27 lines
690 B
C#
27 lines
690 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000140 RID: 320
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[Token(Token = "0x2000140")]
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public class GameSkinAttribute : PropertyAttribute
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{
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// Token: 0x1700006A RID: 106
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// (get) Token: 0x06000F66 RID: 3942 RVA: 0x00024B20 File Offset: 0x00022D20
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[Token(Token = "0x1700006A")]
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public bool ForDLC
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{
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[Token(Token = "0x6000F66")]
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[Address(RVA = "0x34A550", Offset = "0x348D50", VA = "0x18034A550")]
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get;
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}
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// Token: 0x06000F67 RID: 3943 RVA: 0x00024B34 File Offset: 0x00022D34
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[Token(Token = "0x6000F67")]
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[Address(RVA = "0x50D9C0", Offset = "0x50C1C0", VA = "0x18050D9C0")]
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public GameSkinAttribute(bool forDLC)
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{
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this.ForDLC = forDLC;
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}
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}
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