79 lines
2.0 KiB
C#
79 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002FF RID: 767
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[Token(Token = "0x20002FF")]
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public class NobetaAnimatorData
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{
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// Token: 0x06001D81 RID: 7553 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D81")]
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[Address(RVA = "0xFCA030", Offset = "0xFC8830", VA = "0x180FCA030")]
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public void UpdateNormalState(SceneManager.GameState gameStatus, NobetaState nobetaState)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D82 RID: 7554 RVA: 0x000463A0 File Offset: 0x000445A0
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[Token(Token = "0x6001D82")]
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[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
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public NobetaAnimatorData()
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{
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}
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// Token: 0x04002663 RID: 9827
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002663")]
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public float deltaTime;
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// Token: 0x04002664 RID: 9828
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4002664")]
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public float moveSpeed;
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// Token: 0x04002665 RID: 9829
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002665")]
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public float moveAngle;
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// Token: 0x04002666 RID: 9830
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002666")]
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public Vector2 inputMovement;
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// Token: 0x04002667 RID: 9831
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002667")]
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public float aimReadyWeight;
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// Token: 0x04002668 RID: 9832
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002668")]
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public float aimWeight;
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// Token: 0x04002669 RID: 9833
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002669")]
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public bool isSky;
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// Token: 0x0400266A RID: 9834
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400266A")]
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public float norFireAngle;
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// Token: 0x0400266B RID: 9835
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400266B")]
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public bool isChargeMax;
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// Token: 0x0400266C RID: 9836
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400266C")]
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public float holdShot;
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// Token: 0x0400266D RID: 9837
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400266D")]
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public bool isNormalState;
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}
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