Files
NobetaSource/Cpp2IL/Assembly-CSharp/Level04Room08_PS_RockFall.cs
2023-09-06 22:09:22 +02:00

29 lines
846 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001AB RID: 427
[Token(Token = "0x20001AB")]
public class Level04Room08_PS_RockFall : MonoBehaviour
{
// Token: 0x060012FE RID: 4862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60012FE")]
[Address(RVA = "0x415840", Offset = "0x414040", VA = "0x180415840")]
private void OnParticleCollision(GameObject other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060012FF RID: 4863 RVA: 0x0002C070 File Offset: 0x0002A270
[Token(Token = "0x60012FF")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public Level04Room08_PS_RockFall()
{
}
// Token: 0x04001DA0 RID: 7584
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001DA0")]
public Level04Room08 L04Room08;
}