Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameResolutionComparer.cs
2023-09-06 22:09:22 +02:00

33 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000129 RID: 297
[Token(Token = "0x2000129")]
public class GameResolutionComparer : IEqualityComparer<Resolution>
{
// Token: 0x06000F13 RID: 3859 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F13")]
[Address(RVA = "0x509CA0", Offset = "0x5084A0", VA = "0x180509CA0", Slot = "4")]
public bool Equals(Resolution x, Resolution y)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F14 RID: 3860 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F14")]
[Address(RVA = "0x509D10", Offset = "0x508510", VA = "0x180509D10", Slot = "5")]
public int GetHashCode(Resolution obj)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F15 RID: 3861 RVA: 0x00023E80 File Offset: 0x00022080
[Token(Token = "0x6000F15")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
public GameResolutionComparer()
{
}
}