2183 lines
69 KiB
C#
2183 lines
69 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MarsSDK;
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using UnityEngine;
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using XftWeapon;
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// Token: 0x02000304 RID: 772
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[Token(Token = "0x2000304")]
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public class PlayerEffectPlay
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{
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// Token: 0x1700019D RID: 413
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// (get) Token: 0x06001DC3 RID: 7619 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700019D")]
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private GameSave GameSave
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{
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[Token(Token = "0x6001DC3")]
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[Address(RVA = "0x143CA60", Offset = "0x143B260", VA = "0x18143CA60")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06001DC4 RID: 7620 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DC4")]
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[Address(RVA = "0x14359A0", Offset = "0x14341A0", VA = "0x1814359A0")]
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public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DC5 RID: 7621 RVA: 0x0004677C File Offset: 0x0004497C
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[Token(Token = "0x6001DC5")]
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[Address(RVA = "0x1433CB0", Offset = "0x14324B0", VA = "0x181433CB0")]
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public void SetDisplay(NobetaSkin skin)
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{
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NobetaMeshController meshController = skin.meshController;
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this.g_Display = meshController;
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Transform transform = skin.transform;
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Transform transform2 = Common.FindChild(transform, "FirePoint");
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this.g_FirePointBone = transform2;
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int num = 0;
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if (transform2 == num)
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{
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Debug.LogError("找不到 FirePoint");
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}
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XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent<XWeaponTrail>();
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this.g_WTrail = component;
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int num2 = 0;
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if (component == num2)
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{
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Debug.LogError("找不到 WeaponTrail");
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}
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XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent<XWeaponTrail>();
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this.g_WTrail02 = component2;
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int num3 = 0;
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if (component2 == num3)
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{
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Debug.LogError("找不到 WeaponTrail02");
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}
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XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent<XWeaponTrail>();
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this.g_WTrail03 = component3;
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int num4 = 0;
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if (component3 == num4)
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{
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Debug.LogError("找不到 WeaponTrail03");
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}
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XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent<XWeaponTrail>();
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this.g_WTrail04 = component4;
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int num5 = 0;
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if (component4 == num5)
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{
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Debug.LogError("找不到 WeaponTrail04");
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}
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Transform transform3 = transform.Find("Bone_WizardGirl_Root");
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this.g_trTeleportSize = transform3;
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if (!this.g_trTeleportSize)
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{
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Debug.LogError("找不到 Bone_WizardGirl_Root");
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}
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Transform transform4 = Common.FindChild(transform, "LFootEffectPoint");
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this.g_LFootPoint = transform4;
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if (!this.g_LFootPoint)
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{
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Debug.LogError("找不到 LFootEffectPoint");
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}
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Transform transform5 = Common.FindChild(transform, "RFootEffectPoint");
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this.g_RFootPoint = transform5;
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if (!this.g_RFootPoint)
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{
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Debug.LogError("找不到 RFootEffectPoint");
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}
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this.g_WTrail.Init();
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this.g_WTrail02.Init();
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this.g_WTrail03.Init();
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this.g_WTrail04.Init();
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this.g_WTrail.Activate();
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this.g_WTrail02.Activate();
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this.g_WTrail03.Activate();
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this.g_WTrail04.Activate();
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this.g_WTrail.StopSmoothly(0.14f);
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this.g_WTrail02.StopSmoothly(0.14f);
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this.g_WTrail03.StopSmoothly(0.14f);
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this.g_WTrail04.StopSmoothly(0.14f);
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PlayerEffectPlay.Magic magic = this.g_Magic;
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this.SetMagicType(magic);
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}
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// Token: 0x06001DC6 RID: 7622 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DC6")]
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[Address(RVA = "0x143BC40", Offset = "0x143A440", VA = "0x18143BC40")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DC7 RID: 7623 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DC7")]
