Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameObjectEnable.cs
2023-09-06 22:09:22 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001A4 RID: 420
[Token(Token = "0x20001A4")]
public class GameObjectEnable : SceneEvent
{
// Token: 0x060012D4 RID: 4820 RVA: 0x0002B5F8 File Offset: 0x000297F8
[Token(Token = "0x60012D4")]
[Address(RVA = "0x508C70", Offset = "0x507470", VA = "0x180508C70", Slot = "5")]
public override void OpenEvent()
{
if (base.gameObject.activeSelf)
{
base.OpenEvent();
GameObject[] @event = this.Event;
int num = 0;
if (num < @event.Length)
{
GameObject gameObject = @event[num];
bool enable = this.Enable;
gameObject.SetActive(enable);
GameObject[] event2 = this.Event;
num++;
}
}
}
// Token: 0x060012D5 RID: 4821 RVA: 0x0002B654 File Offset: 0x00029854
[Token(Token = "0x60012D5")]
[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
public GameObjectEnable()
{
}
// Token: 0x04001D46 RID: 7494
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001D46")]
public GameObject[] Event;
// Token: 0x04001D47 RID: 7495
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001D47")]
public bool Enable;
}