Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSpatialHashSettings.cs
2023-09-06 22:09:22 +02:00

36 lines
900 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001FA RID: 506
[Token(Token = "0x20001FA")]
[CreateAssetMenu]
public class GameSpatialHashSettings : ScriptableObject
{
// Token: 0x170000BC RID: 188
// (get) Token: 0x06001423 RID: 5155 RVA: 0x0002E210 File Offset: 0x0002C410
[Token(Token = "0x170000BC")]
public SpatialHashGridDataMap GridDataMap
{
[Token(Token = "0x6001423")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.gridDataMap;
}
}
// Token: 0x06001424 RID: 5156 RVA: 0x0002E224 File Offset: 0x0002C424
[Token(Token = "0x6001424")]
[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
public GameSpatialHashSettings()
{
}
// Token: 0x04001F57 RID: 8023
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F57")]
[SerializeField]
private SpatialHashGridDataMap gridDataMap;
}