Files
NobetaSource/Cpp2IL/Assembly-CSharp/NPC_Cat.cs
2023-09-06 22:09:22 +02:00

243 lines
7.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000A8 RID: 168
[Token(Token = "0x20000A8")]
public class NPC_Cat : NPC
{
// Token: 0x0600078A RID: 1930 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600078A")]
[Address(RVA = "0xFC5D60", Offset = "0xFC4560", VA = "0x180FC5D60", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600078B RID: 1931 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600078B")]
[Address(RVA = "0xFC6750", Offset = "0xFC4F50", VA = "0x180FC6750", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600078C RID: 1932 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600078C")]
[Address(RVA = "0xFC63F0", Offset = "0xFC4BF0", VA = "0x180FC63F0")]
public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600078D RID: 1933 RVA: 0x00011804 File Offset: 0x0000FA04
[Token(Token = "0x600078D")]
[Address(RVA = "0xFC6700", Offset = "0xFC4F00", VA = "0x180FC6700")]
public void SetMagicMode(bool bMagicMode)
{
this.g_bMagicMode = bMagicMode;
}
// Token: 0x0600078E RID: 1934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600078E")]
[Address(RVA = "0xFC6570", Offset = "0xFC4D70", VA = "0x180FC6570")]
public void SetGlow(bool bGlow)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600078F RID: 1935 RVA: 0x00011818 File Offset: 0x0000FA18
[Token(Token = "0x600078F")]
[Address(RVA = "0xFC6710", Offset = "0xFC4F10", VA = "0x180FC6710", Slot = "17")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
}
// Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000790")]
[Address(RVA = "0xFC6230", Offset = "0xFC4A30", VA = "0x180FC6230")]
public void PlayEffFootstep(string str)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000791 RID: 1937 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000791")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void PlayJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000792 RID: 1938 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000792")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void PlayItemDiscard()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000793 RID: 1939 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000793")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void PlayHitDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000794 RID: 1940 RVA: 0x00011838 File Offset: 0x0000FA38
[Token(Token = "0x6000794")]
[Address(RVA = "0xFC63C0", Offset = "0xFC4BC0", VA = "0x180FC63C0")]
public void PlaySELevel2Slip()
{
this.g_SELevel2Slap.PlayRandom(1f, 1f);
}
// Token: 0x06000795 RID: 1941 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000795")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void PlayItemGet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000796 RID: 1942 RVA: 0x00011860 File Offset: 0x0000FA60
[Token(Token = "0x6000796")]
[Address(RVA = "0xFC5D50", Offset = "0xFC4550", VA = "0x180FC5D50")]
public NPC_Cat()
{
}
// Token: 0x040008CE RID: 2254
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40008CE")]
private NPC_Cat.DisplayMode g_Mode;
// Token: 0x040008CF RID: 2255
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40008CF")]
private SkinnedMeshRenderer g_meshBosy;
// Token: 0x040008D0 RID: 2256
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40008D0")]
private SkinnedMeshRenderer g_meshHead;
// Token: 0x040008D1 RID: 2257
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40008D1")]
private SkinnedMeshRenderer g_meshClaw;
// Token: 0x040008D2 RID: 2258
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40008D2")]
private SkinnedMeshRenderer g_meshRibbon;
// Token: 0x040008D3 RID: 2259
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40008D3")]
public Transform Pos_FootFL;
// Token: 0x040008D4 RID: 2260
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40008D4")]
public Transform Pos_FootFR;
// Token: 0x040008D5 RID: 2261
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40008D5")]
public Transform Pos_FootBL;
// Token: 0x040008D6 RID: 2262
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40008D6")]
public Transform Pos_FootBR;
// Token: 0x040008D7 RID: 2263
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40008D7")]
public ParticleSystem PS_EndingDestory;
// Token: 0x040008D8 RID: 2264
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40008D8")]
public GameObject Eff_Footstep;
// Token: 0x040008D9 RID: 2265
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40008D9")]
private EffectPool g_EffFootstep;
// Token: 0x040008DA RID: 2266
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40008DA")]
public GameObject Level2Slap;
// Token: 0x040008DB RID: 2267
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40008DB")]
public GameObject SE_EndingTransformReady;
// Token: 0x040008DC RID: 2268
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40008DC")]
private SoundEffect g_SELevel2Slap;
// Token: 0x040008DD RID: 2269
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40008DD")]
private SoundEffect g_SEEndingTransformReady;
// Token: 0x040008DE RID: 2270
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40008DE")]
public DynamicBone DB;
// Token: 0x040008DF RID: 2271
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40008DF")]
private Material g_CatMat;
// Token: 0x040008E0 RID: 2272
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40008E0")]
private bool g_bMagicMode;
// Token: 0x040008E1 RID: 2273
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40008E1")]
private float g_fMagicMode;
// Token: 0x040008E2 RID: 2274
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40008E2")]
private bool g_bGlow;
// Token: 0x040008E3 RID: 2275
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x40008E3")]
private float g_fGlow;
// Token: 0x040008E4 RID: 2276
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40008E4")]
private Transform g_PlayerTransform;
// Token: 0x020000A9 RID: 169
[Token(Token = "0x20000A9")]
public enum DisplayMode
{
// Token: 0x040008E6 RID: 2278
[Token(Token = "0x40008E6")]
Normal,
// Token: 0x040008E7 RID: 2279
[Token(Token = "0x40008E7")]
Head,
// Token: 0x040008E8 RID: 2280
[Token(Token = "0x40008E8")]
Ending
}
}