Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioPackage.cs
2023-09-06 22:09:22 +02:00

22 lines
516 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F5 RID: 501
[Token(Token = "0x20001F5")]
[CreateAssetMenu]
public class GameAudioPackage : ScriptableObject
{
// Token: 0x0600140F RID: 5135 RVA: 0x0002DE40 File Offset: 0x0002C040
[Token(Token = "0x600140F")]
[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
public GameAudioPackage()
{
}
// Token: 0x04001F2E RID: 7982
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F2E")]
public AudioClip[] clips;
}