Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSettings.cs
2023-09-06 22:09:22 +02:00

52 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000126 RID: 294
[Token(Token = "0x2000126")]
[Serializable]
public class GameSettings
{
// Token: 0x06000F07 RID: 3847 RVA: 0x00023D90 File Offset: 0x00021F90
[Token(Token = "0x6000F07")]
[Address(RVA = "0x50D980", Offset = "0x50C180", VA = "0x18050D980")]
public GameSettings SetDefault()
{
this.cameraShake = (int)((ulong)2L);
this.hitStop = true;
this.holdDashing = false;
return this;
}
// Token: 0x06000F08 RID: 3848 RVA: 0x00023DB8 File Offset: 0x00021FB8
[Token(Token = "0x6000F08")]
[Address(RVA = "0x50D9A0", Offset = "0x50C1A0", VA = "0x18050D9A0")]
public GameSettings()
{
}
// Token: 0x04001993 RID: 6547
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001993")]
public int cameraShake = (int)((ulong)2L);
// Token: 0x04001994 RID: 6548
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001994")]
public bool hitStop = true;
// Token: 0x04001995 RID: 6549
[FieldOffset(Offset = "0x15")]
[Token(Token = "0x4001995")]
public bool gamepadVibration;
// Token: 0x04001996 RID: 6550
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001996")]
public GameLanguage language = (GameLanguage)((ulong)4L);
// Token: 0x04001997 RID: 6551
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001997")]
public bool holdDashing;
}