34 lines
931 B
C#
34 lines
931 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000321 RID: 801
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[Token(Token = "0x2000321")]
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public class OldGameSaveTest : MonoBehaviour
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{
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// Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002038")]
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[Address(RVA = "0xE86DE0", Offset = "0xE855E0", VA = "0x180E86DE0")]
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private void Test()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002039 RID: 8249 RVA: 0x0004D6E8 File Offset: 0x0004B8E8
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[Token(Token = "0x6002039")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public OldGameSaveTest()
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{
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}
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// Token: 0x040029AB RID: 10667
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029AB")]
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private GameSaveLegacy oldGameSave;
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// Token: 0x040029AC RID: 10668
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029AC")]
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private GameSave currentGameSave;
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}
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