVA: 0x000232D8 File Offset: 0x000214D8
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[Token(Token = "0x6000EB3")]
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[Address(RVA = "0x4FC340", Offset = "0x4FAB40", VA = "0x1804FC340")]
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public void FadeOutUpgradeSE()
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{
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this.sfxPlayer.Stop();
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}
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// Token: 0x06000EB4 RID: 3764 RVA: 0x000232F8 File Offset: 0x000214F8
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[Token(Token = "0x6000EB4")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public GameAudioManager()
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{
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}
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// Token: 0x04001948 RID: 6472
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001948")]
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[SerializeField]
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private float standardSEVolume;
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// Token: 0x04001949 RID: 6473
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001949")]
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[SerializeField]
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private float vocalSEVolume;
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// Token: 0x0400194A RID: 6474
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400194A")]
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[SerializeField]
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private AudioSource sfxPlayer;
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// Token: 0x0400194B RID: 6475
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400194B")]
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[SerializeField]
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private GameAudioPackage uiCanvasPack;
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// Token: 0x0400194C RID: 6476
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400194C")]
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[SerializeField]
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private GameAudioPackage uiHandlerPack;
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// Token: 0x0400194D RID: 6477
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400194D")]
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[SerializeField]
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private AudioClip upgradeSound;
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}
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