Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameTipTest.cs
2023-09-06 22:09:22 +02:00

89 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x0200031C RID: 796
[Token(Token = "0x200031C")]
public class GameTipTest : MonoBehaviour
{
// Token: 0x06001FD0 RID: 8144 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001FD0")]
[Address(RVA = "0x50E2C0", Offset = "0x50CAC0", VA = "0x18050E2C0")]
private void TestGameTip()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001FD1 RID: 8145 RVA: 0x0004CC20 File Offset: 0x0004AE20
[Token(Token = "0x6001FD1")]
[Address(RVA = "0x50E550", Offset = "0x50CD50", VA = "0x18050E550")]
private void TestPreviousTip()
{
GameTipStyle gameTipStyle = this.style.MovePrevious(true);
this.style = gameTipStyle;
this.TestGameTip();
}
// Token: 0x06001FD2 RID: 8146 RVA: 0x0004CC48 File Offset: 0x0004AE48
[Token(Token = "0x6001FD2")]
[Address(RVA = "0x50E500", Offset = "0x50CD00", VA = "0x18050E500")]
private void TestNextTip()
{
GameTipStyle gameTipStyle = this.style.MoveNext(true);
this.style = gameTipStyle;
this.TestGameTip();
}
// Token: 0x06001FD3 RID: 8147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001FD3")]
[Address(RVA = "0x50E210", Offset = "0x50CA10", VA = "0x18050E210")]
private GameFontPack GetFontPack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001FD4 RID: 8148 RVA: 0x0004CC70 File Offset: 0x0004AE70
[Token(Token = "0x6001FD4")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public GameTipTest()
{
}
// Token: 0x04002958 RID: 10584
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002958")]
[SerializeField]
private UIGameTip gameTip;
// Token: 0x04002959 RID: 10585
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002959")]
[SerializeField]
private TextAsset systemText;
// Token: 0x0400295A RID: 10586
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400295A")]
[SerializeField]
private TextAsset gameTipText;
// Token: 0x0400295B RID: 10587
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400295B")]
[SerializeField]
private GameLanguage language;
// Token: 0x0400295C RID: 10588
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400295C")]
[SerializeField]
private GameTipStyle style;
// Token: 0x0400295D RID: 10589
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400295D")]
[SerializeField]
private GameFontPack[] fontPacks;
}