Files
NobetaSource/Cpp2IL/Assembly-CSharp/PhantomNobetaEffectPlay.cs
2023-09-06 22:09:22 +02:00

195 lines
5.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E6 RID: 230
[Token(Token = "0x20000E6")]
public class PhantomNobetaEffectPlay : MonoBehaviour
{
// Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C5E")]
[Address(RVA = "0x347260", Offset = "0x345A60", VA = "0x180347260")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C5F RID: 3167 RVA: 0x0001DF64 File Offset: 0x0001C164
[Token(Token = "0x6000C5F")]
[Address(RVA = "0x347720", Offset = "0x345F20", VA = "0x180347720")]
private void Update()
{
float stageDeltaTime = Game.GetStageDeltaTime();
}
// Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C60")]
[Address(RVA = "0x347460", Offset = "0x345C60", VA = "0x180347460")]
public void PlayEffCreate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C61 RID: 3169 RVA: 0x0001DF7C File Offset: 0x0001C17C
[Token(Token = "0x6000C61")]
[Address(RVA = "0x347530", Offset = "0x345D30", VA = "0x180347530")]
public void PlayPSDestory()
{
this.g_SEDestory.PlayRandom(1f, 1f);
this.PS_Destory.Play(true);
CharacterController cc = this.CC;
int num = 0;
cc.enabled = num != 0;
SkinnedMeshRenderer[] mesh = this.Mesh;
int num2 = 0;
if (num2 < mesh.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
int num3 = 0;
skinnedMeshRenderer.enabled = num3 != 0;
SkinnedMeshRenderer[] mesh2 = this.Mesh;
num2++;
}
MeshRenderer weapon = this.Weapon;
int num4 = 0;
weapon.enabled = num4 != 0;
}
// Token: 0x06000C62 RID: 3170 RVA: 0x0001E008 File Offset: 0x0001C208
[Token(Token = "0x6000C62")]
[Address(RVA = "0x3471A0", Offset = "0x3459A0", VA = "0x1803471A0")]
public void Create()
{
this.PS_Destory.Stop(true);
this.CC.enabled = true;
SkinnedMeshRenderer[] mesh = this.Mesh;
int num = 0;
if (num < mesh.Length)
{
mesh[num].enabled = true;
SkinnedMeshRenderer[] mesh2 = this.Mesh;
num++;
}
this.Weapon.enabled = true;
}
// Token: 0x06000C63 RID: 3171 RVA: 0x0001E06C File Offset: 0x0001C26C
[Token(Token = "0x6000C63")]
[Address(RVA = "0x347650", Offset = "0x345E50", VA = "0x180347650")]
public void Remove()
{
this.PS_Destory.Stop(true);
CharacterController cc = this.CC;
int num = 0;
cc.enabled = num != 0;
SkinnedMeshRenderer[] mesh = this.Mesh;
int num2 = 0;
if (num2 < mesh.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
int num3 = 0;
skinnedMeshRenderer.enabled = num3 != 0;
SkinnedMeshRenderer[] mesh2 = this.Mesh;
num2++;
}
MeshRenderer weapon = this.Weapon;
int num4 = 0;
weapon.enabled = num4 != 0;
}
// Token: 0x06000C64 RID: 3172 RVA: 0x0001E0E4 File Offset: 0x0001C2E4
[Token(Token = "0x6000C64")]
[Address(RVA = "0x347610", Offset = "0x345E10", VA = "0x180347610")]
public void PlaySEVoice()
{
SoundEffect soundEffect = this.g_SEVoice;
int id = this.ID;
soundEffect.Play(id, 1f, 1f);
}
// Token: 0x06000C65 RID: 3173 RVA: 0x0001E118 File Offset: 0x0001C318
[Token(Token = "0x6000C65")]
[Address(RVA = "0x347710", Offset = "0x345F10", VA = "0x180347710")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
}
// Token: 0x06000C66 RID: 3174 RVA: 0x0001E134 File Offset: 0x0001C334
[Token(Token = "0x6000C66")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public PhantomNobetaEffectPlay()
{
}
// Token: 0x04001577 RID: 5495
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001577")]
public Transform MoveTarget;
// Token: 0x04001578 RID: 5496
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001578")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04001579 RID: 5497
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001579")]
public MeshRenderer Weapon;
// Token: 0x0400157A RID: 5498
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400157A")]
public CharacterController CC;
// Token: 0x0400157B RID: 5499
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400157B")]
public ParticleSystem PS_Destory;
// Token: 0x0400157C RID: 5500
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400157C")]
public GameObject Eff_Create;
// Token: 0x0400157D RID: 5501
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400157D")]
private EffectPool g_EffCreate;
// Token: 0x0400157E RID: 5502
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400157E")]
public GameObject SE_Destory;
// Token: 0x0400157F RID: 5503
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400157F")]
public GameObject SE_Create;
// Token: 0x04001580 RID: 5504
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001580")]
public GameObject SE_Voice;
// Token: 0x04001581 RID: 5505
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001581")]
private SoundEffect g_SEDestory;
// Token: 0x04001582 RID: 5506
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001582")]
private SoundEffect g_SECreate;
// Token: 0x04001583 RID: 5507
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001583")]
private SoundEffect g_SEVoice;
// Token: 0x04001584 RID: 5508
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001584")]
public int ID;
}