Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningChargeBulletCollision.cs
2023-09-06 22:09:22 +02:00

164 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E2 RID: 226
[Token(Token = "0x20000E2")]
public class LightningChargeBulletCollision : MonoBehaviour
{
// Token: 0x1700003A RID: 58
// (get) Token: 0x06000C44 RID: 3140 RVA: 0x0001DD1C File Offset: 0x0001BF1C
[Token(Token = "0x1700003A")]
public GameSave GameSave
{
[Token(Token = "0x6000C44")]
[Address(RVA = "0x41BFD0", Offset = "0x41A7D0", VA = "0x18041BFD0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C45")]
[Address(RVA = "0x418EE0", Offset = "0x4176E0", VA = "0x180418EE0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C46")]
[Address(RVA = "0x419500", Offset = "0x417D00", VA = "0x180419500")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C47 RID: 3143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C47")]
[Address(RVA = "0x419310", Offset = "0x417B10", VA = "0x180419310")]
public void ResetData(Vector3 Pos, Quaternion Rot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C48 RID: 3144 RVA: 0x0001DD30 File Offset: 0x0001BF30
[Token(Token = "0x6000C48")]
[Address(RVA = "0x41BFA0", Offset = "0x41A7A0", VA = "0x18041BFA0")]
public LightningChargeBulletCollision()
{
}
// Token: 0x04001546 RID: 5446
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001546")]
private AttackData[] g_AD;
// Token: 0x04001547 RID: 5447
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001547")]
public float g_fDuration = 0.7f;
// Token: 0x04001548 RID: 5448
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001548")]
public float g_fDurationV2 = 0.8f;
// Token: 0x04001549 RID: 5449
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001549")]
private float g_fDurationVal;
// Token: 0x0400154A RID: 5450
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400154A")]
public float g_fIntervals = 0.1f;
// Token: 0x0400154B RID: 5451
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400154B")]
private float g_fIntervalsVal;
// Token: 0x0400154C RID: 5452
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400154C")]
private float g_fRadius = 4f;
// Token: 0x0400154D RID: 5453
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400154D")]
private bool g_bShake01;
// Token: 0x0400154E RID: 5454
[FieldOffset(Offset = "0x39")]
[Token(Token = "0x400154E")]
private bool g_bShake02;
// Token: 0x0400154F RID: 5455
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400154F")]
private List<Transform> g_TargetList;
// Token: 0x04001550 RID: 5456
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001550")]
public GameObject g_CollisionEffect;
// Token: 0x04001551 RID: 5457
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001551")]
private EffectPool g_CollisionPool;
// Token: 0x04001552 RID: 5458
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001552")]
public GameObject g_SECollisionObject;
// Token: 0x04001553 RID: 5459
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001553")]
private SoundEffectPool g_SECollision;
// Token: 0x04001554 RID: 5460
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001554")]
public GameObject g_EffLv01Object;
// Token: 0x04001555 RID: 5461
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001555")]
public GameObject g_EffLv03Object;
// Token: 0x04001556 RID: 5462
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001556")]
public GameObject g_EffLv05Object;
// Token: 0x04001557 RID: 5463
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001557")]
private EffectPool g_EffLv01;
// Token: 0x04001558 RID: 5464
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001558")]
private EffectPool g_EffLv03;
// Token: 0x04001559 RID: 5465
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001559")]
private EffectPool g_EffLv05;
// Token: 0x0400155A RID: 5466
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400155A")]
public GameObject g_SEObject;
// Token: 0x0400155B RID: 5467
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400155B")]
private SoundEffectPool g_SE;
}