Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/ChangeLodAutoManagement.cs
2023-09-06 22:09:22 +02:00

49 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x020005F5 RID: 1525
[Token(Token = "0x20005F5")]
public class ChangeLodAutoManagement : MonoBehaviour
{
// Token: 0x06002FF6 RID: 12278 RVA: 0x00065B04 File Offset: 0x00063D04
[Token(Token = "0x6002FF6")]
[Address(RVA = "0x10863E0", Offset = "0x1084BE0", VA = "0x1810863E0")]
private void Update()
{
this.buttonText.text = "Disable Global Ultimate LOD System";
this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running.";
this.buttonText.text = "Enable Global Ultimate LOD System";
bool flag = ((ICanvasElement)this.explanation).IsDestroyed();
}
// Token: 0x06002FF7 RID: 12279 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FF7")]
[Address(RVA = "0x10865C0", Offset = "0x1084DC0", VA = "0x1810865C0")]
public void buttonEnableAutoManagement()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FF8 RID: 12280 RVA: 0x00065B54 File Offset: 0x00063D54
[Token(Token = "0x6002FF8")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public ChangeLodAutoManagement()
{
}
// Token: 0x04003A4B RID: 14923
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003A4B")]
public Text buttonText;
// Token: 0x04003A4C RID: 14924
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003A4C")]
public Text explanation;
}
}