Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningFloorAim.cs
2023-09-06 22:09:22 +02:00

152 lines
4.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E3 RID: 227
[Token(Token = "0x20000E3")]
public class LightningFloorAim : MonoBehaviour
{
// Token: 0x1700003B RID: 59
// (get) Token: 0x06000C49 RID: 3145 RVA: 0x0001DD70 File Offset: 0x0001BF70
[Token(Token = "0x1700003B")]
private GameSave GameSave
{
[Token(Token = "0x6000C49")]
[Address(RVA = "0x41C8C0", Offset = "0x41B0C0", VA = "0x18041C8C0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C4A")]
[Address(RVA = "0x41C0A0", Offset = "0x41A8A0", VA = "0x18041C0A0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C4B RID: 3147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C4B")]
[Address(RVA = "0x41C6C0", Offset = "0x41AEC0", VA = "0x18041C6C0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C4C")]
[Address(RVA = "0x41C290", Offset = "0x41AA90", VA = "0x18041C290")]
public void Open()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C4D RID: 3149 RVA: 0x0001DD84 File Offset: 0x0001BF84
[Token(Token = "0x6000C4D")]
[Address(RVA = "0x41C020", Offset = "0x41A820", VA = "0x18041C020")]
public void Close()
{
this.g_EffLv01.Stop(0.5f);
this.g_EffLv03.Stop(0.5f);
this.g_EffLv05.Stop(0.5f);
this.g_bEnable = false;
}
// Token: 0x06000C4E RID: 3150 RVA: 0x0001DDD0 File Offset: 0x0001BFD0
[Token(Token = "0x6000C4E")]
[Address(RVA = "0x41C090", Offset = "0x41A890", VA = "0x18041C090")]
public bool GetEnable()
{
return this.g_bEnable;
}
// Token: 0x06000C4F RID: 3151 RVA: 0x0001DDE4 File Offset: 0x0001BFE4
[Token(Token = "0x6000C4F")]
[Address(RVA = "0x41C660", Offset = "0x41AE60", VA = "0x18041C660")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffLv01.SetTimeScale(fTimeScale);
this.g_EffLv03.SetTimeScale(fTimeScale);
this.g_EffLv05.SetTimeScale(fTimeScale);
}
// Token: 0x06000C50 RID: 3152 RVA: 0x0001DE1C File Offset: 0x0001C01C
[Token(Token = "0x6000C50")]
[Address(RVA = "0x41C8A0", Offset = "0x41B0A0", VA = "0x18041C8A0")]
public LightningFloorAim()
{
}
// Token: 0x0400155C RID: 5468
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400155C")]
public GameObject EffLv01Object;
// Token: 0x0400155D RID: 5469
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400155D")]
public GameObject EffLv03Object;
// Token: 0x0400155E RID: 5470
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400155E")]
public GameObject EffLv05Object;
// Token: 0x0400155F RID: 5471
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400155F")]
private EffectPool g_EffLv01;
// Token: 0x04001560 RID: 5472
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001560")]
private EffectPool g_EffLv03;
// Token: 0x04001561 RID: 5473
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001561")]
private EffectPool g_EffLv05;
// Token: 0x04001562 RID: 5474
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001562")]
private Transform g_Decal;
// Token: 0x04001563 RID: 5475
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001563")]
private float g_fDecalRotateSpeed = 10f;
// Token: 0x04001564 RID: 5476
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001564")]
private Material g_DecalMat;
// Token: 0x04001565 RID: 5477
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001565")]
private Color g_OriginalColor;
// Token: 0x04001566 RID: 5478
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001566")]
private Color g_Color;
// Token: 0x04001567 RID: 5479
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001567")]
private float g_fColorSpeed = 5f;
// Token: 0x04001568 RID: 5480
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001568")]
private bool g_bEnable;
// Token: 0x04001569 RID: 5481
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001569")]
private float g_fLife;
}