62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000327 RID: 807
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[Token(Token = "0x2000327")]
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public class InfoBubble : MonoBehaviour
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{
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// Token: 0x0600205B RID: 8283 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600205B")]
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[Address(RVA = "0x10AED10", Offset = "0x10AD510", VA = "0x1810AED10")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600205C RID: 8284 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600205C")]
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[Address(RVA = "0x10AEDC0", Offset = "0x10AD5C0", VA = "0x1810AEDC0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600205D RID: 8285 RVA: 0x0004DC30 File Offset: 0x0004BE30
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[Token(Token = "0x600205D")]
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[Address(RVA = "0x10AEF40", Offset = "0x10AD740", VA = "0x1810AEF40")]
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public InfoBubble()
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{
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float z = Vector3.one.z;
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this.WobbleAxis.z = z;
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this.WobbleFrequency = 1f;
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this.WobbleAmplitude = 0.25f;
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base..ctor();
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}
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// Token: 0x040029BF RID: 10687
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029BF")]
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public Vector3 WobbleAxis;
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// Token: 0x040029C0 RID: 10688
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40029C0")]
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public float WobbleFrequency;
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// Token: 0x040029C1 RID: 10689
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029C1")]
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public float WobbleAmplitude;
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// Token: 0x040029C2 RID: 10690
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029C2")]
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public Transform TrackTarget;
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// Token: 0x040029C3 RID: 10691
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40029C3")]
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private Vector3 startOffsetTarget;
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}
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