93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001B5 RID: 437
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[Token(Token = "0x20001B5")]
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public class MoveFloor : SceneEvent
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{
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// Token: 0x06001320 RID: 4896 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001320")]
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[Address(RVA = "0xCC9000", Offset = "0xCC7800", VA = "0x180CC9000", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001321 RID: 4897 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001321")]
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[Address(RVA = "0xCC9410", Offset = "0xCC7C10", VA = "0x180CC9410")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001322 RID: 4898 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001322")]
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[Address(RVA = "0xCC9290", Offset = "0xCC7A90", VA = "0x180CC9290", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001323 RID: 4899 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001323")]
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[Address(RVA = "0xCC93B0", Offset = "0xCC7BB0", VA = "0x180CC93B0")]
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public void SaveSystemScriptOpen()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001324 RID: 4900 RVA: 0x0002C270 File Offset: 0x0002A470
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[Token(Token = "0x6001324")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public MoveFloor()
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{
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}
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// Token: 0x04001DCC RID: 7628
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001DCC")]
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public Transform tFloor;
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// Token: 0x04001DCD RID: 7629
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001DCD")]
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public Transform tPosition;
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// Token: 0x04001DCE RID: 7630
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001DCE")]
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public GameObject OpenEffectObject;
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// Token: 0x04001DCF RID: 7631
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001DCF")]
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public GameObject EndEffectObject;
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// Token: 0x04001DD0 RID: 7632
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001DD0")]
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public GameObject SE_Move;
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// Token: 0x04001DD1 RID: 7633
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001DD1")]
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public bool bEndShake;
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// Token: 0x04001DD2 RID: 7634
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001DD2")]
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private EffectPool g_eOpenEffect;
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// Token: 0x04001DD3 RID: 7635
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001DD3")]
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private EffectPool g_eEndEff;
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// Token: 0x04001DD4 RID: 7636
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001DD4")]
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private SoundEffect g_SEMove;
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}
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