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[Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")]
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public void LateUpdate(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DC8 RID: 7624 RVA: 0x000469C8 File Offset: 0x00044BC8
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[Token(Token = "0x6001DC8")]
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[Address(RVA = "0x1435770", Offset = "0x1433F70", VA = "0x181435770")]
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public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f)
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{
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XWeaponTrail xweaponTrail = this.g_WTrail;
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if (!bActive)
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{
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xweaponTrail.StopSmoothly(0.2f);
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this.g_WTrail02.StopSmoothly(0.2f);
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this.g_WTrail03.StopSmoothly(0.2f);
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this.g_WTrail04.StopSmoothly(0.2f);
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return;
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}
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this.g_fWLActiveTime = fActiveTime;
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xweaponTrail.Deactivate();
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this.g_WTrail.Activate();
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this.g_WTrail02.Deactivate();
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this.g_WTrail02.Activate();
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this.g_WTrail03.Deactivate();
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this.g_WTrail03.Activate();
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this.g_WTrail04.Deactivate();
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this.g_WTrail04.Activate();
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}
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// Token: 0x06001DC9 RID: 7625 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DC9")]
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[Address(RVA = "0x14321C0", Offset = "0x14309C0", VA = "0x1814321C0")]
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public void PlayFireWTrail(string name)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DCA RID: 7626 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DCA")]
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[Address(RVA = "0x1432F60", Offset = "0x1431760", VA = "0x181432F60")]
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public void PlayItem(ItemSystem.ItemType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DCB RID: 7627 RVA: 0x00046A7C File Offset: 0x00044C7C
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[Token(Token = "0x6001DCB")]
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[Address(RVA = "0x143A1C0", Offset = "0x14389C0", VA = "0x18143A1C0")]
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public void StopItemEffect()
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{
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this.g_HPAddUsing.Stop(3f);
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this.g_MPAddUsing.Stop(3f);
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this.g_SPAddUsing.Stop(3f);
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this.g_DefenseUsing.Stop(3f);
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this.g_MysteriousUsing.Stop(3f);
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this.g_HolyUsing.Stop(3f);
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}
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// Token: 0x06001DCC RID: 7628 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DCC")]
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[Address(RVA = "0x1432BF0", Offset = "0x14313F0", VA = "0x181432BF0")]
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public void PlayItemSuccess(ItemSystem.ItemType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DCD RID: 7629 RVA: 0x00046AF0 File Offset: 0x00044CF0
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[Token(Token = "0x6001DCD")]
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[Address(RVA = "0x143A190", Offset = "0x1438990", VA = "0x18143A190")]
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public void StopDefense()
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{
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this.g_DefenseUsingSuccessBody.Stop(3f);
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}
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// Token: 0x06001DCE RID: 7630 RVA: 0x00046B14 File Offset: 0x00044D14
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[Token(Token = "0x6001DCE")]
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[Address(RVA = "0x142DCC0", Offset = "0x142C4C0", VA = "0x18142DCC0")]
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public void Cohesion()
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{
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if (!this.g_bCharge)
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{
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this.g_bCharge = true;
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PlayerSound playerSound = this.g_Sound;
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PlayerEffectPlay.Magic magic = this.g_Magic;
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playerSound.PlayCharge(magic);
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PlayerEffectPlay.Magic magic2 = this.g_Magic;
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 == PlayerEffectPlay.Magic.Ice)
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{
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ulong num;
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GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL);
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ulong num2;
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GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL);
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return;
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}
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return;
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}
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else
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{
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ulong num3;
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GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL);
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}
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}
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ulong num4;
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GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL);
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}
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ulong num5;
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GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL);
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throw new NullReferenceException();
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}
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}
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// Token: 0x06001DCF RID: 7631 RVA: 0x00046BB0 File Offset: 0x00044DB0
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[Token(Token = "0x6001DCF")]
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[Address(RVA = "0x142DC30", Offset = "0x142C430", VA = "0x18142DC30")]
