47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A4 RID: 420
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[Token(Token = "0x20001A4")]
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public class GameObjectEnable : SceneEvent
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{
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// Token: 0x060012D4 RID: 4820 RVA: 0x0002B5F8 File Offset: 0x000297F8
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[Token(Token = "0x60012D4")]
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[Address(RVA = "0x508C70", Offset = "0x507470", VA = "0x180508C70", Slot = "5")]
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public override void OpenEvent()
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{
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if (base.gameObject.activeSelf)
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{
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base.OpenEvent();
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GameObject[] @event = this.Event;
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int num = 0;
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if (num < @event.Length)
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{
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GameObject gameObject = @event[num];
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bool enable = this.Enable;
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gameObject.SetActive(enable);
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GameObject[] event2 = this.Event;
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num++;
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}
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}
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}
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// Token: 0x060012D5 RID: 4821 RVA: 0x0002B654 File Offset: 0x00029854
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[Token(Token = "0x60012D5")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public GameObjectEnable()
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{
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}
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// Token: 0x04001D46 RID: 7494
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D46")]
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public GameObject[] Event;
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// Token: 0x04001D47 RID: 7495
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D47")]
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public bool Enable;
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}
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