Files
NobetaSource/Cpp2IL/Assembly-CSharp/GamePropertyData.cs
2023-09-06 22:09:22 +02:00

163 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
// Token: 0x0200012C RID: 300
[Token(Token = "0x200012C")]
public class GamePropertyData
{
// Token: 0x06000F16 RID: 3862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F16")]
[Address(RVA = "0x508EF0", Offset = "0x5076F0", VA = "0x180508EF0")]
public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F17 RID: 3863 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F17")]
[Address(RVA = "0x508D10", Offset = "0x507510", VA = "0x180508D10")]
public SceneItem[] GetPlayerItems(int stageKey)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F18 RID: 3864 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F18")]
[Address(RVA = "0x509690", Offset = "0x507E90", VA = "0x180509690")]
public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F19 RID: 3865 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F19")]
[Address(RVA = "0x5098A0", Offset = "0x5080A0", VA = "0x1805098A0")]
public void UnlockProp(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1A RID: 3866 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1A")]
[Address(RVA = "0x509270", Offset = "0x507A70", VA = "0x180509270")]
public bool HasPropUnlocked(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1B RID: 3867 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1B")]
[Address(RVA = "0x509220", Offset = "0x507A20", VA = "0x180509220")]
public bool HasPropUnlocked(int start, int end)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1C RID: 3868 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1C")]
[Address(RVA = "0x508DC0", Offset = "0x5075C0", VA = "0x180508DC0")]
public int GetPropCollectionAmount()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1D RID: 3869 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1D")]
[Address(RVA = "0x509650", Offset = "0x507E50", VA = "0x180509650")]
public void SetNewPropState(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1E RID: 3870 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1E")]
[Address(RVA = "0x509820", Offset = "0x508020", VA = "0x180509820")]
public bool TryResetAllNewPropStates()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F1F RID: 3871 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F1F")]
[Address(RVA = "0x5092B0", Offset = "0x507AB0", VA = "0x1805092B0")]
public bool IsNewProp(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F20 RID: 3872 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F20")]
[Address(RVA = "0x5090F0", Offset = "0x5078F0", VA = "0x1805090F0")]
public bool HasAnyNewProp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F21 RID: 3873 RVA: 0x00023E94 File Offset: 0x00022094
[Token(Token = "0x6000F21")]
[Address(RVA = "0x5092F0", Offset = "0x507AF0", VA = "0x1805092F0")]
public void OnBeatingGame(BeatingGameData data)
{
int inventoryIndex = data.inventoryIndex;
this.currentInventoryIndex = inventoryIndex;
int num = data.inventorySlots;
this.inventorySlots = num;
ItemSystem.ItemType[] array = data.currentItems;
this.currentItems = array;
Dictionary<int, bool[]> dictionary = new Dictionary();
throw new NullReferenceException();
}
// Token: 0x06000F22 RID: 3874 RVA: 0x00023F90 File Offset: 0x00022190
[Token(Token = "0x6000F22")]
[Address(RVA = "0x5098E0", Offset = "0x5080E0", VA = "0x1805098E0")]
public GamePropertyData()
{
ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
this.currentItems = array;
Dictionary<int, bool[]> dictionary = new Dictionary();
throw new NullReferenceException();
}
// Token: 0x040019B2 RID: 6578
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40019B2")]
public int currentInventoryIndex;
// Token: 0x040019B3 RID: 6579
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40019B3")]
public int inventorySlots = (int)((ulong)4L);
// Token: 0x040019B4 RID: 6580
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40019B4")]
public ItemSystem.ItemType[] currentItems;
// Token: 0x040019B5 RID: 6581
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40019B5")]
public int treasureChestCollection;
// Token: 0x040019B6 RID: 6582
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40019B6")]
public Dictionary<int, bool[]> stageTreasureMap;
// Token: 0x040019B7 RID: 6583
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40019B7")]
public Dictionary<int, SceneItem[]> playerItemMap;
// Token: 0x040019B8 RID: 6584
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40019B8")]
public bool[] propCollection;
// Token: 0x040019B9 RID: 6585
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40019B9")]
public bool[] newPropCollection;
}