Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameConfig.cs
2023-09-06 22:09:22 +02:00

75 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000121 RID: 289
[Token(Token = "0x2000121")]
[Serializable]
public class GameConfig
{
// Token: 0x06000EE6 RID: 3814 RVA: 0x000237A8 File Offset: 0x000219A8
[Token(Token = "0x6000EE6")]
[Address(RVA = "0x4FD8A0", Offset = "0x4FC0A0", VA = "0x1804FD8A0")]
public GameConfig()
{
ScreenSettings screenSettings = new ScreenSettings();
this.screenSettings = screenSettings;
CameraSettings cameraSettings = new CameraSettings();
this.cameraSettings = cameraSettings;
VolumeSettings volumeSettings = new VolumeSettings();
this.volumeSettings = volumeSettings;
GameControllerKeyMaps gameControllerKeyMaps = new GameControllerKeyMaps();
gameControllerKeyMaps.ResetKeyboardDefaultPaths();
gameControllerKeyMaps.ResetGamepadDefaultPaths();
this.keyMaps = gameControllerKeyMaps;
base..ctor();
}
// Token: 0x04001982 RID: 6530
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001982")]
[SerializeField]
public int configVersion;
// Token: 0x04001983 RID: 6531
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001983")]
[SerializeField]
public bool hasSetupLanguage;
// Token: 0x04001984 RID: 6532
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001984")]
[SerializeField]
public GameSettings gameSettings = new GameSettings
{
cameraShake = (int)((ulong)2L),
hitStop = true,
language = (GameLanguage)((ulong)4L)
};
// Token: 0x04001985 RID: 6533
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001985")]
[SerializeField]
public ScreenSettings screenSettings;
// Token: 0x04001986 RID: 6534
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001986")]
[SerializeField]
public CameraSettings cameraSettings;
// Token: 0x04001987 RID: 6535
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001987")]
[SerializeField]
public VolumeSettings volumeSettings;
// Token: 0x04001988 RID: 6536
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001988")]
[SerializeField]
public GameControllerKeyMaps keyMaps;
}