164 lines
4.4 KiB
C#
164 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E2 RID: 226
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[Token(Token = "0x20000E2")]
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public class LightningChargeBulletCollision : MonoBehaviour
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{
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// Token: 0x1700003A RID: 58
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// (get) Token: 0x06000C44 RID: 3140 RVA: 0x0001DD1C File Offset: 0x0001BF1C
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[Token(Token = "0x1700003A")]
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public GameSave GameSave
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{
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[Token(Token = "0x6000C44")]
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[Address(RVA = "0x41BFD0", Offset = "0x41A7D0", VA = "0x18041BFD0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C45")]
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[Address(RVA = "0x418EE0", Offset = "0x4176E0", VA = "0x180418EE0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C46")]
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[Address(RVA = "0x419500", Offset = "0x417D00", VA = "0x180419500")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C47 RID: 3143 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C47")]
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[Address(RVA = "0x419310", Offset = "0x417B10", VA = "0x180419310")]
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public void ResetData(Vector3 Pos, Quaternion Rot)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C48 RID: 3144 RVA: 0x0001DD30 File Offset: 0x0001BF30
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[Token(Token = "0x6000C48")]
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[Address(RVA = "0x41BFA0", Offset = "0x41A7A0", VA = "0x18041BFA0")]
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public LightningChargeBulletCollision()
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{
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}
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// Token: 0x04001546 RID: 5446
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001546")]
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private AttackData[] g_AD;
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// Token: 0x04001547 RID: 5447
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001547")]
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public float g_fDuration = 0.7f;
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// Token: 0x04001548 RID: 5448
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4001548")]
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public float g_fDurationV2 = 0.8f;
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// Token: 0x04001549 RID: 5449
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001549")]
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private float g_fDurationVal;
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// Token: 0x0400154A RID: 5450
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400154A")]
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public float g_fIntervals = 0.1f;
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// Token: 0x0400154B RID: 5451
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400154B")]
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private float g_fIntervalsVal;
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// Token: 0x0400154C RID: 5452
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400154C")]
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private float g_fRadius = 4f;
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// Token: 0x0400154D RID: 5453
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400154D")]
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private bool g_bShake01;
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// Token: 0x0400154E RID: 5454
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[FieldOffset(Offset = "0x39")]
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[Token(Token = "0x400154E")]
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private bool g_bShake02;
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// Token: 0x0400154F RID: 5455
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400154F")]
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private List<Transform> g_TargetList;
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// Token: 0x04001550 RID: 5456
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001550")]
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public GameObject g_CollisionEffect;
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// Token: 0x04001551 RID: 5457
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001551")]
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private EffectPool g_CollisionPool;
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// Token: 0x04001552 RID: 5458
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001552")]
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public GameObject g_SECollisionObject;
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// Token: 0x04001553 RID: 5459
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001553")]
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private SoundEffectPool g_SECollision;
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// Token: 0x04001554 RID: 5460
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001554")]
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public GameObject g_EffLv01Object;
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// Token: 0x04001555 RID: 5461
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001555")]
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public GameObject g_EffLv03Object;
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// Token: 0x04001556 RID: 5462
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001556")]
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public GameObject g_EffLv05Object;
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// Token: 0x04001557 RID: 5463
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001557")]
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private EffectPool g_EffLv01;
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// Token: 0x04001558 RID: 5464
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001558")]
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private EffectPool g_EffLv03;
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// Token: 0x04001559 RID: 5465
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001559")]
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private EffectPool g_EffLv05;
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// Token: 0x0400155A RID: 5466
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400155A")]
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public GameObject g_SEObject;
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// Token: 0x0400155B RID: 5467
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400155B")]
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private SoundEffectPool g_SE;
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}
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