163 lines
5.6 KiB
C#
163 lines
5.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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// Token: 0x0200012C RID: 300
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[Token(Token = "0x200012C")]
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public class GamePropertyData
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{
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// Token: 0x06000F16 RID: 3862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F16")]
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[Address(RVA = "0x508EF0", Offset = "0x5076F0", VA = "0x180508EF0")]
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public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F17 RID: 3863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F17")]
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[Address(RVA = "0x508D10", Offset = "0x507510", VA = "0x180508D10")]
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public SceneItem[] GetPlayerItems(int stageKey)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F18 RID: 3864 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F18")]
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[Address(RVA = "0x509690", Offset = "0x507E90", VA = "0x180509690")]
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public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F19 RID: 3865 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F19")]
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[Address(RVA = "0x5098A0", Offset = "0x5080A0", VA = "0x1805098A0")]
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public void UnlockProp(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1A RID: 3866 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1A")]
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[Address(RVA = "0x509270", Offset = "0x507A70", VA = "0x180509270")]
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public bool HasPropUnlocked(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1B RID: 3867 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1B")]
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[Address(RVA = "0x509220", Offset = "0x507A20", VA = "0x180509220")]
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public bool HasPropUnlocked(int start, int end)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1C RID: 3868 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1C")]
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[Address(RVA = "0x508DC0", Offset = "0x5075C0", VA = "0x180508DC0")]
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public int GetPropCollectionAmount()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1D RID: 3869 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1D")]
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[Address(RVA = "0x509650", Offset = "0x507E50", VA = "0x180509650")]
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public void SetNewPropState(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1E RID: 3870 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1E")]
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[Address(RVA = "0x509820", Offset = "0x508020", VA = "0x180509820")]
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public bool TryResetAllNewPropStates()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F1F RID: 3871 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F1F")]
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[Address(RVA = "0x5092B0", Offset = "0x507AB0", VA = "0x1805092B0")]
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public bool IsNewProp(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F20 RID: 3872 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F20")]
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[Address(RVA = "0x5090F0", Offset = "0x5078F0", VA = "0x1805090F0")]
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public bool HasAnyNewProp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F21 RID: 3873 RVA: 0x00023E94 File Offset: 0x00022094
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[Token(Token = "0x6000F21")]
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[Address(RVA = "0x5092F0", Offset = "0x507AF0", VA = "0x1805092F0")]
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public void OnBeatingGame(BeatingGameData data)
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{
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int inventoryIndex = data.inventoryIndex;
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this.currentInventoryIndex = inventoryIndex;
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int num = data.inventorySlots;
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this.inventorySlots = num;
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ItemSystem.ItemType[] array = data.currentItems;
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this.currentItems = array;
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Dictionary<int, bool[]> dictionary = new Dictionary();
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throw new NullReferenceException();
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}
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// Token: 0x06000F22 RID: 3874 RVA: 0x00023F90 File Offset: 0x00022190
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[Token(Token = "0x6000F22")]
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[Address(RVA = "0x5098E0", Offset = "0x5080E0", VA = "0x1805098E0")]
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public GamePropertyData()
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{
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ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
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this.currentItems = array;
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Dictionary<int, bool[]> dictionary = new Dictionary();
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throw new NullReferenceException();
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}
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// Token: 0x040019B2 RID: 6578
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40019B2")]
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public int currentInventoryIndex;
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// Token: 0x040019B3 RID: 6579
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40019B3")]
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public int inventorySlots = (int)((ulong)4L);
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// Token: 0x040019B4 RID: 6580
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40019B4")]
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public ItemSystem.ItemType[] currentItems;
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// Token: 0x040019B5 RID: 6581
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40019B5")]
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public int treasureChestCollection;
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// Token: 0x040019B6 RID: 6582
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40019B6")]
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public Dictionary<int, bool[]> stageTreasureMap;
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// Token: 0x040019B7 RID: 6583
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40019B7")]
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public Dictionary<int, SceneItem[]> playerItemMap;
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// Token: 0x040019B8 RID: 6584
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40019B8")]
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public bool[] propCollection;
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// Token: 0x040019B9 RID: 6585
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40019B9")]
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public bool[] newPropCollection;
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}
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