91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000118 RID: 280
|
|
[Token(Token = "0x2000118")]
|
|
[Serializable]
|
|
public class GameDlcData
|
|
{
|
|
// Token: 0x17000060 RID: 96
|
|
// (get) Token: 0x06000EB5 RID: 3765 RVA: 0x0002330C File Offset: 0x0002150C
|
|
[Token(Token = "0x17000060")]
|
|
public GameSkin[] UnlockedDLCSkins
|
|
{
|
|
[Token(Token = "0x6000EB5")]
|
|
[Address(RVA = "0x5009E0", Offset = "0x4FF1E0", VA = "0x1805009E0")]
|
|
get
|
|
{
|
|
return this.unlockedDlcSkins.ToArray();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000EB6 RID: 3766 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000EB6")]
|
|
[Address(RVA = "0x4FFEB0", Offset = "0x4FE6B0", VA = "0x1804FFEB0")]
|
|
public void SetupDlc(List<GameDlc> dlc)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000EB7 RID: 3767 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000EB7")]
|
|
[Address(RVA = "0x500620", Offset = "0x4FEE20", VA = "0x180500620")]
|
|
public void UpdateDlc(List<GameDlc> dlc)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000EB8 RID: 3768 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000EB8")]
|
|
[Address(RVA = "0x5007C0", Offset = "0x4FEFC0", VA = "0x1805007C0")]
|
|
private void VerifySkin()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000EB9 RID: 3769 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000EB9")]
|
|
[Address(RVA = "0x500230", Offset = "0x4FEA30", VA = "0x180500230")]
|
|
private void ShowDlcMessages()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000EBA RID: 3770 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000EBA")]
|
|
[Address(RVA = "0x500750", Offset = "0x4FEF50", VA = "0x180500750")]
|
|
private IEnumerator<float> VerifyNextMessage()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000EBB RID: 3771 RVA: 0x0002332C File Offset: 0x0002152C
|
|
[Token(Token = "0x6000EBB")]
|
|
[Address(RVA = "0x500960", Offset = "0x4FF160", VA = "0x180500960")]
|
|
public GameDlcData()
|
|
{
|
|
List<GameSkin> list = new List();
|
|
this.unlockedDlcSkins = list;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04001951 RID: 6481
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4001951")]
|
|
[SerializeField]
|
|
private List<GameDlc> ownedDlc;
|
|
|
|
// Token: 0x04001952 RID: 6482
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001952")]
|
|
[SerializeField]
|
|
private List<GameSkin> unlockedDlcSkins;
|
|
|
|
// Token: 0x04001953 RID: 6483
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001953")]
|
|
private Queue<GameDlc> newDlc;
|
|
}
|