Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioManager.cs
2023-09-06 22:09:22 +02:00

173 lines
5.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000116 RID: 278
[Token(Token = "0x2000116")]
public class GameAudioManager : MonoBehaviour
{
// Token: 0x06000EAC RID: 3756 RVA: 0x00023108 File Offset: 0x00021308
[Token(Token = "0x6000EAC")]
[Address(RVA = "0x4FC360", Offset = "0x4FAB60", VA = "0x1804FC360")]
public void Init()
{
Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings);
VolumeSettings volumeSettings = Game.Config.volumeSettings;
float soundEffectVolume = volumeSettings.GetSoundEffectVolume();
this.standardSEVolume = soundEffectVolume;
float voiceVolume = volumeSettings.GetVoiceVolume();
AudioSource audioSource = this.sfxPlayer;
this.vocalSEVolume = voiceVolume;
float num = this.standardSEVolume;
audioSource.volume = num;
}
// Token: 0x06000EAD RID: 3757 RVA: 0x00023170 File Offset: 0x00021370
[Token(Token = "0x6000EAD")]
[Address(RVA = "0x4FC700", Offset = "0x4FAF00", VA = "0x1804FC700")]
private void UpdateVolumeSettings(VolumeSettings settings)
{
float soundEffectVolume = settings.GetSoundEffectVolume();
this.standardSEVolume = soundEffectVolume;
float voiceVolume = settings.GetVoiceVolume();
AudioSource audioSource = this.sfxPlayer;
this.vocalSEVolume = voiceVolume;
float num = this.standardSEVolume;
audioSource.volume = num;
}
// Token: 0x06000EAE RID: 3758 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EAE")]
[Address(RVA = "0x4FC460", Offset = "0x4FAC60", VA = "0x1804FC460")]
public void PlayCanvasSE(UICanvasSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EAF RID: 3759 RVA: 0x000231B4 File Offset: 0x000213B4
[Token(Token = "0x6000EAF")]
[Address(RVA = "0x4FC4F0", Offset = "0x4FACF0", VA = "0x1804FC4F0")]
public void PlayHandlerSE(UIHandlerSFX effect)
{
while (effect != UIHandlerSFX.Voice)
{
float num = this.standardSEVolume;
if (effect != UIHandlerSFX.Operation)
{
float num2;
if (effect == UIHandlerSFX.MagicSelection)
{
num2 = num * 0.7f * 0.4f;
}
int num3 = 0;
while (num2 <= (float)num3)
{
}
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip[] clips = gameAudioPackage.clips;
AudioClip audioClip = clips[(int)effect];
audioSource.PlayOneShot(audioClip, num2);
return;
}
}
float num4 = this.vocalSEVolume;
int num5 = 0;
if (num4 > (float)num5)
{
GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
AudioSource audioSource2 = this.sfxPlayer;
AudioClip audioClip2 = gameAudioPackage2.clips[10];
audioSource2.PlayOneShot(audioClip2, num4);
return;
}
}
// Token: 0x06000EB0 RID: 3760 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB0")]
[Address(RVA = "0x4FC5E0", Offset = "0x4FADE0", VA = "0x1804FC5E0")]
private void PlayStandardHandlerSE(UIHandlerSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB1 RID: 3761 RVA: 0x0002325C File Offset: 0x0002145C
[Token(Token = "0x6000EB1")]
[Address(RVA = "0x4FC6A0", Offset = "0x4FAEA0", VA = "0x1804FC6A0")]
private void PlayVoiceHandlerSE()
{
float num = this.vocalSEVolume;
int num2 = 0;
if (num > (float)num2)
{
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = gameAudioPackage.clips[10];
audioSource.PlayOneShot(audioClip, num);
return;
}
}
// Token: 0x06000EB2 RID: 3762 RVA: 0x000232A4 File Offset: 0x000214A4
[Token(Token = "0x6000EB2")]
[Address(RVA = "0x4FC660", Offset = "0x4FAE60", VA = "0x1804FC660")]
public void PlayUpgradeSE()
{
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = this.upgradeSound;
audioSource.clip = audioClip;
this.sfxPlayer.Play();
}
// Token: 0x06000EB3 RID: 3763 RVA: 0x000232D8 File Offset: 0x000214D8
[Token(Token = "0x6000EB3")]
[Address(RVA = "0x4FC340", Offset = "0x4FAB40", VA = "0x1804FC340")]
public void FadeOutUpgradeSE()
{
this.sfxPlayer.Stop();
}
// Token: 0x06000EB4 RID: 3764 RVA: 0x000232F8 File Offset: 0x000214F8
[Token(Token = "0x6000EB4")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public GameAudioManager()
{
}
// Token: 0x04001948 RID: 6472
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001948")]
[SerializeField]
private float standardSEVolume;
// Token: 0x04001949 RID: 6473
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001949")]
[SerializeField]
private float vocalSEVolume;
// Token: 0x0400194A RID: 6474
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400194A")]
[SerializeField]
private AudioSource sfxPlayer;
// Token: 0x0400194B RID: 6475
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400194B")]
[SerializeField]
private GameAudioPackage uiCanvasPack;
// Token: 0x0400194C RID: 6476
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400194C")]
[SerializeField]
private GameAudioPackage uiHandlerPack;
// Token: 0x0400194D RID: 6477
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400194D")]
[SerializeField]
private AudioClip upgradeSound;
}