29 lines
846 B
C#
29 lines
846 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020001AB RID: 427
|
|
[Token(Token = "0x20001AB")]
|
|
public class Level04Room08_PS_RockFall : MonoBehaviour
|
|
{
|
|
// Token: 0x060012FE RID: 4862 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60012FE")]
|
|
[Address(RVA = "0x415840", Offset = "0x414040", VA = "0x180415840")]
|
|
private void OnParticleCollision(GameObject other)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060012FF RID: 4863 RVA: 0x0002C070 File Offset: 0x0002A270
|
|
[Token(Token = "0x60012FF")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public Level04Room08_PS_RockFall()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001DA0 RID: 7584
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001DA0")]
|
|
public Level04Room08 L04Room08;
|
|
}
|