195 lines
5.3 KiB
C#
195 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E6 RID: 230
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[Token(Token = "0x20000E6")]
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public class PhantomNobetaEffectPlay : MonoBehaviour
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{
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// Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5E")]
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[Address(RVA = "0x347260", Offset = "0x345A60", VA = "0x180347260")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5F RID: 3167 RVA: 0x0001DF64 File Offset: 0x0001C164
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[Token(Token = "0x6000C5F")]
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[Address(RVA = "0x347720", Offset = "0x345F20", VA = "0x180347720")]
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private void Update()
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{
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float stageDeltaTime = Game.GetStageDeltaTime();
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}
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// Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C60")]
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[Address(RVA = "0x347460", Offset = "0x345C60", VA = "0x180347460")]
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public void PlayEffCreate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C61 RID: 3169 RVA: 0x0001DF7C File Offset: 0x0001C17C
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[Token(Token = "0x6000C61")]
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[Address(RVA = "0x347530", Offset = "0x345D30", VA = "0x180347530")]
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public void PlayPSDestory()
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{
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this.g_SEDestory.PlayRandom(1f, 1f);
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this.PS_Destory.Play(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000C62 RID: 3170 RVA: 0x0001E008 File Offset: 0x0001C208
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[Token(Token = "0x6000C62")]
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[Address(RVA = "0x3471A0", Offset = "0x3459A0", VA = "0x1803471A0")]
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public void Create()
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{
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this.PS_Destory.Stop(true);
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this.CC.enabled = true;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num = 0;
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if (num < mesh.Length)
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{
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mesh[num].enabled = true;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num++;
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}
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this.Weapon.enabled = true;
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}
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// Token: 0x06000C63 RID: 3171 RVA: 0x0001E06C File Offset: 0x0001C26C
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[Token(Token = "0x6000C63")]
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[Address(RVA = "0x347650", Offset = "0x345E50", VA = "0x180347650")]
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public void Remove()
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{
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this.PS_Destory.Stop(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000C64 RID: 3172 RVA: 0x0001E0E4 File Offset: 0x0001C2E4
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[Token(Token = "0x6000C64")]
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[Address(RVA = "0x347610", Offset = "0x345E10", VA = "0x180347610")]
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public void PlaySEVoice()
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{
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SoundEffect soundEffect = this.g_SEVoice;
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int id = this.ID;
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soundEffect.Play(id, 1f, 1f);
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}
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// Token: 0x06000C65 RID: 3173 RVA: 0x0001E118 File Offset: 0x0001C318
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[Token(Token = "0x6000C65")]
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[Address(RVA = "0x347710", Offset = "0x345F10", VA = "0x180347710")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
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}
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// Token: 0x06000C66 RID: 3174 RVA: 0x0001E134 File Offset: 0x0001C334
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[Token(Token = "0x6000C66")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public PhantomNobetaEffectPlay()
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{
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}
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// Token: 0x04001577 RID: 5495
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001577")]
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public Transform MoveTarget;
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// Token: 0x04001578 RID: 5496
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001578")]
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public SkinnedMeshRenderer[] Mesh;
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// Token: 0x04001579 RID: 5497
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001579")]
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public MeshRenderer Weapon;
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// Token: 0x0400157A RID: 5498
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400157A")]
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public CharacterController CC;
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// Token: 0x0400157B RID: 5499
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400157B")]
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public ParticleSystem PS_Destory;
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// Token: 0x0400157C RID: 5500
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400157C")]
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public GameObject Eff_Create;
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// Token: 0x0400157D RID: 5501
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400157D")]
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private EffectPool g_EffCreate;
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// Token: 0x0400157E RID: 5502
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400157E")]
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public GameObject SE_Destory;
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// Token: 0x0400157F RID: 5503
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400157F")]
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public GameObject SE_Create;
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// Token: 0x04001580 RID: 5504
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001580")]
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public GameObject SE_Voice;
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// Token: 0x04001581 RID: 5505
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001581")]
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private SoundEffect g_SEDestory;
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// Token: 0x04001582 RID: 5506
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001582")]
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private SoundEffect g_SECreate;
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// Token: 0x04001583 RID: 5507
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001583")]
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private SoundEffect g_SEVoice;
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// Token: 0x04001584 RID: 5508
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001584")]
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public int ID;
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}
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