Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostAEffectPlay.cs
2023-09-06 22:09:22 +02:00

560 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D5 RID: 213
[Token(Token = "0x20000D5")]
public class GhostAEffectPlay : MonoBehaviour
{
// Token: 0x06000B6D RID: 2925 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6D")]
[Address(RVA = "0x1563F20", Offset = "0x1562720", VA = "0x181563F20")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6E RID: 2926 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6E")]
[Address(RVA = "0x1566450", Offset = "0x1564C50", VA = "0x181566450")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6F RID: 2927 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6F")]
[Address(RVA = "0x1564E90", Offset = "0x1563690", VA = "0x181564E90")]
public void PlaySplash01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B70")]
[Address(RVA = "0x1564FC0", Offset = "0x15637C0", VA = "0x181564FC0")]
public void PlaySplash02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B71")]
[Address(RVA = "0x1564850", Offset = "0x1563050", VA = "0x181564850")]
public void PlayComboA01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B72 RID: 2930 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B72")]
[Address(RVA = "0x1564980", Offset = "0x1563180", VA = "0x181564980")]
public void PlayComboA02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B73")]
[Address(RVA = "0x1564AB0", Offset = "0x15632B0", VA = "0x181564AB0")]
public void PlayComboA03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B74 RID: 2932 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B74")]
[Address(RVA = "0x1565190", Offset = "0x1563990", VA = "0x181565190")]
public void RightBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B75 RID: 2933 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B75")]
[Address(RVA = "0x1564720", Offset = "0x1562F20", VA = "0x181564720")]
public void LeftBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B76")]
[Address(RVA = "0x15653F0", Offset = "0x1563BF0", VA = "0x1815653F0")]
public void RunAttackEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B77")]
[Address(RVA = "0x15652C0", Offset = "0x1563AC0", VA = "0x1815652C0")]
public void RotateAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B78")]
[Address(RVA = "0x1565CA0", Offset = "0x15644A0", VA = "0x181565CA0")]
public void SlapAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B79 RID: 2937 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B79")]
[Address(RVA = "0x1565060", Offset = "0x1563860", VA = "0x181565060")]
public void PressAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B7A RID: 2938 RVA: 0x0001BD34 File Offset: 0x00019F34
[Token(Token = "0x6000B7A")]
[Address(RVA = "0x1565DD0", Offset = "0x15645D0", VA = "0x181565DD0")]
public void StopAttackEffect()
{
GameObject gameObject = this.g_Rotate.GetGameObject();
int num = 0;
if (gameObject != num)
{
GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent<GhostAAttackRotate>();
int num2 = 0;
if (component != num2)
{
component.Stop();
return;
}
}
}
// Token: 0x06000B7B RID: 2939 RVA: 0x0001BD84 File Offset: 0x00019F84
[Token(Token = "0x6000B7B")]
[Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")]
public void PlaySESwing()
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000B7C RID: 2940 RVA: 0x0001BDC0 File Offset: 0x00019FC0
[Token(Token = "0x6000B7C")]
[Address(RVA = "0x1564BE0", Offset = "0x15633E0", VA = "0x181564BE0")]
public void PlaySEAttack(int i)
{
this.g_SEAttack.gameObject.SetActive(true);
this.g_SEAttack.Play(i, 1f, 1f);
}
// Token: 0x06000B7D RID: 2941 RVA: 0x0001BDFC File Offset: 0x00019FFC
[Token(Token = "0x6000B7D")]
[Address(RVA = "0x1564E30", Offset = "0x1563630", VA = "0x181564E30")]
public void PlaySERotate()
{
this.g_SERotate.gameObject.SetActive(true);
this.g_SERotate.PlayRandom(1f, 1f);
}
// Token: 0x06000B7E RID: 2942 RVA: 0x0001BE38 File Offset: 0x0001A038
[Token(Token = "0x6000B7E")]
[Address(RVA = "0x1564D10", Offset = "0x1563510", VA = "0x181564D10")]
public void PlaySEMonster()
{
this.g_SEMonster.gameObject.SetActive(true);
this.g_SEMonster.PlayRandom(1f, 1f);
}
// Token: 0x06000B7F RID: 2943 RVA: 0x0001BE74 File Offset: 0x0001A074
[Token(Token = "0x6000B7F")]
[Address(RVA = "0x1564CB0", Offset = "0x15634B0", VA = "0x181564CB0")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000B80 RID: 2944 RVA: 0x0001BEB0 File Offset: 0x0001A0B0
[Token(Token = "0x6000B80")]
[Address(RVA = "0x1564C50", Offset = "0x1563450", VA = "0x181564C50")]
