152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E3 RID: 227
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[Token(Token = "0x20000E3")]
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public class LightningFloorAim : MonoBehaviour
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{
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// Token: 0x1700003B RID: 59
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// (get) Token: 0x06000C49 RID: 3145 RVA: 0x0001DD70 File Offset: 0x0001BF70
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[Token(Token = "0x1700003B")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000C49")]
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[Address(RVA = "0x41C8C0", Offset = "0x41B0C0", VA = "0x18041C8C0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C4A")]
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[Address(RVA = "0x41C0A0", Offset = "0x41A8A0", VA = "0x18041C0A0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C4B RID: 3147 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C4B")]
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[Address(RVA = "0x41C6C0", Offset = "0x41AEC0", VA = "0x18041C6C0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C4C")]
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[Address(RVA = "0x41C290", Offset = "0x41AA90", VA = "0x18041C290")]
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public void Open()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C4D RID: 3149 RVA: 0x0001DD84 File Offset: 0x0001BF84
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[Token(Token = "0x6000C4D")]
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[Address(RVA = "0x41C020", Offset = "0x41A820", VA = "0x18041C020")]
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public void Close()
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{
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this.g_EffLv01.Stop(0.5f);
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this.g_EffLv03.Stop(0.5f);
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this.g_EffLv05.Stop(0.5f);
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this.g_bEnable = false;
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}
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// Token: 0x06000C4E RID: 3150 RVA: 0x0001DDD0 File Offset: 0x0001BFD0
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[Token(Token = "0x6000C4E")]
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[Address(RVA = "0x41C090", Offset = "0x41A890", VA = "0x18041C090")]
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public bool GetEnable()
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{
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return this.g_bEnable;
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}
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// Token: 0x06000C4F RID: 3151 RVA: 0x0001DDE4 File Offset: 0x0001BFE4
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[Token(Token = "0x6000C4F")]
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[Address(RVA = "0x41C660", Offset = "0x41AE60", VA = "0x18041C660")]
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public void SetTimeScale(float fTimeScale)
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{
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this.g_EffLv01.SetTimeScale(fTimeScale);
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this.g_EffLv03.SetTimeScale(fTimeScale);
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this.g_EffLv05.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000C50 RID: 3152 RVA: 0x0001DE1C File Offset: 0x0001C01C
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[Token(Token = "0x6000C50")]
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[Address(RVA = "0x41C8A0", Offset = "0x41B0A0", VA = "0x18041C8A0")]
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public LightningFloorAim()
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{
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}
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// Token: 0x0400155C RID: 5468
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400155C")]
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public GameObject EffLv01Object;
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// Token: 0x0400155D RID: 5469
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400155D")]
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public GameObject EffLv03Object;
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// Token: 0x0400155E RID: 5470
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400155E")]
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public GameObject EffLv05Object;
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// Token: 0x0400155F RID: 5471
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400155F")]
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private EffectPool g_EffLv01;
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// Token: 0x04001560 RID: 5472
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001560")]
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private EffectPool g_EffLv03;
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// Token: 0x04001561 RID: 5473
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001561")]
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private EffectPool g_EffLv05;
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// Token: 0x04001562 RID: 5474
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001562")]
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private Transform g_Decal;
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// Token: 0x04001563 RID: 5475
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001563")]
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private float g_fDecalRotateSpeed = 10f;
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// Token: 0x04001564 RID: 5476
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001564")]
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private Material g_DecalMat;
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// Token: 0x04001565 RID: 5477
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001565")]
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private Color g_OriginalColor;
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// Token: 0x04001566 RID: 5478
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001566")]
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private Color g_Color;
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// Token: 0x04001567 RID: 5479
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001567")]
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private float g_fColorSpeed = 5f;
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// Token: 0x04001568 RID: 5480
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001568")]
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private bool g_bEnable;
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// Token: 0x04001569 RID: 5481
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001569")]
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private float g_fLife;
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}
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