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public void CohesionSuccess(bool bPlaySE = true)
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{
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this.StopCohesion();
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if (bPlaySE)
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{
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this.g_Sound.PlayChargeComplete();
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}
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PlayerEffectPlay.Magic magic = this.g_Magic;
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if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice)
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{
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ulong num;
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GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL);
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}
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}
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// Token: 0x06001DD0 RID: 7632 RVA: 0x00046BFC File Offset: 0x00044DFC
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[Token(Token = "0x6001DD0")]
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[Address(RVA = "0x143A080", Offset = "0x1438880", VA = "0x18143A080")]
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public void StopCohesion()
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{
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this.g_bCharge = false;
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this.g_Sound.StopCharge();
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this.g_NullCohesion.Stop(3f);
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this.g_NullCohesionFloor.Stop(3f);
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this.g_ICECohesion.Stop(3f);
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this.g_ICECohesionFloor.Stop(3f);
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this.g_FireCohesion.Stop(3f);
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this.g_FireCohesionFloor.Stop(3f);
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this.g_LightningCohesion.Stop(3f);
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this.g_LightningCohesionFloor.Stop(3f);
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}
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// Token: 0x06001DD1 RID: 7633 RVA: 0x00046CA4 File Offset: 0x00044EA4
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[Token(Token = "0x6001DD1")]
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[Address(RVA = "0x1439FF0", Offset = "0x14387F0", VA = "0x181439FF0")]
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public void StopCohesionSuccess()
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{
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this.g_NullCohesionSuccess.StopAll(3f);
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this.g_ICECohesionSuccess.StopAll(3f);
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this.g_FireCohesionSuccess.StopAll(3f);
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this.g_LightningCohesionSuccess.StopAll(3f);
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}
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// Token: 0x06001DD2 RID: 7634 RVA: 0x00046CF8 File Offset: 0x00044EF8
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[Token(Token = "0x6001DD2")]
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[Address(RVA = "0x14358D0", Offset = "0x14340D0", VA = "0x1814358D0")]
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public void Shot()
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{
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PlayerEffectPlay.Magic magic = this.g_Magic;
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if (magic != PlayerEffectPlay.Magic.Null)
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{
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if (magic == PlayerEffectPlay.Magic.Null)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.IceShot();
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return;
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}
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if (magic == PlayerEffectPlay.Magic.Null)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.FireShot();
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return;
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}
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if (magic == PlayerEffectPlay.Magic.Ice)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.LightningShot();
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return;
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}
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}
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CharacterBaseData characterBaseData = this.g_BaseData;
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.NullShot();
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}
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// Token: 0x06001DD3 RID: 7635 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD3")]
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[Address(RVA = "0x14306C0", Offset = "0x142EEC0", VA = "0x1814306C0")]
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public void NotShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD4 RID: 7636 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD4")]
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[Address(RVA = "0x1430F10", Offset = "0x142F710", VA = "0x181430F10")]
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public void NullSwordEnergy(string sAttackName)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD5 RID: 7637 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD5")]
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[Address(RVA = "0x1430830", Offset = "0x142F030", VA = "0x181430830")]
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private void NullShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD6 RID: 7638 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD6")]
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[Address(RVA = "0x142F580", Offset = "0x142DD80", VA = "0x18142F580")]
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public void LightningChargeShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD7 RID: 7639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD7")]
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[Address(RVA = "0x142FB60", Offset = "0x142E360", VA = "0x18142FB60")]
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private void LightningShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD8 RID: 7640 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD8")]
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[Address(RVA = "0x142E030", Offset = "0x142C830", VA = "0x18142E030")]
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private void FireShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DD9 RID: 7641 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DD9")]
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[Address(RVA = "0x142EDA0", Offset = "0x142D5A0", VA = "0x18142EDA0")]
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private void IceShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DDA RID: 7642 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DDA")]
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[Address(RVA = "0x1431520", Offset = "0x142FD20", VA = "0x181431520")]
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public void PlayAbsorb()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DDB RID: 7643 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DDB")]
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[Address(RVA = "0x1433A40", Offset = "0x1432240", VA = "0x181433A40")]
