Files
NobetaSource/Cpp2IL/Assembly-CSharp/OldGameSaveTest.cs
2023-09-06 22:09:22 +02:00

34 lines
931 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000321 RID: 801
[Token(Token = "0x2000321")]
public class OldGameSaveTest : MonoBehaviour
{
// Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002038")]
[Address(RVA = "0xE86DE0", Offset = "0xE855E0", VA = "0x180E86DE0")]
private void Test()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002039 RID: 8249 RVA: 0x0004D6E8 File Offset: 0x0004B8E8
[Token(Token = "0x6002039")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public OldGameSaveTest()
{
}
// Token: 0x040029AB RID: 10667
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029AB")]
private GameSaveLegacy oldGameSave;
// Token: 0x040029AC RID: 10668
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40029AC")]
private GameSave currentGameSave;
}