46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using Obi;
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using UnityEngine;
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// Token: 0x02000361 RID: 865
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[Token(Token = "0x2000361")]
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public class ObiActorTeleport : MonoBehaviour
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{
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// Token: 0x0600213C RID: 8508 RVA: 0x0004F2D4 File Offset: 0x0004D4D4
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[Token(Token = "0x600213C")]
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[Address(RVA = "0xFD40D0", Offset = "0xFD28D0", VA = "0x180FD40D0")]
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private void Update()
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{
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if (Input.anyKeyDown)
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{
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int num;
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ObiActorTeleport.<Teleport>d__2 <Teleport>d__ = new ObiActorTeleport.<Teleport>d__2(num);
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num = 0;
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<Teleport>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<Teleport>d__);
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}
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}
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// Token: 0x0600213D RID: 8509 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600213D")]
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[Address(RVA = "0xFD4060", Offset = "0xFD2860", VA = "0x180FD4060")]
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private IEnumerator Teleport()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600213E RID: 8510 RVA: 0x0004F30C File Offset: 0x0004D50C
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[Token(Token = "0x600213E")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public ObiActorTeleport()
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{
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}
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// Token: 0x04002AB3 RID: 10931
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002AB3")]
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public ObiActor actor;
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}
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