public void PlaySEDeath()
{
this.g_SEDeath.gameObject.SetActive(true);
this.g_SEDeath.PlayRandom(1f, 1f);
}
// Token: 0x06000B81 RID: 2945 RVA: 0x0001BEEC File Offset: 0x0001A0EC
[Token(Token = "0x6000B81")]
[Address(RVA = "0x1564D70", Offset = "0x1563570", VA = "0x181564D70")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000B82 RID: 2946 RVA: 0x0001BF3C File Offset: 0x0001A13C
[Token(Token = "0x6000B82")]
[Address(RVA = "0x1565530", Offset = "0x1563D30", VA = "0x181565530")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000B83 RID: 2947 RVA: 0x0001BF50 File Offset: 0x0001A150
[Token(Token = "0x6000B83")]
[Address(RVA = "0x1565520", Offset = "0x1563D20", VA = "0x181565520")]
public void SetMoveEnable(bool bEnable)
{
this.g_bMove = bEnable;
}
// Token: 0x06000B84 RID: 2948 RVA: 0x0001BF64 File Offset: 0x0001A164
[Token(Token = "0x6000B84")]
[Address(RVA = "0x1565540", Offset = "0x1563D40", VA = "0x181565540")]
public void SetTimeScale(float fTimeScale)
{
this.g_Splash01.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_Splash01.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
GameObject gameObject2 = this.g_Splash02.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
GhostAAttackSplash02 component = gameObject2.GetComponent<GhostAAttackSplash02>();
component.g_Mat01.SetFloat("_TimeScale", fTimeScale);
component.g_Mat02.SetFloat("_TimeScale", fTimeScale);
component.g_Mat03.SetFloat("_TimeScale", fTimeScale);
component.g_Mat04.SetFloat("_TimeScale", fTimeScale);
}
this.g_ComboA01.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_ComboA01.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA02.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_ComboA02.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_ComboA03.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_ComboA03.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_RightBack.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_RightBack.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_LeftBack.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_LeftBack.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Run.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_Run.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Rotate.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_Rotate.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<GhostAAttackRotate>().SetTimeScale(fTimeScale);
}
this.g_Slap.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_Slap.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_Press.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_Press.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000B85 RID: 2949 RVA: 0x0001C21C File Offset: 0x0001A41C
[Token(Token = "0x6000B85")]
[Address(RVA = "0x1566DE0", Offset = "0x15655E0", VA = "0x181566DE0")]
public GhostAEffectPlay()
{
}
// Token: 0x0400135F RID: 4959
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400135F")]
[SerializeField]
private string ghostASplash01Path;
// Token: 0x04001360 RID: 4960
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001360")]
[SerializeField]
private string ghostASplash02Path;
// Token: 0x04001361 RID: 4961
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001361")]
[SerializeField]
private string ghostAComboA01Path;
// Token: 0x04001362 RID: 4962
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001362")]
[SerializeField]
private string ghostAComboA02Path;
// Token: 0x04001363 RID: 4963
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001363")]
[SerializeField]
private string ghostAComboA03Path;
// Token: 0x04001364 RID: 4964
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001364")]
[SerializeField]
private string ghostARightBackPath;
// Token: 0x04001365 RID: 4965
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001365")]
[SerializeField]
private string ghostAgLeftBackPath;
// Token: 0x04001366 RID: 4966
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001366")]
[SerializeField]
private string ghostARunPath;
// Token: 0x04001367 RID: 4967
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001367")]
[SerializeField]
private string ghostARotatePath;
// Token: 0x04001368 RID: 4968
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001368")]
[SerializeField]
private string ghostASlapPath;
// Token: 0x04001369 RID: 4969
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001369")]
[SerializeField]
private string ghostAPressPath;
// Token: 0x0400136A RID: 4970
