Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaBoneController.cs
2023-09-06 22:09:22 +02:00

71 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000310 RID: 784
[Token(Token = "0x2000310")]
[Serializable]
public class NobetaBoneController
{
// Token: 0x170001A1 RID: 417
// (get) Token: 0x06001EE4 RID: 7908 RVA: 0x0004ADC8 File Offset: 0x00048FC8
[Token(Token = "0x170001A1")]
public DynamicBoneCollider Collider
{
[Token(Token = "0x6001EE4")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.boneCollider;
}
}
// Token: 0x06001EE5 RID: 7909 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EE5")]
[Address(RVA = "0xFCA0D0", Offset = "0xFC88D0", VA = "0x180FCA0D0")]
public void UpdateValue(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EE6 RID: 7910 RVA: 0x0004ADDC File Offset: 0x00048FDC
[Token(Token = "0x6001EE6")]
[Address(RVA = "0xFCA060", Offset = "0xFC8860", VA = "0x180FCA060")]
public void Enable(bool enable)
{
DynamicBone[] array = this.bones;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].enabled = enable;
num++;
}
}
// Token: 0x06001EE7 RID: 7911 RVA: 0x0004AE14 File Offset: 0x00049014
[Token(Token = "0x6001EE7")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
public NobetaBoneController()
{
}
// Token: 0x040028E8 RID: 10472
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40028E8")]
[SerializeField]
private float colliderRadius;
// Token: 0x040028E9 RID: 10473
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40028E9")]
[SerializeField]
private DynamicBoneCollider boneCollider;
// Token: 0x040028EA RID: 10474
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40028EA")]
[SerializeField]
private DynamicBone[] bones;
}