Files
NobetaSource/Cpp2IL/Assembly-CSharp/LocalizationData.cs
2023-09-06 22:09:22 +02:00

66 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000167 RID: 359
[Token(Token = "0x2000167")]
public class LocalizationData
{
// Token: 0x170000A3 RID: 163
// (get) Token: 0x060011D7 RID: 4567 RVA: 0x00028DD8 File Offset: 0x00026FD8
[Token(Token = "0x170000A3")]
public GameTextData SystemText
{
[Token(Token = "0x60011D7")]
[Address(RVA = "0x345100", Offset = "0x343900", VA = "0x180345100")]
get
{
return this.systemText;
}
}
// Token: 0x170000A4 RID: 164
// (get) Token: 0x060011D8 RID: 4568 RVA: 0x00028DEC File Offset: 0x00026FEC
[Token(Token = "0x170000A4")]
public GameFontPack FontPack
{
[Token(Token = "0x60011D8")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.fontPack;
}
}
// Token: 0x060011D9 RID: 4569 RVA: 0x00028E00 File Offset: 0x00027000
[Token(Token = "0x60011D9")]
[Address(RVA = "0x41E610", Offset = "0x41CE10", VA = "0x18041E610")]
public LocalizationData(GameTextData systemText, GameFontPack fontPack)
{
/*
An exception occurred when decompiling this method (060011D9)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x04001BCE RID: 7118
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001BCE")]
private GameTextData systemText;
// Token: 0x04001BCF RID: 7119
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001BCF")]
private GameFontPack fontPack;
}