Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameUIPackage.cs
2023-09-06 22:09:22 +02:00

36 lines
876 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001FD RID: 509
[Token(Token = "0x20001FD")]
[CreateAssetMenu]
public class GameUIPackage : ScriptableObject
{
// Token: 0x170000BD RID: 189
// (get) Token: 0x06001427 RID: 5159 RVA: 0x0002E26C File Offset: 0x0002C46C
[Token(Token = "0x170000BD")]
public Sprite[] SaveLocationSprites
{
[Token(Token = "0x6001427")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.saveLocationSprites;
}
}
// Token: 0x06001428 RID: 5160 RVA: 0x0002E280 File Offset: 0x0002C480
[Token(Token = "0x6001428")]
[Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")]
public GameUIPackage()
{
}
// Token: 0x04001F5B RID: 8027
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F5B")]
[SerializeField]
private Sprite[] saveLocationSprites;
}