560 lines
16 KiB
C#
560 lines
16 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D5 RID: 213
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[Token(Token = "0x20000D5")]
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public class GhostAEffectPlay : MonoBehaviour
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{
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// Token: 0x06000B6D RID: 2925 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B6D")]
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[Address(RVA = "0x1563F20", Offset = "0x1562720", VA = "0x181563F20")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B6E RID: 2926 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B6E")]
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[Address(RVA = "0x1566450", Offset = "0x1564C50", VA = "0x181566450")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B6F RID: 2927 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B6F")]
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[Address(RVA = "0x1564E90", Offset = "0x1563690", VA = "0x181564E90")]
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public void PlaySplash01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B70")]
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[Address(RVA = "0x1564FC0", Offset = "0x15637C0", VA = "0x181564FC0")]
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public void PlaySplash02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B71")]
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[Address(RVA = "0x1564850", Offset = "0x1563050", VA = "0x181564850")]
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public void PlayComboA01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B72 RID: 2930 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B72")]
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[Address(RVA = "0x1564980", Offset = "0x1563180", VA = "0x181564980")]
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public void PlayComboA02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B73")]
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[Address(RVA = "0x1564AB0", Offset = "0x15632B0", VA = "0x181564AB0")]
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public void PlayComboA03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B74 RID: 2932 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B74")]
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[Address(RVA = "0x1565190", Offset = "0x1563990", VA = "0x181565190")]
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public void RightBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B75 RID: 2933 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B75")]
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[Address(RVA = "0x1564720", Offset = "0x1562F20", VA = "0x181564720")]
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public void LeftBack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B76")]
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[Address(RVA = "0x15653F0", Offset = "0x1563BF0", VA = "0x1815653F0")]
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public void RunAttackEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B77")]
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[Address(RVA = "0x15652C0", Offset = "0x1563AC0", VA = "0x1815652C0")]
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public void RotateAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B78")]
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[Address(RVA = "0x1565CA0", Offset = "0x15644A0", VA = "0x181565CA0")]
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public void SlapAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B79 RID: 2937 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B79")]
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[Address(RVA = "0x1565060", Offset = "0x1563860", VA = "0x181565060")]
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public void PressAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B7A RID: 2938 RVA: 0x0001BD34 File Offset: 0x00019F34
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[Token(Token = "0x6000B7A")]
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[Address(RVA = "0x1565DD0", Offset = "0x15645D0", VA = "0x181565DD0")]
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public void StopAttackEffect()
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{
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GameObject gameObject = this.g_Rotate.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent<GhostAAttackRotate>();
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int num2 = 0;
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if (component != num2)
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{
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component.Stop();
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return;
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}
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}
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}
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// Token: 0x06000B7B RID: 2939 RVA: 0x0001BD84 File Offset: 0x00019F84
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[Token(Token = "0x6000B7B")]
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[Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")]
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public void PlaySESwing()
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B7C RID: 2940 RVA: 0x0001BDC0 File Offset: 0x00019FC0
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[Token(Token = "0x6000B7C")]
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[Address(RVA = "0x1564BE0", Offset = "0x15633E0", VA = "0x181564BE0")]
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public void PlaySEAttack(int i)
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{
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this.g_SEAttack.gameObject.SetActive(true);
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this.g_SEAttack.Play(i, 1f, 1f);
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}
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// Token: 0x06000B7D RID: 2941 RVA: 0x0001BDFC File Offset: 0x00019FFC
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[Token(Token = "0x6000B7D")]
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[Address(RVA = "0x1564E30", Offset = "0x1563630", VA = "0x181564E30")]
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public void PlaySERotate()
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{
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this.g_SERotate.gameObject.SetActive(true);
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this.g_SERotate.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B7E RID: 2942 RVA: 0x0001BE38 File Offset: 0x0001A038
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[Token(Token = "0x6000B7E")]
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[Address(RVA = "0x1564D10", Offset = "0x1563510", VA = "0x181564D10")]
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public void PlaySEMonster()
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{
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this.g_SEMonster.gameObject.SetActive(true);
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this.g_SEMonster.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B7F RID: 2943 RVA: 0x0001BE74 File Offset: 0x0001A074
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[Token(Token = "0x6000B7F")]
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[Address(RVA = "0x1564CB0", Offset = "0x15634B0", VA = "0x181564CB0")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B80 RID: 2944 RVA: 0x0001BEB0 File Offset: 0x0001A0B0
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[Token(Token = "0x6000B80")]
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[Address(RVA = "0x1564C50", Offset = "0x1563450", VA = "0x181564C50")]
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public void PlaySEDeath()
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{
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this.g_SEDeath.gameObject.SetActive(true);
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this.g_SEDeath.PlayRandom(1f, 1f);
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}
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// Token: 0x06000B81 RID: 2945 RVA: 0x0001BEEC File Offset: 0x0001A0EC
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[Token(Token = "0x6000B81")]
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[Address(RVA = "0x1564D70", Offset = "0x1563570", VA = "0x181564D70")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000B82 RID: 2946 RVA: 0x0001BF3C File Offset: 0x0001A13C
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[Token(Token = "0x6000B82")]
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[Address(RVA = "0x1565530", Offset = "0x1563D30", VA = "0x181565530")]
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public void SetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000B83 RID: 2947 RVA: 0x0001BF50 File Offset: 0x0001A150
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[Token(Token = "0x6000B83")]
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[Address(RVA = "0x1565520", Offset = "0x1563D20", VA = "0x181565520")]
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public void SetMoveEnable(bool bEnable)