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public void PlaySkyJumpEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DDC RID: 7644 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DDC")]
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[Address(RVA = "0x1432480", Offset = "0x1430C80", VA = "0x181432480")]
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public void PlayHighLandEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DDD RID: 7645 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DDD")]
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[Address(RVA = "0x1432B50", Offset = "0x1431350", VA = "0x181432B50")]
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public void PlayItemSelect(Transform Item)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001DDE RID: 7646 RVA: 0x00046D78 File Offset: 0x00044F78
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[Token(Token = "0x6001DDE")]
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[Address(RVA = "0x142DC00", Offset = "0x142C400", VA = "0x18142DC00")]
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public void CloseItemSelect()
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{
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this.g_ItemSelect.Stop(1.5f);
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}
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// Token: 0x06001DDF RID: 7647 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001DDF")]
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[Address(RVA = "0x1431D20", Offset = "0x1430520", VA = "0x181431D20")]
|
|
public void PlayDashSmoke(bool bRFoot)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE0 RID: 7648 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE0")]
|
|
[Address(RVA = "0x14317F0", Offset = "0x142FFF0", VA = "0x1814317F0")]
|
|
public void PlayBrakeSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE1 RID: 7649 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE1")]
|
|
[Address(RVA = "0x1433410", Offset = "0x1431C10", VA = "0x181433410")]
|
|
public void PlayL5Attack03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE2 RID: 7650 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE2")]
|
|
[Address(RVA = "0x1433230", Offset = "0x1431A30", VA = "0x181433230")]
|
|
public void PlayL5Attack03Null()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE3 RID: 7651 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE3")]
|
|
[Address(RVA = "0x14330D0", Offset = "0x14318D0", VA = "0x1814330D0")]
|
|
public void PlayL5Attack03Ice()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE4 RID: 7652 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE4")]
|
|
[Address(RVA = "0x1433020", Offset = "0x1431820", VA = "0x181433020")]
|
|
public void PlayL5Attack03Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE5 RID: 7653 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE5")]
|
|
[Address(RVA = "0x1433180", Offset = "0x1431980", VA = "0x181433180")]
|
|
public void PlayL5Attack03Lightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE6 RID: 7654 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE6")]
|
|
[Address(RVA = "0x1433780", Offset = "0x1431F80", VA = "0x181433780")]
|
|
public void PlayL5Attack04()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE7 RID: 7655 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE7")]
|
|
[Address(RVA = "0x14336D0", Offset = "0x1431ED0", VA = "0x1814336D0")]
|
|
public void PlayL5Attack04Null()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE8 RID: 7656 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE8")]
|
|
[Address(RVA = "0x1433570", Offset = "0x1431D70", VA = "0x181433570")]
|
|
public void PlayL5Attack04Ice()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DE9 RID: 7657 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DE9")]
|
|
[Address(RVA = "0x14334C0", Offset = "0x1431CC0", VA = "0x1814334C0")]
|
|
public void PlayL5Attack04Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DEA RID: 7658 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DEA")]
|
|
[Address(RVA = "0x1433620", Offset = "0x1431E20", VA = "0x181433620")]
|
|
public void PlayL5Attack04Lightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DEB RID: 7659 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DEB")]
|
|
[Address(RVA = "0x14338E0", Offset = "0x14320E0", VA = "0x1814338E0")]
|
|
public void PlayL5DodgeForward()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DEC RID: 7660 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DEC")]
|
|
[Address(RVA = "0x1433830", Offset = "0x1432030", VA = "0x181433830")]
|
|
public void PlayL5DodgeBack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DED RID: 7661 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DED")]
|
|
[Address(RVA = "0x1431AC0", Offset = "0x14302C0", VA = "0x181431AC0")]
|
|
public void PlayCure()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DEE RID: 7662 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DEE")]
|
|
[Address(RVA = "0x143A280", Offset = "0x1438A80", VA = "0x18143A280")]
|
|
public void TeleportAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DEF RID: 7663 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DEF")]
|
|
[Address(RVA = "0x1431920", Offset = "0x1430120", VA = "0x181431920")]
|
|
public void PlayChangeSkinReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF0 RID: 7664 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF0")]
|
|
[Address(RVA = "0x14319F0", Offset = "0x14301F0", VA = "0x1814319F0")]
|
|
public void PlayChangeSkin()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF1 RID: 7665 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF1")]
|
|
[Address(RVA = "0x14315A0", Offset = "0x142FDA0", VA = "0x1814315A0")]
|
|
public void PlayAreaTeleportReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF2 RID: 7666 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF2")]
|
|
[Address(RVA = "0x1431670", Offset = "0x142FE70", VA = "0x181431670")]
|
|
public void PlayAreaTeleport()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF3 RID: 7667 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF3")]
|
|
[Address(RVA = "0x1431C70", Offset = "0x1430470", VA = "0x181431C70")]
|
|
public void PlayDashAttackSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF4 RID: 7668 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF4")]
|
|
[Address(RVA = "0x14332E0", Offset = "0x1431AE0", VA = "0x1814332E0")]
|
|
public void PlayL5Attack03Smoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF5 RID: 7669 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF5")]
|
|
[Address(RVA = "0x1433AF0", Offset = "0x14322F0", VA = "0x181433AF0")]
|
|
public void PlayWaterSplash(float fHeitght)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF6 RID: 7670 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF6")]
|
|
[Address(RVA = "0x142DDB0", Offset = "0x142C5B0", VA = "0x18142DDB0")]
|
|
public void ContinuePlayWaterSplash(float fHeitght)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF7 RID: 7671 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF7")]
|
|
[Address(RVA = "0x1431740", Offset = "0x142FF40", VA = "0x181431740")]
|
|
public void PlayAttack01_03Collision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF8 RID: 7672 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF8")]
|
|
[Address(RVA = "0x1433990", Offset = "0x1432190", VA = "0x181433990")]
|
|
public void PlayOnLight()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DF9 RID: 7673 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DF9")]
|
|
[Address(RVA = "0x14345B0", Offset = "0x1432DB0", VA = "0x1814345B0")]
|
|
public void SetMagicType(PlayerEffectPlay.Magic Type)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DFA RID: 7674 RVA: 0x00046D9C File Offset: 0x00044F9C
|
|
[Token(Token = "0x6001DFA")]
