Files
NobetaSource/Cpp2IL/Assembly-CSharp/MakeSomeNoise.cs
2023-09-06 22:09:22 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200034D RID: 845
[Token(Token = "0x200034D")]
public class MakeSomeNoise : MonoBehaviour
{
// Token: 0x060020F0 RID: 8432 RVA: 0x0004EAC4 File Offset: 0x0004CCC4
[Token(Token = "0x60020F0")]
[Address(RVA = "0x423BB0", Offset = "0x4223B0", VA = "0x180423BB0")]
public MakeSomeNoise()
{
}
// Token: 0x04002A53 RID: 10835
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002A53")]
public float power = 3f;
// Token: 0x04002A54 RID: 10836
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002A54")]
public float scale = 1f;
// Token: 0x04002A55 RID: 10837
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002A55")]
public float timeScale = 1f;
// Token: 0x04002A56 RID: 10838
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002A56")]
private float xOffset;
// Token: 0x04002A57 RID: 10839
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002A57")]
private float yOffset;
// Token: 0x04002A58 RID: 10840
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002A58")]
private MeshFilter mf;
}