256 lines
7.6 KiB
C#
256 lines
7.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000314 RID: 788
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[Token(Token = "0x2000314")]
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[Serializable]
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public class NobetaMaterialController
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{
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// Token: 0x06001EFC RID: 7932 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EFC")]
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[Address(RVA = "0xFCC100", Offset = "0xFCA900", VA = "0x180FCC100")]
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public void Init(PlayerEffectPlay effectPlay, Action<MaterialPropertyBlock> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EFD RID: 7933 RVA: 0x0004AFDC File Offset: 0x000491DC
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[Token(Token = "0x6001EFD")]
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[Address(RVA = "0xFCC290", Offset = "0xFCAA90", VA = "0x180FCC290")]
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public void ResetMaterials()
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{
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Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
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if (action != 0)
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{
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int num = 0;
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action(num);
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return;
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}
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}
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// Token: 0x06001EFE RID: 7934 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EFE")]
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[Address(RVA = "0xFCC6D0", Offset = "0xFCAED0", VA = "0x180FCC6D0")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EFF RID: 7935 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EFF")]
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[Address(RVA = "0xFCC620", Offset = "0xFCAE20", VA = "0x180FCC620")]
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private void UpdateMagicColor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F00 RID: 7936 RVA: 0x0004B000 File Offset: 0x00049200
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[Token(Token = "0x6001F00")]
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[Address(RVA = "0x3D48F0", Offset = "0x3D30F0", VA = "0x1803D48F0")]
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public void SetGlow(float fGlow)
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{
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this.g_fGlowSet = fGlow;
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}
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// Token: 0x06001F01 RID: 7937 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F01")]
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[Address(RVA = "0xFCC370", Offset = "0xFCAB70", VA = "0x180FCC370")]
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public void SetExposure(float fExposure)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F02 RID: 7938 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F02")]
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[Address(RVA = "0xFCC4A0", Offset = "0xFCACA0", VA = "0x180FCC4A0")]
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public void SetItemSuccess(Color col)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F03 RID: 7939 RVA: 0x0004B014 File Offset: 0x00049214
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[Token(Token = "0x6001F03")]
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[Address(RVA = "0xFCC4E0", Offset = "0xFCACE0", VA = "0x180FCC4E0")]
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public void SetReceiveSoul()
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{
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this.g_fSoulGlow = 1f;
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this.g_fColExposure = 1f;
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}
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// Token: 0x06001F04 RID: 7940 RVA: 0x0004B038 File Offset: 0x00049238
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[Token(Token = "0x6001F04")]
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[Address(RVA = "0xFCC610", Offset = "0xFCAE10", VA = "0x180FCC610")]
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private void SetShadow(float fShadowPow)
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{
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int num = this.shadowPowProperty;
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this.SetFloat(num, fShadowPow);
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}
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// Token: 0x06001F05 RID: 7941 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F05")]
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[Address(RVA = "0xFCC410", Offset = "0xFCAC10", VA = "0x180FCC410")]
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private void SetGlowColor(Color glowColor)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F06 RID: 7942 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F06")]
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[Address(RVA = "0xFCC500", Offset = "0xFCAD00", VA = "0x180FCC500")]
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public void SetShadowSwitch(float fSwitch)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F07 RID: 7943 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F07")]
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[Address(RVA = "0xFCC4C0", Offset = "0xFCACC0", VA = "0x180FCC4C0")]
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public void SetPlayerRim(Color rimColor)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F08 RID: 7944 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F08")]
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[Address(RVA = "0xFCC2E0", Offset = "0xFCAAE0", VA = "0x180FCC2E0")]
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private void SetColor(int propertyId, Color value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001F09 RID: 7945 RVA: 0x0004B054 File Offset: 0x00049254
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[Token(Token = "0x6001F09")]
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[Address(RVA = "0xFCC390", Offset = "0xFCAB90", VA = "0x180FCC390")]
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private void SetFloat(int propertyId, float value)
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{
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this.matBlock.SetFloatImpl(propertyId, value);
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Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
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if (action != 0)
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{
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MaterialPropertyBlock materialPropertyBlock = this.matBlock;
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action(materialPropertyBlock);
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}
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}
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// Token: 0x06001F0A RID: 7946 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001F0A")]
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[Address(RVA = "0xFCCAB0", Offset = "0xFCB2B0", VA = "0x180FCCAB0")]
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public NobetaMaterialController()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040028FC RID: 10492
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40028FC")]
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[SerializeField]
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private Material[] materials;
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// Token: 0x040028FD RID: 10493
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40028FD")]
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private PlayerEffectPlay effectPlayer;
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// Token: 0x040028FE RID: 10494
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40028FE")]
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private MaterialPropertyBlock matBlock;
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// Token: 0x040028FF RID: 10495
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40028FF")]
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private readonly int colorProperty;
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// Token: 0x04002900 RID: 10496
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002900")]
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private readonly int shaderTextureProperty;
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// Token: 0x04002901 RID: 10497
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002901")]
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private readonly int rimColorProperty;
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// Token: 0x04002902 RID: 10498
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002902")]
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private readonly int glowColorProperty;
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// Token: 0x04002903 RID: 10499
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002903")]
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private readonly int shadowPowProperty;
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// Token: 0x04002904 RID: 10500
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002904")]
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[SerializeField]
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private float g_fColExposure;
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// Token: 0x04002905 RID: 10501
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002905")]
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[SerializeField]
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private float g_fGlow;
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// Token: 0x04002906 RID: 10502
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002906")]
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[SerializeField]
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private float g_fGlowSet;
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// Token: 0x04002907 RID: 10503
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002907")]
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[SerializeField]
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private Color g_GlowColor;
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// Token: 0x04002908 RID: 10504
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002908")]
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[SerializeField]
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private float g_fItemGlow;
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// Token: 0x04002909 RID: 10505
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002909")]
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[SerializeField]
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private Color g_ItemColor;
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// Token: 0x0400290A RID: 10506
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400290A")]
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[SerializeField]
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private Color g_ShadowDarkRim;
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// Token: 0x0400290B RID: 10507
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x400290B")]
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[SerializeField]
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private Color g_ShadowBrightRim;
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// Token: 0x0400290C RID: 10508
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x400290C")]
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[SerializeField]
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private Color g_SetPlayerRim;
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// Token: 0x0400290D RID: 10509
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x400290D")]
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[SerializeField]
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private float g_fRimChangTime;
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// Token: 0x0400290E RID: 10510
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400290E")]
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[SerializeField]
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private float g_fSoulGlow;
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// Token: 0x0400290F RID: 10511
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400290F")]
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private Action<MaterialPropertyBlock> matPropBlockHandler;
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}
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