Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSave.cs
2023-09-06 22:09:22 +02:00

127 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using Newtonsoft.Json;
// Token: 0x0200012E RID: 302
[Token(Token = "0x200012E")]
public class GameSave
{
// Token: 0x17000068 RID: 104
// (get) Token: 0x06000F28 RID: 3880 RVA: 0x000240FC File Offset: 0x000222FC
[Token(Token = "0x17000068")]
[JsonIgnore]
public bool IsStandardMode
{
[Token(Token = "0x6000F28")]
[Address(RVA = "0x50D960", Offset = "0x50C160", VA = "0x18050D960")]
get
{
return this.basic.difficulty == GameDifficulty.Standard;
}
}
// Token: 0x06000F29 RID: 3881 RVA: 0x00024120 File Offset: 0x00022320
[Token(Token = "0x6000F29")]
[Address(RVA = "0x50D690", Offset = "0x50BE90", VA = "0x18050D690")]
[JsonConstructor]
public GameSave()
{
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
this.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = new PlayerStatsData();
this.stats = playerStatsData;
GamePropertyData gamePropertyData = new GamePropertyData();
this.props = gamePropertyData;
StageFlagData stageFlagData = new StageFlagData();
this.flags = stageFlagData;
TutorialTipData tutorialTipData = new TutorialTipData();
this.tips = tutorialTipData;
base..ctor();
}
// Token: 0x06000F2A RID: 3882 RVA: 0x00024178 File Offset: 0x00022378
[Token(Token = "0x6000F2A")]
[Address(RVA = "0x50D7D0", Offset = "0x50BFD0", VA = "0x18050D7D0")]
public GameSave(int dataIndex, GameDifficulty difficulty)
{
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
this.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = new PlayerStatsData();
this.stats = playerStatsData;
GamePropertyData gamePropertyData = new GamePropertyData();
this.props = gamePropertyData;
StageFlagData stageFlagData = new StageFlagData();
this.flags = stageFlagData;
TutorialTipData tutorialTipData = new TutorialTipData();
this.tips = tutorialTipData;
base..ctor();
GameSaveBasicData gameSaveBasicData2 = this.basic;
this.dataVersion = (int)((ulong)46L);
gameSaveBasicData2.dataIndex = dataIndex;
this.basic.difficulty = difficulty;
this.UpdateSaveTimeStamp();
}
// Token: 0x06000F2B RID: 3883 RVA: 0x00024204 File Offset: 0x00022404
[Token(Token = "0x6000F2B")]
[Address(RVA = "0x50D510", Offset = "0x50BD10", VA = "0x18050D510")]
public void OnBeatingGame(BeatingGameData data)
{
GameSaveBasicData gameSaveBasicData = this.basic;
gameSaveBasicData.stage = (GameStage)((ulong)1L);
gameSaveBasicData.savePoint = (int)((ulong)4294967295L);
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
gameSaveBasicData.savePointMap = dictionary;
int num = gameSaveBasicData.gameCleared;
gameSaveBasicData.showTeleportMenu = false;
if (num < 99)
{
num++;
gameSaveBasicData.gameCleared = num;
}
this.stats.OnBeatingGame(data);
this.props.OnBeatingGame(data);
this.flags.OnBeatingGame();
this.UpdateSaveTimeStamp();
}
// Token: 0x06000F2C RID: 3884 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F2C")]
[Address(RVA = "0x50D610", Offset = "0x50BE10", VA = "0x18050D610")]
public void UpdateSaveTimeStamp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040019BE RID: 6590
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40019BE")]
public int dataVersion;
// Token: 0x040019BF RID: 6591
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40019BF")]
public GameSaveBasicData basic;
// Token: 0x040019C0 RID: 6592
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40019C0")]
public PlayerStatsData stats;
// Token: 0x040019C1 RID: 6593
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40019C1")]
public GamePropertyData props;
// Token: 0x040019C2 RID: 6594
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40019C2")]
public StageFlagData flags;
// Token: 0x040019C3 RID: 6595
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40019C3")]
public TutorialTipData tips;
}