Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameFontPack.cs
2023-09-06 22:09:22 +02:00

74 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F9 RID: 505
[Token(Token = "0x20001F9")]
[CreateAssetMenu]
public class GameFontPack : ScriptableObject
{
// Token: 0x170000B9 RID: 185
// (get) Token: 0x0600141F RID: 5151 RVA: 0x0002E1C0 File Offset: 0x0002C3C0
[Token(Token = "0x170000B9")]
public Font Medium
{
[Token(Token = "0x600141F")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.medium;
}
}
// Token: 0x170000BA RID: 186
// (get) Token: 0x06001420 RID: 5152 RVA: 0x0002E1D4 File Offset: 0x0002C3D4
[Token(Token = "0x170000BA")]
public Font Regular
{
[Token(Token = "0x6001420")]
[Address(RVA = "0x2990A0", Offset = "0x2978A0", VA = "0x1802990A0")]
get
{
return this.regular;
}
}
// Token: 0x170000BB RID: 187
// (get) Token: 0x06001421 RID: 5153 RVA: 0x0002E1E8 File Offset: 0x0002C3E8
[Token(Token = "0x170000BB")]
public Font Light
{
[Token(Token = "0x6001421")]
[Address(RVA = "0x4FC850", Offset = "0x4FB050", VA = "0x1804FC850")]
get
{
return this.light;
}
}
// Token: 0x06001422 RID: 5154 RVA: 0x0002E1FC File Offset: 0x0002C3FC
[Token(Token = "0x6001422")]
[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
public GameFontPack()
{
}
// Token: 0x04001F54 RID: 8020
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F54")]
[SerializeField]
private Font medium;
// Token: 0x04001F55 RID: 8021
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001F55")]
[SerializeField]
private Font regular;
// Token: 0x04001F56 RID: 8022
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001F56")]
[SerializeField]
private Font light;
}