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{
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this.g_bMove = bEnable;
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}
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// Token: 0x06000B84 RID: 2948 RVA: 0x0001BF64 File Offset: 0x0001A164
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[Token(Token = "0x6000B84")]
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[Address(RVA = "0x1565540", Offset = "0x1563D40", VA = "0x181565540")]
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public void SetTimeScale(float fTimeScale)
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{
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this.g_Splash01.SetTimeScale(fTimeScale);
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GameObject gameObject = this.g_Splash01.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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GameObject gameObject2 = this.g_Splash02.GetGameObject();
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int num2 = 0;
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if (gameObject2 != num2)
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{
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GhostAAttackSplash02 component = gameObject2.GetComponent<GhostAAttackSplash02>();
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component.g_Mat01.SetFloat("_TimeScale", fTimeScale);
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component.g_Mat02.SetFloat("_TimeScale", fTimeScale);
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component.g_Mat03.SetFloat("_TimeScale", fTimeScale);
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component.g_Mat04.SetFloat("_TimeScale", fTimeScale);
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}
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this.g_ComboA01.SetTimeScale(fTimeScale);
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GameObject gameObject3 = this.g_ComboA01.GetGameObject();
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int num3 = 0;
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if (gameObject3 != num3)
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{
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gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_ComboA02.SetTimeScale(fTimeScale);
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GameObject gameObject4 = this.g_ComboA02.GetGameObject();
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int num4 = 0;
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if (gameObject4 != num4)
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{
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gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_ComboA03.SetTimeScale(fTimeScale);
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GameObject gameObject5 = this.g_ComboA03.GetGameObject();
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int num5 = 0;
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if (gameObject5 != num5)
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{
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gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_RightBack.SetTimeScale(fTimeScale);
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GameObject gameObject6 = this.g_RightBack.GetGameObject();
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int num6 = 0;
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if (gameObject6 != num6)
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{
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gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_LeftBack.SetTimeScale(fTimeScale);
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GameObject gameObject7 = this.g_LeftBack.GetGameObject();
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int num7 = 0;
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if (gameObject7 != num7)
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{
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gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_Run.SetTimeScale(fTimeScale);
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GameObject gameObject8 = this.g_Run.GetGameObject();
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int num8 = 0;
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if (gameObject8 != num8)
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{
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gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_Rotate.SetTimeScale(fTimeScale);
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GameObject gameObject9 = this.g_Rotate.GetGameObject();
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int num9 = 0;
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if (gameObject9 != num9)
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{
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gameObject9.GetComponent<GhostAAttackRotate>().SetTimeScale(fTimeScale);
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}
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this.g_Slap.SetTimeScale(fTimeScale);
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GameObject gameObject10 = this.g_Slap.GetGameObject();
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int num10 = 0;
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if (gameObject10 != num10)
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{
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gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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this.g_Press.SetTimeScale(fTimeScale);
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GameObject gameObject11 = this.g_Press.GetGameObject();
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int num11 = 0;
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if (gameObject11 != num11)
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{
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gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
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}
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}
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// Token: 0x06000B85 RID: 2949 RVA: 0x0001C21C File Offset: 0x0001A41C
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[Token(Token = "0x6000B85")]
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[Address(RVA = "0x1566DE0", Offset = "0x15655E0", VA = "0x181566DE0")]
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public GhostAEffectPlay()
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{
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}
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// Token: 0x0400135F RID: 4959
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400135F")]
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[SerializeField]
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private string ghostASplash01Path;
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// Token: 0x04001360 RID: 4960
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001360")]
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[SerializeField]
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private string ghostASplash02Path;
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// Token: 0x04001361 RID: 4961
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001361")]
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[SerializeField]
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private string ghostAComboA01Path;
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// Token: 0x04001362 RID: 4962
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001362")]
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[SerializeField]
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private string ghostAComboA02Path;
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// Token: 0x04001363 RID: 4963
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001363")]
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[SerializeField]
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private string ghostAComboA03Path;
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// Token: 0x04001364 RID: 4964
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001364")]
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[SerializeField]
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private string ghostARightBackPath;
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// Token: 0x04001365 RID: 4965
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001365")]
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[SerializeField]
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private string ghostAgLeftBackPath;
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// Token: 0x04001366 RID: 4966
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001366")]
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[SerializeField]
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private string ghostARunPath;
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// Token: 0x04001367 RID: 4967
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001367")]
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[SerializeField]
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private string ghostARotatePath;
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// Token: 0x04001368 RID: 4968