|
|
[Address(RVA = "0x142EC50", Offset = "0x142D450", VA = "0x18142EC50")]
|
|
public PlayerEffectPlay.Magic GetMagicType()
|
|
{
|
|
return this.g_Magic;
|
|
}
|
|
|
|
// Token: 0x06001DFB RID: 7675 RVA: 0x00046DB0 File Offset: 0x00044FB0
|
|
[Token(Token = "0x6001DFB")]
|
|
[Address(RVA = "0x1434BE0", Offset = "0x14333E0", VA = "0x181434BE0")]
|
|
public void SetPlayerTimeScale(float timeScale)
|
|
{
|
|
Action<SoundEffect> action = delegate(SoundEffect se)
|
|
{
|
|
float timeScale91 = timeScale;
|
|
se.SetTimeScale(timeScale91);
|
|
};
|
|
this.soundEffectTimeScaleUpdater = action;
|
|
EffectPool effectPool = this.g_SkyJump;
|
|
float timeScale2 = timeScale;
|
|
effectPool.SetTimeScale(timeScale2);
|
|
EffectPool effectPool2 = this.g_WindDodge;
|
|
float timeScale3 = timeScale;
|
|
effectPool2.SetTimeScale(timeScale3);
|
|
EffectPool effectPool3 = this.g_WindDodgeEnd;
|
|
float timeScale4 = timeScale;
|
|
effectPool3.SetTimeScale(timeScale4);
|
|
EffectPool effectPool4 = this.g_L5Attack03;
|
|
float timeScale5 = timeScale;
|
|
effectPool4.SetTimeScale(timeScale5);
|
|
EffectPool effectPool5 = this.g_L5Attack04;
|
|
float timeScale6 = timeScale;
|
|
effectPool5.SetTimeScale(timeScale6);
|
|
EffectPool effectPool6 = this.g_L5DodgeForward;
|
|
float timeScale7 = timeScale;
|
|
effectPool6.SetTimeScale(timeScale7);
|
|
EffectPool effectPool7 = this.g_L5DodgeBack;
|
|
float timeScale8 = timeScale;
|
|
effectPool7.SetTimeScale(timeScale8);
|
|
EffectPool effectPool8 = this.g_L5Attack03_Null;
|
|
float timeScale9 = timeScale;
|
|
effectPool8.SetTimeScale(timeScale9);
|
|
EffectPool effectPool9 = this.g_L5Attack04_Null;
|
|
float timeScale10 = timeScale;
|
|
effectPool9.SetTimeScale(timeScale10);
|
|
EffectPool effectPool10 = this.g_L5Attack03_Ice;
|
|
float timeScale11 = timeScale;
|
|
effectPool10.SetTimeScale(timeScale11);
|
|
EffectPool effectPool11 = this.g_L5Attack04_Ice;
|
|
float timeScale12 = timeScale;
|
|
effectPool11.SetTimeScale(timeScale12);
|
|
EffectPool effectPool12 = this.g_L5Attack03_Fire;
|
|
float timeScale13 = timeScale;
|
|
effectPool12.SetTimeScale(timeScale13);
|
|
EffectPool effectPool13 = this.g_L5Attack04_Fire;
|
|
float timeScale14 = timeScale;
|
|
effectPool13.SetTimeScale(timeScale14);
|
|
EffectPool effectPool14 = this.g_L5Attack03_Lightning;
|
|
float timeScale15 = timeScale;
|
|
effectPool14.SetTimeScale(timeScale15);
|
|
EffectPool effectPool15 = this.g_L5Attack04_Lightning;
|
|
float timeScale16 = timeScale;
|
|
effectPool15.SetTimeScale(timeScale16);
|
|
EffectPool effectPool16 = this.g_NullCohesion;
|
|
float timeScale17 = timeScale;
|
|
effectPool16.SetTimeScale(timeScale17);
|
|
EffectPool effectPool17 = this.g_NullCohesionSuccess;
|
|
float timeScale18 = timeScale;
|
|
effectPool17.SetTimeScale(timeScale18);
|
|
EffectPool effectPool18 = this.g_NullCohesionFloor;
|
|
float timeScale19 = timeScale;
|
|
effectPool18.SetTimeScale(timeScale19);
|
|
EffectPool effectPool19 = this.g_NullShot;
|
|
float timeScale20 = timeScale;
|
|
effectPool19.SetTimeScale(timeScale20);
|
|
EffectPool effectPool20 = this.g_NullBullet;
|
|
float timeScale21 = timeScale;
|
|
effectPool20.SetTimeScale(timeScale21);
|
|
EffectPool effectPool21 = this.g_NullBulletCollision;
|
|
float timeScale22 = timeScale;
|
|
effectPool21.SetTimeScale(timeScale22);
|
|
EffectPool effectPool22 = this.g_NullBulletCollisionEnemy;
|
|
float timeScale23 = timeScale;
|
|
effectPool22.SetTimeScale(timeScale23);
|
|
EffectPool effectPool23 = this.g_NullChargeShot;
|
|
float timeScale24 = timeScale;
|
|
effectPool23.SetTimeScale(timeScale24);
|
|
EffectPool effectPool24 = this.g_NullChargeBullet;
|
|
float timeScale25 = timeScale;
|
|
effectPool24.SetTimeScale(timeScale25);
|
|
this.g_SENullBulletCollision.ProcessActiveAll(action);
|
|
this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action);
|
|
EffectPool effectPool25 = this.g_NullSwordEnergy;
|
|
float timeScale26 = timeScale;
|
|
effectPool25.SetTimeScale(timeScale26);
|
|
EffectPool effectPool26 = this.g_NullSwordEnergyCollision;
|
|
float timeScale27 = timeScale;
|
|
effectPool26.SetTimeScale(timeScale27);
|
|
EffectPool effectPool27 = this.g_ICECohesion;
|
|
float timeScale28 = timeScale;
|
|
effectPool27.SetTimeScale(timeScale28);
|
|
EffectPool effectPool28 = this.g_ICECohesionSuccess;
|
|
float timeScale29 = timeScale;
|
|
effectPool28.SetTimeScale(timeScale29);
|
|
EffectPool effectPool29 = this.g_ICECohesionFloor;
|
|
float timeScale30 = timeScale;
|
|
effectPool29.SetTimeScale(timeScale30);
|
|
EffectPool effectPool30 = this.g_ICEShot01;
|
|
float timeScale31 = timeScale;
|
|
effectPool30.SetTimeScale(timeScale31);
|
|
EffectPool effectPool31 = this.g_ICEShot02;
|
|
float timeScale32 = timeScale;
|
|
effectPool31.SetTimeScale(timeScale32);
|
|
EffectPool effectPool32 = this.g_ICEChargeShot01;
|
|
float timeScale33 = timeScale;
|
|
effectPool32.SetTimeScale(timeScale33);
|
|
EffectPool effectPool33 = this.g_ICEChargeBullet;
|
|
float timeScale34 = timeScale;
|
|
effectPool33.SetTimeScale(timeScale34);
|
|
this.g_SEICEChargeBullet.ProcessActiveAll(action);
|
|
EffectPool effectPool34 = this.g_EffIceCounterBullet01;
|
|
float timeScale35 = timeScale;
|
|
effectPool34.SetTimeScale(timeScale35);
|
|
EffectPool effectPool35 = this.g_EffIceCounterBullet02;
|
|
float timeScale36 = timeScale;
|
|
effectPool35.SetTimeScale(timeScale36);
|
|
EffectPool effectPool36 = this.g_EffIceCounterBulletShot;
|
|
float timeScale37 = timeScale;
|
|
effectPool36.SetTimeScale(timeScale37);
|
|
EffectPool effectPool37 = this.g_FireShot;
|
|
float timeScale38 = timeScale;
|
|
effectPool37.SetTimeScale(timeScale38);
|
|
EffectPool effectPool38 = this.g_FireBullet;
|
|
float timeScale39 = timeScale;
|
|
effectPool38.SetTimeScale(timeScale39);
|
|
EffectPool effectPool39 = this.g_FireCohesion;
|
|
float timeScale40 = timeScale;
|
|
effectPool39.SetTimeScale(timeScale40);
|
|
EffectPool effectPool40 = this.g_FireCohesionSuccess;
|
|
float timeScale41 = timeScale;
|
|
effectPool40.SetTimeScale(timeScale41);
|
|
EffectPool effectPool41 = this.g_FireCohesionFloor;
|
|
float timeScale42 = timeScale;
|
|
effectPool41.SetTimeScale(timeScale42);
|
|
EffectPool effectPool42 = this.g_FireChargeShot;
|
|
float timeScale43 = timeScale;
|
|
effectPool42.SetTimeScale(timeScale43);
|
|
EffectPool effectPool43 = this.g_FireChargeBullet;
|
|
float timeScale44 = timeScale;
|
|
effectPool43.SetTimeScale(timeScale44);
|
|
EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05;
|
|
float timeScale45 = timeScale;
|
|
effectPool44.SetTimeScale(timeScale45);
|
|
EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05;
|
|
float timeScale46 = timeScale;
|
|
effectPool45.SetTimeScale(timeScale46);
|
|
EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05;
|
|
float timeScale47 = timeScale;
|
|
effectPool46.SetTimeScale(timeScale47);
|
|
EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05;
|
|
float timeScale48 = timeScale;
|
|
effectPool47.SetTimeScale(timeScale48);
|
|
EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05;
|
|
float timeScale49 = timeScale;
|
|
effectPool48.SetTimeScale(timeScale49);
|
|
EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05;
|
|
float timeScale50 = timeScale;
|
|
effectPool49.SetTimeScale(timeScale50);
|
|
EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05;
|
|
float timeScale51 = timeScale;
|
|
effectPool50.SetTimeScale(timeScale51);
|
|
EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05;
|
|
float timeScale52 = timeScale;
|
|
effectPool51.SetTimeScale(timeScale52);
|
|
EffectPool effectPool52 = this.g_EffFireAttack;
|
|
float timeScale53 = timeScale;
|
|
effectPool52.SetTimeScale(timeScale53);
|
|
EffectPool effectPool53 = this.g_LightningShot;
|
|
float timeScale54 = timeScale;
|
|
effectPool53.SetTimeScale(timeScale54);
|
|
EffectPool effectPool54 = this.g_LightningCohesion;
|
|
float timeScale55 = timeScale;
|
|
effectPool54.SetTimeScale(timeScale55);
