64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200014F RID: 335
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[Token(Token = "0x200014F")]
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public interface ICharacterController
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{
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// Token: 0x0600110F RID: 4367
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[Token(Token = "0x600110F")]
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[Address(Slot = "0")]
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void Move(Vector2 movement);
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// Token: 0x06001110 RID: 4368
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[Token(Token = "0x6001110")]
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[Address(Slot = "1")]
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void Walk(bool onHolding);
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// Token: 0x06001111 RID: 4369
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[Token(Token = "0x6001111")]
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[Address(Slot = "2")]
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void Dash(bool onHolding);
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// Token: 0x06001112 RID: 4370
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[Token(Token = "0x6001112")]
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[Address(Slot = "3")]
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void Jump();
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// Token: 0x06001113 RID: 4371
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[Token(Token = "0x6001113")]
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[Address(Slot = "4")]
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void Dodge();
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// Token: 0x06001114 RID: 4372
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[Token(Token = "0x6001114")]
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[Address(Slot = "5")]
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void Interact();
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// Token: 0x06001115 RID: 4373
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[Token(Token = "0x6001115")]
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[Address(Slot = "6")]
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void Attack();
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// Token: 0x06001116 RID: 4374
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[Token(Token = "0x6001116")]
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[Address(Slot = "7")]
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void Chant();
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// Token: 0x06001117 RID: 4375
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[Token(Token = "0x6001117")]
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[Address(Slot = "8")]
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void Aim(bool onHolding);
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// Token: 0x06001118 RID: 4376
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[Token(Token = "0x6001118")]
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[Address(Slot = "9")]
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void Shoot(bool onHolding);
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// Token: 0x06001119 RID: 4377
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[Token(Token = "0x6001119")]
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[Address(Slot = "10")]
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void SwitchCameraMode();
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}
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