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400136A")]
[SerializeField]
private string sESwingPath;
// Token: 0x0400136B RID: 4971
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400136B")]
[SerializeField]
private string sEAttackPath;
// Token: 0x0400136C RID: 4972
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400136C")]
[SerializeField]
private string sERotatePath;
// Token: 0x0400136D RID: 4973
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400136D")]
[SerializeField]
private string sEMonsterPath;
// Token: 0x0400136E RID: 4974
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400136E")]
[SerializeField]
private string sEDestoryPath;
// Token: 0x0400136F RID: 4975
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400136F")]
[SerializeField]
private string sEDeathPath;
// Token: 0x04001370 RID: 4976
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001370")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001371 RID: 4977
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001371")]
private Transform g_EffectParent;
// Token: 0x04001372 RID: 4978
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001372")]
private EffectPool g_Splash01;
// Token: 0x04001373 RID: 4979
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001373")]
private EffectPool g_Splash02;
// Token: 0x04001374 RID: 4980
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001374")]
private Vector3 g_v3SplashPos;
// Token: 0x04001375 RID: 4981
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4001375")]
private Vector3 g_v3SplashDir;
// Token: 0x04001376 RID: 4982
[Token(Token = "0x4001376")]
private const int g_iSplashNum = 5;
// Token: 0x04001377 RID: 4983
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001377")]
private int g_iSplashVal;
// Token: 0x04001378 RID: 4984
[Token(Token = "0x4001378")]
private const float g_fSplashTime = 0.2f;
// Token: 0x04001379 RID: 4985
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4001379")]
private float g_fSplashTimeVal;
// Token: 0x0400137A RID: 4986
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400137A")]
private bool g_bSplash;
// Token: 0x0400137B RID: 4987
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400137B")]
private EffectPool g_ComboA01;
// Token: 0x0400137C RID: 4988
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400137C")]
private EffectPool g_ComboA02;
// Token: 0x0400137D RID: 4989
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400137D")]
private EffectPool g_ComboA03;
// Token: 0x0400137E RID: 4990
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400137E")]
private EffectPool g_RightBack;
// Token: 0x0400137F RID: 4991
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400137F")]
private EffectPool g_LeftBack;
// Token: 0x04001380 RID: 4992
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001380")]
private EffectPool g_Run;
// Token: 0x04001381 RID: 4993
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001381")]
private EffectPool g_Rotate;
// Token: 0x04001382 RID: 4994
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001382")]
private EffectPool g_Slap;
// Token: 0x04001383 RID: 4995
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001383")]
private EffectPool g_Press;
// Token: 0x04001384 RID: 4996
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001384")]
private SoundEffect g_SESwing;
// Token: 0x04001385 RID: 4997
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001385")]
private SoundEffect g_SEAttack;
// Token: 0x04001386 RID: 4998
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001386")]
private SoundEffect g_SERotate;
// Token: 0x04001387 RID: 4999
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001387")]
private SoundEffect g_SEMonster;
// Token: 0x04001388 RID: 5000
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001388")]
private SoundEffect g_SEDestory;
// Token: 0x04001389 RID: 5001
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001389")]
private SoundEffect g_SEDeath;
// Token: 0x0400138A RID: 5002
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400138A")]
private SoundEffect g_SEMove;
// Token: 0x0400138B RID: 5003
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400138B")]
private bool g_bMove = true;
// Token: 0x0400138C RID: 5004
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x400138C")]
private float g_fMoveSpeed;
// Token: 0x0400138D RID: 5005
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400138D")]
private float g_fMoveVolume = 1f;
}