|
|
EffectPool effectPool55 = this.g_LightningCohesionSuccess;
|
|
float timeScale56 = timeScale;
|
|
effectPool55.SetTimeScale(timeScale56);
|
|
EffectPool effectPool56 = this.g_LightningCohesionFloor;
|
|
float timeScale57 = timeScale;
|
|
effectPool56.SetTimeScale(timeScale57);
|
|
LightningFloorAim lightningFloorAim = this.g_LFAController;
|
|
float timeScale58 = timeScale;
|
|
lightningFloorAim.SetTimeScale(timeScale58);
|
|
EffectPool effectPool57 = this.g_LightningChargeShot;
|
|
float timeScale59 = timeScale;
|
|
effectPool57.SetTimeScale(timeScale59);
|
|
EffectPool effectPool58 = this.g_LightningDodgeStart;
|
|
float timeScale60 = timeScale;
|
|
effectPool58.SetTimeScale(timeScale60);
|
|
EffectPool effectPool59 = this.g_LightningDodgeEnd;
|
|
float timeScale61 = timeScale;
|
|
effectPool59.SetTimeScale(timeScale61);
|
|
Absorb absorb = this.g_Absorb;
|
|
float timeScale62 = timeScale;
|
|
absorb.SetTimeScale(timeScale62);
|
|
EffectPool effectPool60 = this.g_NotShot;
|
|
float timeScale63 = timeScale;
|
|
effectPool60.SetTimeScale(timeScale63);
|
|
EffectPool effectPool61 = this.g_Cure;
|
|
float timeScale64 = timeScale;
|
|
effectPool61.SetTimeScale(timeScale64);
|
|
EffectPool effectPool62 = this.g_TeleportAttack;
|
|
float timeScale65 = timeScale;
|
|
effectPool62.SetTimeScale(timeScale65);
|
|
EffectPool effectPool63 = this.g_ChangeSkinReady;
|
|
float timeScale66 = timeScale;
|
|
effectPool63.SetTimeScale(timeScale66);
|
|
EffectPool effectPool64 = this.g_ChangeSkin;
|
|
float timeScale67 = timeScale;
|
|
effectPool64.SetTimeScale(timeScale67);
|
|
EffectPool effectPool65 = this.g_AreaTeleportReady;
|
|
float timeScale68 = timeScale;
|
|
effectPool65.SetTimeScale(timeScale68);
|
|
EffectPool effectPool66 = this.g_AreaTeleport;
|
|
float timeScale69 = timeScale;
|
|
effectPool66.SetTimeScale(timeScale69);
|
|
EffectPool effectPool67 = this.g_HPAddUsing;
|
|
float timeScale70 = timeScale;
|
|
effectPool67.SetTimeScale(timeScale70);
|
|
EffectPool effectPool68 = this.g_HPAddUsingSuccess;
|
|
float timeScale71 = timeScale;
|
|
effectPool68.SetTimeScale(timeScale71);
|
|
EffectPool effectPool69 = this.g_HPAddUsingSuccessBody;
|
|
float timeScale72 = timeScale;
|
|
effectPool69.SetTimeScale(timeScale72);
|
|
EffectPool effectPool70 = this.g_MPAddUsing;
|
|
float timeScale73 = timeScale;
|
|
effectPool70.SetTimeScale(timeScale73);
|
|
EffectPool effectPool71 = this.g_MPAddUsingSuccess;
|
|
float timeScale74 = timeScale;
|
|
effectPool71.SetTimeScale(timeScale74);
|
|
EffectPool effectPool72 = this.g_MPAddUsingSuccessBody;
|
|
float timeScale75 = timeScale;
|
|
effectPool72.SetTimeScale(timeScale75);
|
|
EffectPool effectPool73 = this.g_SPAddUsing;
|
|
float timeScale76 = timeScale;
|
|
effectPool73.SetTimeScale(timeScale76);
|
|
EffectPool effectPool74 = this.g_SPAddUsingSuccess;
|
|
float timeScale77 = timeScale;
|
|
effectPool74.SetTimeScale(timeScale77);
|
|
EffectPool effectPool75 = this.g_SPAddUsingSuccessBody;
|
|
float timeScale78 = timeScale;
|
|
effectPool75.SetTimeScale(timeScale78);
|
|
EffectPool effectPool76 = this.g_BagMaxAdd;
|
|
float timeScale79 = timeScale;
|
|
effectPool76.SetTimeScale(timeScale79);
|
|
EffectPool effectPool77 = this.g_DefenseUsing;
|
|
float timeScale80 = timeScale;
|
|
effectPool77.SetTimeScale(timeScale80);
|
|
EffectPool effectPool78 = this.g_DefenseUsingSuccess;
|
|
float timeScale81 = timeScale;
|
|
effectPool78.SetTimeScale(timeScale81);
|
|
EffectPool effectPool79 = this.g_DefenseUsingSuccessBody;
|
|
float timeScale82 = timeScale;
|
|
effectPool79.SetTimeScale(timeScale82);
|
|
EffectPool effectPool80 = this.g_MysteriousUsing;
|
|
float timeScale83 = timeScale;
|
|
effectPool80.SetTimeScale(timeScale83);
|
|
EffectPool effectPool81 = this.g_MysteriousUsingSuccess;
|
|
float timeScale84 = timeScale;
|
|
effectPool81.SetTimeScale(timeScale84);
|
|
EffectPool effectPool82 = this.g_HolyUsing;
|
|
float timeScale85 = timeScale;
|
|
effectPool82.SetTimeScale(timeScale85);
|
|
EffectPool effectPool83 = this.g_HolyUsingSuccess;
|
|
float timeScale86 = timeScale;
|
|
effectPool83.SetTimeScale(timeScale86);
|
|
EffectPool effectPool84 = this.g_SwitchNull;
|
|
float timeScale87 = timeScale;
|
|
effectPool84.SetTimeScale(timeScale87);
|
|
EffectPool effectPool85 = this.g_SwitchIce;
|
|
float timeScale88 = timeScale;
|
|
effectPool85.SetTimeScale(timeScale88);
|
|
EffectPool effectPool86 = this.g_SwitchFire;
|
|
float timeScale89 = timeScale;
|
|
effectPool86.SetTimeScale(timeScale89);
|
|
EffectPool effectPool87 = this.g_SwitchLightning;
|
|
float timeScale90 = timeScale;
|
|
effectPool87.SetTimeScale(timeScale90);
|
|
}
|
|
|
|
// Token: 0x06001DFC RID: 7676 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DFC")]
|
|
[Address(RVA = "0x14343E0", Offset = "0x1432BE0", VA = "0x1814343E0")]
|
|
public void SetFireChargeTarget(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DFD RID: 7677 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001DFD")]
|
|
[Address(RVA = "0x1434A60", Offset = "0x1433260", VA = "0x181434A60")]
|
|
public void SetNullChargeTaeger()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001DFE RID: 7678 RVA: 0x000476B8 File Offset: 0x000458B8
|
|
[Token(Token = "0x6001DFE")]
|
|
[Address(RVA = "0x14344A0", Offset = "0x1432CA0", VA = "0x1814344A0")]
|
|
public void SetLightningFloorAimEnable(bool bEnable)
|
|
{
|
|
LightningFloorAim lightningFloorAim = this.g_LFAController;
|
|
int num = 0;
|
|
if (lightningFloorAim == num)
|
|
{
|
|
Debug.LogError("錯誤");
|
|
return;
|
|
}
|
|
LightningFloorAim lightningFloorAim2 = this.g_LFAController;
|
|
if (!bEnable)
|
|
{
|
|
this.g_bLightningAimStatus = bEnable;
|
|
lightningFloorAim2.Close();
|
|
return;
|
|
}
|
|
this.g_bLightningAimStatus = true;
|
|
lightningFloorAim2.Open();
|
|
}
|
|
|
|
// Token: 0x06001DFF RID: 7679 RVA: 0x00047710 File Offset: 0x00045910
|
|
[Token(Token = "0x6001DFF")]
|
|
[Address(RVA = "0x14358C0", Offset = "0x14340C0", VA = "0x1814358C0")]
|
|
public void Setg_bLightningAimOff()
|
|
{
|
|
this.g_bLightningAimStatus = false;
|
|
}
|
|
|
|
// Token: 0x06001E00 RID: 7680 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E00")]
|
|
[Address(RVA = "0x142E9A0", Offset = "0x142D1A0", VA = "0x18142E9A0")]
|
|
public Transform GetLightningFloorAim()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E01 RID: 7681 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E01")]
|
|
[Address(RVA = "0x14313D0", Offset = "0x142FBD0", VA = "0x1814313D0")]
|
|
public void OpenFireAttack(string sName)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E02 RID: 7682 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E02")]
|
|
[Address(RVA = "0x143A540", Offset = "0x1438D40", VA = "0x18143A540")]
|
|
private void UpdateFireAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E03 RID: 7683 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E03")]
|
|
[Address(RVA = "0x1432530", Offset = "0x1430D30", VA = "0x181432530")]
|
|
public void PlayIceCounterBullet(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E04 RID: 7684 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E04")]
|
|
[Address(RVA = "0x143AED0", Offset = "0x14396D0", VA = "0x18143AED0")]
|
|
private void UpdateIceCounterBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E05 RID: 7685 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E05")]
|
|
[Address(RVA = "0x142EC60", Offset = "0x142D460", VA = "0x18142EC60")]
|
|
public float GetRecoil()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E06 RID: 7686 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E06")]
|
|
[Address(RVA = "0x142ED50", Offset = "0x142D550", VA = "0x18142ED50")]
|
|
public float GetShotShake()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E07 RID: 7687 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E07")]
|
|
[Address(RVA = "0x1431DF0", Offset = "0x14305F0", VA = "0x181431DF0")]
|
|
