Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSkinAttribute.cs
2023-09-06 22:09:22 +02:00

27 lines
690 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000140 RID: 320
[Token(Token = "0x2000140")]
public class GameSkinAttribute : PropertyAttribute
{
// Token: 0x1700006A RID: 106
// (get) Token: 0x06000F66 RID: 3942 RVA: 0x00024B20 File Offset: 0x00022D20
[Token(Token = "0x1700006A")]
public bool ForDLC
{
[Token(Token = "0x6000F66")]
[Address(RVA = "0x34A550", Offset = "0x348D50", VA = "0x18034A550")]
get;
}
// Token: 0x06000F67 RID: 3943 RVA: 0x00024B34 File Offset: 0x00022D34
[Token(Token = "0x6000F67")]
[Address(RVA = "0x50D9C0", Offset = "0x50C1C0", VA = "0x18050D9C0")]
public GameSkinAttribute(bool forDLC)
{
this.ForDLC = forDLC;
}
}