Files
NobetaSource/Cpp2IL/Assembly-CSharp/MoveFloor.cs
2023-09-06 22:09:22 +02:00

93 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001B5 RID: 437
[Token(Token = "0x20001B5")]
public class MoveFloor : SceneEvent
{
// Token: 0x06001320 RID: 4896 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001320")]
[Address(RVA = "0xCC9000", Offset = "0xCC7800", VA = "0x180CC9000", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001321 RID: 4897 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001321")]
[Address(RVA = "0xCC9410", Offset = "0xCC7C10", VA = "0x180CC9410")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001322 RID: 4898 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001322")]
[Address(RVA = "0xCC9290", Offset = "0xCC7A90", VA = "0x180CC9290", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001323 RID: 4899 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001323")]
[Address(RVA = "0xCC93B0", Offset = "0xCC7BB0", VA = "0x180CC93B0")]
public void SaveSystemScriptOpen()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001324 RID: 4900 RVA: 0x0002C270 File Offset: 0x0002A470
[Token(Token = "0x6001324")]
[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
public MoveFloor()
{
}
// Token: 0x04001DCC RID: 7628
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001DCC")]
public Transform tFloor;
// Token: 0x04001DCD RID: 7629
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001DCD")]
public Transform tPosition;
// Token: 0x04001DCE RID: 7630
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001DCE")]
public GameObject OpenEffectObject;
// Token: 0x04001DCF RID: 7631
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001DCF")]
public GameObject EndEffectObject;
// Token: 0x04001DD0 RID: 7632
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001DD0")]
public GameObject SE_Move;
// Token: 0x04001DD1 RID: 7633
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001DD1")]
public bool bEndShake;
// Token: 0x04001DD2 RID: 7634
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001DD2")]
private EffectPool g_eOpenEffect;
// Token: 0x04001DD3 RID: 7635
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001DD3")]
private EffectPool g_eEndEff;
// Token: 0x04001DD4 RID: 7636
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001DD4")]
private SoundEffect g_SEMove;
}