Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/CurrentRenderPipeline.cs
2023-09-06 22:09:22 +02:00

37 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x020005FA RID: 1530
[Token(Token = "0x20005FA")]
[AddComponentMenu("")]
public class CurrentRenderPipeline : MonoBehaviour
{
// Token: 0x06003004 RID: 12292 RVA: 0x00065D94 File Offset: 0x00063F94
[Token(Token = "0x6003004")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public CurrentRenderPipeline()
{
}
// Token: 0x06003005 RID: 12293 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6003005")]
[Address(RVA = "0x1489530", Offset = "0x1487D30", VA = "0x181489530")]
static CurrentRenderPipeline()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003A52 RID: 14930
[Token(Token = "0x4003A52")]
public static bool haveAnotherSrpPackages;
// Token: 0x04003A53 RID: 14931
[Token(Token = "0x4003A53")]
public static string packageDetected;
}
}