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001368")]
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[SerializeField]
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private string ghostASlapPath;
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// Token: 0x04001369 RID: 4969
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001369")]
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[SerializeField]
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private string ghostAPressPath;
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// Token: 0x0400136A RID: 4970
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400136A")]
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[SerializeField]
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private string sESwingPath;
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// Token: 0x0400136B RID: 4971
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400136B")]
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[SerializeField]
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private string sEAttackPath;
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// Token: 0x0400136C RID: 4972
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400136C")]
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[SerializeField]
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private string sERotatePath;
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// Token: 0x0400136D RID: 4973
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400136D")]
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[SerializeField]
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private string sEMonsterPath;
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// Token: 0x0400136E RID: 4974
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400136E")]
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[SerializeField]
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private string sEDestoryPath;
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// Token: 0x0400136F RID: 4975
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400136F")]
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[SerializeField]
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private string sEDeathPath;
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// Token: 0x04001370 RID: 4976
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001370")]
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[SerializeField]
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private string sEMovePath;
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// Token: 0x04001371 RID: 4977
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001371")]
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private Transform g_EffectParent;
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// Token: 0x04001372 RID: 4978
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001372")]
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private EffectPool g_Splash01;
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// Token: 0x04001373 RID: 4979
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001373")]
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private EffectPool g_Splash02;
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// Token: 0x04001374 RID: 4980
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001374")]
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private Vector3 g_v3SplashPos;
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// Token: 0x04001375 RID: 4981
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x4001375")]
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private Vector3 g_v3SplashDir;
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// Token: 0x04001376 RID: 4982
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[Token(Token = "0x4001376")]
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private const int g_iSplashNum = 5;
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// Token: 0x04001377 RID: 4983
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001377")]
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private int g_iSplashVal;
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// Token: 0x04001378 RID: 4984
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[Token(Token = "0x4001378")]
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private const float g_fSplashTime = 0.2f;
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// Token: 0x04001379 RID: 4985
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[FieldOffset(Offset = "0xDC")]
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[Token(Token = "0x4001379")]
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private float g_fSplashTimeVal;
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// Token: 0x0400137A RID: 4986
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400137A")]
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private bool g_bSplash;
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// Token: 0x0400137B RID: 4987
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400137B")]
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private EffectPool g_ComboA01;
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// Token: 0x0400137C RID: 4988
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400137C")]
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private EffectPool g_ComboA02;
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// Token: 0x0400137D RID: 4989
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400137D")]
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private EffectPool g_ComboA03;
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// Token: 0x0400137E RID: 4990
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400137E")]
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private EffectPool g_RightBack;
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// Token: 0x0400137F RID: 4991
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400137F")]
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private EffectPool g_LeftBack;
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// Token: 0x04001380 RID: 4992
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001380")]
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private EffectPool g_Run;
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// Token: 0x04001381 RID: 4993
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4001381")]
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private EffectPool g_Rotate;
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// Token: 0x04001382 RID: 4994
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4001382")]
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private EffectPool g_Slap;
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// Token: 0x04001383 RID: 4995
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001383")]
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private EffectPool g_Press;
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// Token: 0x04001384 RID: 4996
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001384")]
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private SoundEffect g_SESwing;
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// Token: 0x04001385 RID: 4997
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001385")]
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private SoundEffect g_SEAttack;
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// Token: 0x04001386 RID: 4998
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001386")]
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private SoundEffect g_SERotate;
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// Token: 0x04001387 RID: 4999
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001387")]
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private SoundEffect g_SEMonster;
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// Token: 0x04001388 RID: 5000
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4001388")]
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private SoundEffect g_SEDestory;
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// Token: 0x04001389 RID: 5001
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001389")]
|
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private SoundEffect g_SEDeath;
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// Token: 0x0400138A RID: 5002
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x400138A")]
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private SoundEffect g_SEMove;
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// Token: 0x0400138B RID: 5003
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x400138B")]
|
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private bool g_bMove = true;
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// Token: 0x0400138C RID: 5004
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[FieldOffset(Offset = "0x16C")]
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[Token(Token = "0x400138C")]
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private float g_fMoveSpeed;
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// Token: 0x0400138D RID: 5005
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400138D")]
|
|
private float g_fMoveVolume = 1f;
|
|
}
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