66 lines
3.9 KiB
C#
66 lines
3.9 KiB
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x02000167 RID: 359
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[Token(Token = "0x2000167")]
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public class LocalizationData
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{
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// Token: 0x170000A3 RID: 163
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// (get) Token: 0x060011D7 RID: 4567 RVA: 0x00028DD8 File Offset: 0x00026FD8
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[Token(Token = "0x170000A3")]
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public GameTextData SystemText
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{
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[Token(Token = "0x60011D7")]
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[Address(RVA = "0x345100", Offset = "0x343900", VA = "0x180345100")]
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get
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{
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return this.systemText;
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}
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}
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// Token: 0x170000A4 RID: 164
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// (get) Token: 0x060011D8 RID: 4568 RVA: 0x00028DEC File Offset: 0x00026FEC
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[Token(Token = "0x170000A4")]
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public GameFontPack FontPack
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{
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[Token(Token = "0x60011D8")]
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[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
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get
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{
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return this.fontPack;
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}
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}
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// Token: 0x060011D9 RID: 4569 RVA: 0x00028E00 File Offset: 0x00027000
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[Token(Token = "0x60011D9")]
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[Address(RVA = "0x41E610", Offset = "0x41CE10", VA = "0x18041E610")]
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public LocalizationData(GameTextData systemText, GameFontPack fontPack)
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{
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/*
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An exception occurred when decompiling this method (060011D9)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x04001BCE RID: 7118
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001BCE")]
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private GameTextData systemText;
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// Token: 0x04001BCF RID: 7119
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001BCF")]
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private GameFontPack fontPack;
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}
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