243 lines
7.1 KiB
C#
243 lines
7.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000A8 RID: 168
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[Token(Token = "0x20000A8")]
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public class NPC_Cat : NPC
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{
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// Token: 0x0600078A RID: 1930 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078A")]
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[Address(RVA = "0xFC5D60", Offset = "0xFC4560", VA = "0x180FC5D60", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078B RID: 1931 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078B")]
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[Address(RVA = "0xFC6750", Offset = "0xFC4F50", VA = "0x180FC6750", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078C RID: 1932 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078C")]
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[Address(RVA = "0xFC63F0", Offset = "0xFC4BF0", VA = "0x180FC63F0")]
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public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078D RID: 1933 RVA: 0x00011804 File Offset: 0x0000FA04
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[Token(Token = "0x600078D")]
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[Address(RVA = "0xFC6700", Offset = "0xFC4F00", VA = "0x180FC6700")]
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public void SetMagicMode(bool bMagicMode)
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{
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this.g_bMagicMode = bMagicMode;
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}
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// Token: 0x0600078E RID: 1934 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600078E")]
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[Address(RVA = "0xFC6570", Offset = "0xFC4D70", VA = "0x180FC6570")]
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public void SetGlow(bool bGlow)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600078F RID: 1935 RVA: 0x00011818 File Offset: 0x0000FA18
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[Token(Token = "0x600078F")]
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[Address(RVA = "0xFC6710", Offset = "0xFC4F10", VA = "0x180FC6710", Slot = "17")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
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}
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// Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000790")]
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[Address(RVA = "0xFC6230", Offset = "0xFC4A30", VA = "0x180FC6230")]
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public void PlayEffFootstep(string str)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000791 RID: 1937 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000791")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void PlayJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000792 RID: 1938 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000792")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void PlayItemDiscard()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000793 RID: 1939 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000793")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void PlayHitDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000794 RID: 1940 RVA: 0x00011838 File Offset: 0x0000FA38
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[Token(Token = "0x6000794")]
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[Address(RVA = "0xFC63C0", Offset = "0xFC4BC0", VA = "0x180FC63C0")]
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public void PlaySELevel2Slip()
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{
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this.g_SELevel2Slap.PlayRandom(1f, 1f);
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}
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// Token: 0x06000795 RID: 1941 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000795")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
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public void PlayItemGet()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000796 RID: 1942 RVA: 0x00011860 File Offset: 0x0000FA60
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[Token(Token = "0x6000796")]
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[Address(RVA = "0xFC5D50", Offset = "0xFC4550", VA = "0x180FC5D50")]
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public NPC_Cat()
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{
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}
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// Token: 0x040008CE RID: 2254
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40008CE")]
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private NPC_Cat.DisplayMode g_Mode;
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// Token: 0x040008CF RID: 2255
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40008CF")]
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private SkinnedMeshRenderer g_meshBosy;
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// Token: 0x040008D0 RID: 2256
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40008D0")]
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private SkinnedMeshRenderer g_meshHead;
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// Token: 0x040008D1 RID: 2257
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40008D1")]
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private SkinnedMeshRenderer g_meshClaw;
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// Token: 0x040008D2 RID: 2258
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40008D2")]
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private SkinnedMeshRenderer g_meshRibbon;
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// Token: 0x040008D3 RID: 2259
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x40008D3")]
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public Transform Pos_FootFL;
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// Token: 0x040008D4 RID: 2260
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x40008D4")]
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public Transform Pos_FootFR;
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// Token: 0x040008D5 RID: 2261
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x40008D5")]
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public Transform Pos_FootBL;
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// Token: 0x040008D6 RID: 2262
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x40008D6")]
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public Transform Pos_FootBR;
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// Token: 0x040008D7 RID: 2263
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x40008D7")]
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public ParticleSystem PS_EndingDestory;
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// Token: 0x040008D8 RID: 2264
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x40008D8")]
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public GameObject Eff_Footstep;
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// Token: 0x040008D9 RID: 2265
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x40008D9")]
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private EffectPool g_EffFootstep;
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// Token: 0x040008DA RID: 2266
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x40008DA")]
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public GameObject Level2Slap;
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// Token: 0x040008DB RID: 2267
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x40008DB")]
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public GameObject SE_EndingTransformReady;
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// Token: 0x040008DC RID: 2268
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x40008DC")]
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private SoundEffect g_SELevel2Slap;
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// Token: 0x040008DD RID: 2269
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x40008DD")]
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private SoundEffect g_SEEndingTransformReady;
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// Token: 0x040008DE RID: 2270
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40008DE")]
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public DynamicBone DB;
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// Token: 0x040008DF RID: 2271
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40008DF")]
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private Material g_CatMat;
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// Token: 0x040008E0 RID: 2272
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40008E0")]
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private bool g_bMagicMode;
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// Token: 0x040008E1 RID: 2273
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x40008E1")]
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private float g_fMagicMode;
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// Token: 0x040008E2 RID: 2274
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x40008E2")]
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private bool g_bGlow;
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// Token: 0x040008E3 RID: 2275
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x40008E3")]
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private float g_fGlow;
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// Token: 0x040008E4 RID: 2276
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x40008E4")]
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private Transform g_PlayerTransform;
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// Token: 0x020000A9 RID: 169
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[Token(Token = "0x20000A9")]
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public enum DisplayMode
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{
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// Token: 0x040008E6 RID: 2278
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[Token(Token = "0x40008E6")]
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Normal,
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// Token: 0x040008E7 RID: 2279
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[Token(Token = "0x40008E7")]
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Head,
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// Token: 0x040008E8 RID: 2280
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[Token(Token = "0x40008E8")]
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Ending
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}
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}
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