36 lines
876 B
C#
36 lines
876 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001FD RID: 509
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[Token(Token = "0x20001FD")]
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[CreateAssetMenu]
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public class GameUIPackage : ScriptableObject
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{
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// Token: 0x170000BD RID: 189
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// (get) Token: 0x06001427 RID: 5159 RVA: 0x0002E26C File Offset: 0x0002C46C
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[Token(Token = "0x170000BD")]
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public Sprite[] SaveLocationSprites
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{
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[Token(Token = "0x6001427")]
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[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
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get
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{
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return this.saveLocationSprites;
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}
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}
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// Token: 0x06001428 RID: 5160 RVA: 0x0002E280 File Offset: 0x0002C480
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[Token(Token = "0x6001428")]
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[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
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public GameUIPackage()
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{
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}
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// Token: 0x04001F5B RID: 8027
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F5B")]
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[SerializeField]
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private Sprite[] saveLocationSprites;
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}
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