public void PlayEffCurseDeath()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E08 RID: 7688 RVA: 0x00047724 File Offset: 0x00045924
|
|
[Token(Token = "0x6001E08")]
|
|
[Address(RVA = "0x1435740", Offset = "0x1433F40", VA = "0x181435740")]
|
|
public void SetTeleportDisappear()
|
|
{
|
|
this.g_bTeleportDisappear = true;
|
|
this.g_fTeleportSizeXZVal = 1f;
|
|
this.g_fTeleportSizeYVal = 1f;
|
|
this.g_fTeleportTimeVal = 0f;
|
|
}
|
|
|
|
// Token: 0x06001E09 RID: 7689 RVA: 0x0004775C File Offset: 0x0004595C
|
|
[Token(Token = "0x6001E09")]
|
|
[Address(RVA = "0x1435720", Offset = "0x1433F20", VA = "0x181435720")]
|
|
public void SetTeleportAppear()
|
|
{
|
|
this.g_bTeleportDisappear = false;
|
|
this.g_fTeleportSizeYVal = 10f;
|
|
this.g_fTeleportTimeVal = 0f;
|
|
}
|
|
|
|
// Token: 0x06001E0A RID: 7690 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E0A")]
|
|
[Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")]
|
|
private void UpdateTeleport(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E0B RID: 7691 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E0B")]
|
|
[Address(RVA = "0x142F9F0", Offset = "0x142E1F0", VA = "0x18142F9F0")]
|
|
public void LightningDodgeStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E0C RID: 7692 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E0C")]
|
|
[Address(RVA = "0x142F6F0", Offset = "0x142DEF0", VA = "0x18142F6F0")]
|
|
public void LightningDodgeEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E0D RID: 7693 RVA: 0x00047788 File Offset: 0x00045988
|
|
[Token(Token = "0x6001E0D")]
|
|
[Address(RVA = "0x142E990", Offset = "0x142D190", VA = "0x18142E990")]
|
|
public bool GetLightningDodge()
|
|
{
|
|
return this.g_bLightningDodge;
|
|
}
|
|
|
|
// Token: 0x06001E0E RID: 7694 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E0E")]
|
|
[Address(RVA = "0x14320C0", Offset = "0x14308C0", VA = "0x1814320C0")]
|
|
public void PlayEffWindDodge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E0F RID: 7695 RVA: 0x0004779C File Offset: 0x0004599C
|
|
[Token(Token = "0x6001E0F")]
|
|
[Address(RVA = "0xC389C0", Offset = "0xC371C0", VA = "0x180C389C0")]
|
|
public bool GetWindDodge()
|
|
{
|
|
return this.g_bWindDodge;
|
|
}
|
|
|
|
// Token: 0x06001E10 RID: 7696 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E10")]
|
|
[Address(RVA = "0x142DF00", Offset = "0x142C700", VA = "0x18142DF00")]
|
|
public void EndWindDodge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E11 RID: 7697 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E11")]
|
|
[Address(RVA = "0x1433C20", Offset = "0x1432420", VA = "0x181433C20")]
|
|
public void ResetTeleportState()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E12 RID: 7698 RVA: 0x000477B0 File Offset: 0x000459B0
|
|
[Token(Token = "0x6001E12")]
|
|
[Address(RVA = "0x143C9C0", Offset = "0x143B1C0", VA = "0x18143C9C0")]
|
|
public PlayerEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002709 RID: 9993
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4002709")]
|
|
private Transform g_This;
|
|
|
|
// Token: 0x0400270A RID: 9994
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400270A")]
|
|
private Transform g_FirePointBone;
|
|
|
|
// Token: 0x0400270B RID: 9995
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400270B")]
|
|
private Transform g_FirePoint;
|
|
|
|
// Token: 0x0400270C RID: 9996
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400270C")]
|
|
private Transform g_CohesionFloorPoint;
|
|
|
|
// Token: 0x0400270D RID: 9997
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400270D")]
|
|
private Transform g_AimTarget;
|
|
|
|
// Token: 0x0400270E RID: 9998
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400270E")]
|
|
private Transform g_ItemHandPoint;
|
|
|
|
// Token: 0x0400270F RID: 9999
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400270F")]
|
|
private Transform g_LFootPoint;
|
|
|
|
// Token: 0x04002710 RID: 10000
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4002710")]
|
|
private Transform g_RFootPoint;
|
|
|
|
// Token: 0x04002711 RID: 10001
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4002711")]
|
|
private Transform g_ThisPosition;
|
|
|
|
// Token: 0x04002712 RID: 10002
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4002712")]
|
|
private CharacterBaseData g_BaseData;
|
|
|
|
// Token: 0x04002713 RID: 10003
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4002713")]
|
|
private PlayerMagicData g_PlayerMagicData;
|
|
|
|
// Token: 0x04002714 RID: 10004
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4002714")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04002715 RID: 10005
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4002715")]
|
|
private Camera g_Camera;
|
|
|
|
// Token: 0x04002716 RID: 10006
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4002716")]
|
|
private PlayerSound g_Sound;
|
|
|
|
// Token: 0x04002717 RID: 10007
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4002717")]
|
|
private XWeaponTrail g_WTrail;
|
|
|
|
// Token: 0x04002718 RID: 10008
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4002718")]
|
|
private XWeaponTrail g_WTrail02;
|
|
|
|
// Token: 0x04002719 RID: 10009
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4002719")]
|
|
private XWeaponTrail g_WTrail03;
|
|
|
|
// Token: 0x0400271A RID: 10010
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x400271A")]
|
|
private XWeaponTrail g_WTrail04;
|
|
|
|
// Token: 0x0400271B RID: 10011
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x400271B")]
|
|
private float g_fWLActiveTime;
|
|
|
|
// Token: 0x0400271C RID: 10012
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x400271C")]
|
|
private EffectPool g_SkyJump;
|
|
|
|
// Token: 0x0400271D RID: 10013
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400271D")]
|
|
private EffectPool g_WindDodge;
|
|
|
|
// Token: 0x0400271E RID: 10014
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400271E")]
|
|
private EffectPool g_WindDodgeEnd;
|
|
|
|
// Token: 0x0400271F RID: 10015
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400271F")]
|
|
private bool g_bWindDodge;
|
|
|
|
// Token: 0x04002720 RID: 10016
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4002720")]
|
|
private EffectPool g_HighLand;
|
|
|
|
// Token: 0x04002721 RID: 10017
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4002721")]
|
|
private EffectPool g_L5Attack03;
|
|
|
|
// Token: 0x04002722 RID: 10018
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4002722")]
|
|
private EffectPool g_L5Attack04;
|
|
|
|
// Token: 0x04002723 RID: 10019
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4002723")]
|
|
private EffectPool g_L5DodgeForward;
|
|
|
|
// Token: 0x04002724 RID: 10020
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4002724")]
|
|
private EffectPool g_L5DodgeBack;
|
|
|
|
// Token: 0x04002725 RID: 10021
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4002725")]
|
|
private EffectPool g_L5Attack03_Null;
|
|
|
|
// Token: 0x04002726 RID: 10022
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4002726")]
|
|
private EffectPool g_L5Attack03_Ice;
|
|
|
|
// Token: 0x04002727 RID: 10023
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4002727")]
|
|
private EffectPool g_L5Attack03_Fire;
|
|
|
|
// Token: 0x04002728 RID: 10024
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4002728")]
|
|
private EffectPool g_L5Attack03_Lightning;
|
|
|
|
// Token: 0x04002729 RID: 10025
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4002729")]
|
|
private EffectPool g_L5Attack04_Null;
|
|
|
|
// Token: 0x0400272A RID: 10026
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x400272A")]
|
|
private EffectPool g_L5Attack04_Ice;
|
|
|
|
// Token: 0x0400272B RID: 10027
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x400272B")]
|
|
private EffectPool g_L5Attack04_Fire;
|
|
|
|
// Token: 0x0400272C RID: 10028
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x400272C")]
|
|
