Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameDlcData.cs
2023-09-06 22:09:22 +02:00

91 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000118 RID: 280
[Token(Token = "0x2000118")]
[Serializable]
public class GameDlcData
{
// Token: 0x17000060 RID: 96
// (get) Token: 0x06000EB5 RID: 3765 RVA: 0x0002330C File Offset: 0x0002150C
[Token(Token = "0x17000060")]
public GameSkin[] UnlockedDLCSkins
{
[Token(Token = "0x6000EB5")]
[Address(RVA = "0x5009E0", Offset = "0x4FF1E0", VA = "0x1805009E0")]
get
{
return this.unlockedDlcSkins.ToArray();
}
}
// Token: 0x06000EB6 RID: 3766 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB6")]
[Address(RVA = "0x4FFEB0", Offset = "0x4FE6B0", VA = "0x1804FFEB0")]
public void SetupDlc(List<GameDlc> dlc)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB7 RID: 3767 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB7")]
[Address(RVA = "0x500620", Offset = "0x4FEE20", VA = "0x180500620")]
public void UpdateDlc(List<GameDlc> dlc)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB8 RID: 3768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB8")]
[Address(RVA = "0x5007C0", Offset = "0x4FEFC0", VA = "0x1805007C0")]
private void VerifySkin()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB9 RID: 3769 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB9")]
[Address(RVA = "0x500230", Offset = "0x4FEA30", VA = "0x180500230")]
private void ShowDlcMessages()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EBA RID: 3770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EBA")]
[Address(RVA = "0x500750", Offset = "0x4FEF50", VA = "0x180500750")]
private IEnumerator<float> VerifyNextMessage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EBB RID: 3771 RVA: 0x0002332C File Offset: 0x0002152C
[Token(Token = "0x6000EBB")]
[Address(RVA = "0x500960", Offset = "0x4FF160", VA = "0x180500960")]
public GameDlcData()
{
List<GameSkin> list = new List();
this.unlockedDlcSkins = list;
base..ctor();
}
// Token: 0x04001951 RID: 6481
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001951")]
[SerializeField]
private List<GameDlc> ownedDlc;
// Token: 0x04001952 RID: 6482
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001952")]
[SerializeField]
private List<GameSkin> unlockedDlcSkins;
// Token: 0x04001953 RID: 6483
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001953")]
private Queue<GameDlc> newDlc;
}