Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaMaterialController.cs
2023-09-06 22:09:22 +02:00

256 lines
7.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000314 RID: 788
[Token(Token = "0x2000314")]
[Serializable]
public class NobetaMaterialController
{
// Token: 0x06001EFC RID: 7932 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EFC")]
[Address(RVA = "0xFCC100", Offset = "0xFCA900", VA = "0x180FCC100")]
public void Init(PlayerEffectPlay effectPlay, Action<MaterialPropertyBlock> handler)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EFD RID: 7933 RVA: 0x0004AFDC File Offset: 0x000491DC
[Token(Token = "0x6001EFD")]
[Address(RVA = "0xFCC290", Offset = "0xFCAA90", VA = "0x180FCC290")]
public void ResetMaterials()
{
Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
if (action != 0)
{
int num = 0;
action(num);
return;
}
}
// Token: 0x06001EFE RID: 7934 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EFE")]
[Address(RVA = "0xFCC6D0", Offset = "0xFCAED0", VA = "0x180FCC6D0")]
public void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EFF RID: 7935 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EFF")]
[Address(RVA = "0xFCC620", Offset = "0xFCAE20", VA = "0x180FCC620")]
private void UpdateMagicColor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F00 RID: 7936 RVA: 0x0004B000 File Offset: 0x00049200
[Token(Token = "0x6001F00")]
[Address(RVA = "0x3D48F0", Offset = "0x3D30F0", VA = "0x1803D48F0")]
public void SetGlow(float fGlow)
{
this.g_fGlowSet = fGlow;
}
// Token: 0x06001F01 RID: 7937 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F01")]
[Address(RVA = "0xFCC370", Offset = "0xFCAB70", VA = "0x180FCC370")]
public void SetExposure(float fExposure)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F02 RID: 7938 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F02")]
[Address(RVA = "0xFCC4A0", Offset = "0xFCACA0", VA = "0x180FCC4A0")]
public void SetItemSuccess(Color col)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F03 RID: 7939 RVA: 0x0004B014 File Offset: 0x00049214
[Token(Token = "0x6001F03")]
[Address(RVA = "0xFCC4E0", Offset = "0xFCACE0", VA = "0x180FCC4E0")]
public void SetReceiveSoul()
{
this.g_fSoulGlow = 1f;
this.g_fColExposure = 1f;
}
// Token: 0x06001F04 RID: 7940 RVA: 0x0004B038 File Offset: 0x00049238
[Token(Token = "0x6001F04")]
[Address(RVA = "0xFCC610", Offset = "0xFCAE10", VA = "0x180FCC610")]
private void SetShadow(float fShadowPow)
{
int num = this.shadowPowProperty;
this.SetFloat(num, fShadowPow);
}
// Token: 0x06001F05 RID: 7941 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F05")]
[Address(RVA = "0xFCC410", Offset = "0xFCAC10", VA = "0x180FCC410")]
private void SetGlowColor(Color glowColor)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F06 RID: 7942 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F06")]
[Address(RVA = "0xFCC500", Offset = "0xFCAD00", VA = "0x180FCC500")]
public void SetShadowSwitch(float fSwitch)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F07 RID: 7943 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F07")]
[Address(RVA = "0xFCC4C0", Offset = "0xFCACC0", VA = "0x180FCC4C0")]
public void SetPlayerRim(Color rimColor)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F08 RID: 7944 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F08")]
[Address(RVA = "0xFCC2E0", Offset = "0xFCAAE0", VA = "0x180FCC2E0")]
private void SetColor(int propertyId, Color value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001F09 RID: 7945 RVA: 0x0004B054 File Offset: 0x00049254
[Token(Token = "0x6001F09")]
[Address(RVA = "0xFCC390", Offset = "0xFCAB90", VA = "0x180FCC390")]
private void SetFloat(int propertyId, float value)
{
this.matBlock.SetFloatImpl(propertyId, value);
Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
if (action != 0)
{
MaterialPropertyBlock materialPropertyBlock = this.matBlock;
action(materialPropertyBlock);
}
}
// Token: 0x06001F0A RID: 7946 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001F0A")]
[Address(RVA = "0xFCCAB0", Offset = "0xFCB2B0", VA = "0x180FCCAB0")]
public NobetaMaterialController()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040028FC RID: 10492
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40028FC")]
[SerializeField]
private Material[] materials;
// Token: 0x040028FD RID: 10493
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40028FD")]
private PlayerEffectPlay effectPlayer;
// Token: 0x040028FE RID: 10494
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40028FE")]
private MaterialPropertyBlock matBlock;
// Token: 0x040028FF RID: 10495
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40028FF")]
private readonly int colorProperty;
// Token: 0x04002900 RID: 10496
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002900")]
private readonly int shaderTextureProperty;
// Token: 0x04002901 RID: 10497
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002901")]
private readonly int rimColorProperty;
// Token: 0x04002902 RID: 10498
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002902")]
private readonly int glowColorProperty;
// Token: 0x04002903 RID: 10499
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002903")]
private readonly int shadowPowProperty;
// Token: 0x04002904 RID: 10500
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002904")]
[SerializeField]
private float g_fColExposure;
// Token: 0x04002905 RID: 10501
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002905")]
[SerializeField]
private float g_fGlow;
// Token: 0x04002906 RID: 10502
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002906")]
[SerializeField]
private float g_fGlowSet;
// Token: 0x04002907 RID: 10503
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002907")]
[SerializeField]
private Color g_GlowColor;
// Token: 0x04002908 RID: 10504
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002908")]
[SerializeField]
private float g_fItemGlow;
// Token: 0x04002909 RID: 10505
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002909")]
[SerializeField]
private Color g_ItemColor;
// Token: 0x0400290A RID: 10506
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400290A")]
[SerializeField]
private Color g_ShadowDarkRim;
// Token: 0x0400290B RID: 10507
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400290B")]
[SerializeField]
private Color g_ShadowBrightRim;
// Token: 0x0400290C RID: 10508
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x400290C")]
[SerializeField]
private Color g_SetPlayerRim;
// Token: 0x0400290D RID: 10509
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400290D")]
[SerializeField]
private float g_fRimChangTime;
// Token: 0x0400290E RID: 10510
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400290E")]
[SerializeField]
private float g_fSoulGlow;
// Token: 0x0400290F RID: 10511
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400290F")]
private Action<MaterialPropertyBlock> matPropBlockHandler;
}