60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020001AE RID: 430
|
|
[Token(Token = "0x20001AE")]
|
|
public class MagicWall : SceneEvent
|
|
{
|
|
// Token: 0x06001307 RID: 4871 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001307")]
|
|
[Address(RVA = "0x423730", Offset = "0x421F30", VA = "0x180423730", Slot = "4")]
|
|
public override void InitData(SceneEventManager SEM)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001308 RID: 4872 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001308")]
|
|
[Address(RVA = "0x423A90", Offset = "0x422290", VA = "0x180423A90", Slot = "8")]
|
|
public override void ReleaseEvent()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001309 RID: 4873 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001309")]
|
|
[Address(RVA = "0x4238E0", Offset = "0x4220E0", VA = "0x1804238E0", Slot = "5")]
|
|
public override void OpenEvent()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600130A RID: 4874 RVA: 0x0002C18C File Offset: 0x0002A38C
|
|
[Token(Token = "0x600130A")]
|
|
[Address(RVA = "0x423720", Offset = "0x421F20", VA = "0x180423720")]
|
|
public MagicWall()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001DAE RID: 7598
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001DAE")]
|
|
public GameObject EffectMagicWall;
|
|
|
|
// Token: 0x04001DAF RID: 7599
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001DAF")]
|
|
protected EffectPool g_Effect;
|
|
|
|
// Token: 0x04001DB0 RID: 7600
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001DB0")]
|
|
protected BoxCollider g_BCWall;
|
|
|
|
// Token: 0x04001DB1 RID: 7601
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001DB1")]
|
|
public bool PlaySE = true;
|
|
}
|