Files
NobetaSource/Cpp2IL/Assembly-CSharp/ICharacterController.cs
2023-09-06 22:09:22 +02:00

64 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200014F RID: 335
[Token(Token = "0x200014F")]
public interface ICharacterController
{
// Token: 0x0600110F RID: 4367
[Token(Token = "0x600110F")]
[Address(Slot = "0")]
void Move(Vector2 movement);
// Token: 0x06001110 RID: 4368
[Token(Token = "0x6001110")]
[Address(Slot = "1")]
void Walk(bool onHolding);
// Token: 0x06001111 RID: 4369
[Token(Token = "0x6001111")]
[Address(Slot = "2")]
void Dash(bool onHolding);
// Token: 0x06001112 RID: 4370
[Token(Token = "0x6001112")]
[Address(Slot = "3")]
void Jump();
// Token: 0x06001113 RID: 4371
[Token(Token = "0x6001113")]
[Address(Slot = "4")]
void Dodge();
// Token: 0x06001114 RID: 4372
[Token(Token = "0x6001114")]
[Address(Slot = "5")]
void Interact();
// Token: 0x06001115 RID: 4373
[Token(Token = "0x6001115")]
[Address(Slot = "6")]
void Attack();
// Token: 0x06001116 RID: 4374
[Token(Token = "0x6001116")]
[Address(Slot = "7")]
void Chant();
// Token: 0x06001117 RID: 4375
[Token(Token = "0x6001117")]
[Address(Slot = "8")]
void Aim(bool onHolding);
// Token: 0x06001118 RID: 4376
[Token(Token = "0x6001118")]
[Address(Slot = "9")]
void Shoot(bool onHolding);
// Token: 0x06001119 RID: 4377
[Token(Token = "0x6001119")]
[Address(Slot = "10")]
void SwitchCameraMode();
}