36 lines
900 B
C#
36 lines
900 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001FA RID: 506
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[Token(Token = "0x20001FA")]
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[CreateAssetMenu]
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public class GameSpatialHashSettings : ScriptableObject
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{
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// Token: 0x170000BC RID: 188
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// (get) Token: 0x06001423 RID: 5155 RVA: 0x0002E210 File Offset: 0x0002C410
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[Token(Token = "0x170000BC")]
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public SpatialHashGridDataMap GridDataMap
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{
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[Token(Token = "0x6001423")]
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[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
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get
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{
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return this.gridDataMap;
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}
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}
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// Token: 0x06001424 RID: 5156 RVA: 0x0002E224 File Offset: 0x0002C424
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[Token(Token = "0x6001424")]
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[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
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public GameSpatialHashSettings()
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{
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}
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// Token: 0x04001F57 RID: 8023
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F57")]
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[SerializeField]
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private SpatialHashGridDataMap gridDataMap;
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}
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