private EffectPool g_L5Attack04_Lightning;
|
|
|
|
// Token: 0x0400272D RID: 10029
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x400272D")]
|
|
private EffectPool g_NullCohesion;
|
|
|
|
// Token: 0x0400272E RID: 10030
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x400272E")]
|
|
private EffectPool g_NullCohesionSuccess;
|
|
|
|
// Token: 0x0400272F RID: 10031
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x400272F")]
|
|
private EffectPool g_NullCohesionFloor;
|
|
|
|
// Token: 0x04002730 RID: 10032
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4002730")]
|
|
private EffectPool g_NullShot;
|
|
|
|
// Token: 0x04002731 RID: 10033
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4002731")]
|
|
private EffectPool g_NullBullet;
|
|
|
|
// Token: 0x04002732 RID: 10034
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4002732")]
|
|
private EffectPool g_NullBulletCollision;
|
|
|
|
// Token: 0x04002733 RID: 10035
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4002733")]
|
|
private EffectPool g_NullBulletCollisionEnemy;
|
|
|
|
// Token: 0x04002734 RID: 10036
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4002734")]
|
|
private EffectPool g_NullChargeShot;
|
|
|
|
// Token: 0x04002735 RID: 10037
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4002735")]
|
|
private EffectPool g_NullChargeBullet;
|
|
|
|
// Token: 0x04002736 RID: 10038
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4002736")]
|
|
private EffectPool g_NullChargeCollision;
|
|
|
|
// Token: 0x04002737 RID: 10039
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4002737")]
|
|
private Vector3 g_v3NullChargeTarget;
|
|
|
|
// Token: 0x04002738 RID: 10040
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4002738")]
|
|
private SoundEffectPool g_SENullBulletCollision;
|
|
|
|
// Token: 0x04002739 RID: 10041
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4002739")]
|
|
private SoundEffectPool g_SENullBulletCollisionEnemy;
|
|
|
|
// Token: 0x0400273A RID: 10042
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400273A")]
|
|
private SoundEffectPool g_SENullChargeCollision;
|
|
|
|
// Token: 0x0400273B RID: 10043
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x400273B")]
|
|
private SoundEffectPool g_SENullChargeCollisionWall;
|
|
|
|
// Token: 0x0400273C RID: 10044
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400273C")]
|
|
private EffectPool g_NullSwordEnergy;
|
|
|
|
// Token: 0x0400273D RID: 10045
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x400273D")]
|
|
private EffectPool g_NullSwordEnergyCollision;
|
|
|
|
// Token: 0x0400273E RID: 10046
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x400273E")]
|
|
private SoundEffectPool g_SENullSwordEnergyCollision;
|
|
|
|
// Token: 0x0400273F RID: 10047
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400273F")]
|
|
private EffectPool g_ICECohesion;
|
|
|
|
// Token: 0x04002740 RID: 10048
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4002740")]
|
|
private EffectPool g_ICECohesionSuccess;
|
|
|
|
// Token: 0x04002741 RID: 10049
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4002741")]
|
|
private EffectPool g_ICECohesionFloor;
|
|
|
|
// Token: 0x04002742 RID: 10050
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4002742")]
|
|
private EffectPool g_ICEShot01;
|
|
|
|
// Token: 0x04002743 RID: 10051
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4002743")]
|
|
private EffectPool g_ICEShot02;
|
|
|
|
// Token: 0x04002744 RID: 10052
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4002744")]
|
|
private EffectPool g_ICECollision;
|
|
|
|
// Token: 0x04002745 RID: 10053
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4002745")]
|
|
private EffectPool g_ICECollisionEnemy;
|
|
|
|
// Token: 0x04002746 RID: 10054
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4002746")]
|
|
private EffectPool g_ICEChargeShot01;
|
|
|
|
// Token: 0x04002747 RID: 10055
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4002747")]
|
|
private EffectPool g_ICEChargeBullet;
|
|
|
|
// Token: 0x04002748 RID: 10056
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4002748")]
|
|
private EffectPool g_ICEChargeBulletCollision;
|
|
|
|
// Token: 0x04002749 RID: 10057
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4002749")]
|
|
private float g_fICEBulletFrequency = 0.12f;
|
|
|
|
// Token: 0x0400274A RID: 10058
|
|
[FieldOffset(Offset = "0x21C")]
|
|
[Token(Token = "0x400274A")]
|
|
private float g_fICEBulletFrequencyCom = -1f;
|
|
|
|
// Token: 0x0400274B RID: 10059
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x400274B")]
|
|
private int g_iICEBulletNum = (int)((ulong)15L);
|
|
|
|
// Token: 0x0400274C RID: 10060
|
|
[FieldOffset(Offset = "0x224")]
|
|
[Token(Token = "0x400274C")]
|
|
private int g_iICEBulletTotal;
|
|
|
|
// Token: 0x0400274D RID: 10061
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x400274D")]
|
|
private int g_iICeLockIndex;
|
|
|
|
// Token: 0x0400274E RID: 10062
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x400274E")]
|
|
private Transform[] g_ICELockTarget;
|
|
|
|
// Token: 0x0400274F RID: 10063
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x400274F")]
|
|
private SoundEffectPool g_SEICECollision;
|
|
|
|
// Token: 0x04002750 RID: 10064
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4002750")]
|
|
private SoundEffectPool g_SEICECollisionEnemy;
|
|
|
|
// Token: 0x04002751 RID: 10065
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4002751")]
|
|
private SoundEffectPool g_SEICEChargeBullet;
|
|
|
|
// Token: 0x04002752 RID: 10066
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4002752")]
|
|
private bool g_bIceCounterBullet;
|
|
|
|
// Token: 0x04002753 RID: 10067
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4002753")]
|
|
private EffectPool g_EffIceCounterBullet01;
|
|
|
|
// Token: 0x04002754 RID: 10068
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4002754")]
|
|
private EffectPool g_EffIceCounterBullet02;
|
|
|
|
// Token: 0x04002755 RID: 10069
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4002755")]
|
|
private EffectPool g_EffIceCounterBulletShot;
|
|
|
|
// Token: 0x04002756 RID: 10070
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4002756")]
|
|
private SoundEffectPool g_SEIceCounterBulletShot;
|
|
|
|
// Token: 0x04002757 RID: 10071
|
|
[Token(Token = "0x4002757")]
|
|
private const int g_iIceCounterBullet = 30;
|
|
|
|
// Token: 0x04002758 RID: 10072
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4002758")]
|
|
private int g_iIceCounterBulletIndex;
|
|
|
|
// Token: 0x04002759 RID: 10073
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4002759")]
|
|
private Transform[] g_PosIceCounterBullet;
|
|
|
|
// Token: 0x0400275A RID: 10074
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x400275A")]
|
|
private ParticleSystem[] g_PSIceCounterBullet;
|
|
|
|
// Token: 0x0400275B RID: 10075
|
|
[Token(Token = "0x400275B")]
|
|
private const float g_fIceCounterBulletTime = 2.4f;
|
|
|
|
// Token: 0x0400275C RID: 10076
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x400275C")]
|
|
private float[] g_fIceCounterBulletTimeVal;
|
|
|
|
// Token: 0x0400275D RID: 10077
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x400275D")]
|
|
private Vector3[] g_v3IceCounterBulletDirection;
|
|
|
|
// Token: 0x0400275E RID: 10078
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x400275E")]
|
|
private float[] g_fIceCounterBulletSpeed;
|
|
|
|
// Token: 0x0400275F RID: 10079
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x400275F")]
|
|
private Transform[] g_v3IceCounterBulletTarget;
|
|
|
|
// Token: 0x04002760 RID: 10080
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4002760")]
|
|
private Transform[] g_IceCounterBulletSpearRotate;
|
|
|
|
// Token: 0x04002761 RID: 10081
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4002761")]
|
|
private float[] g_fIceCounterBulletRotate;
|
|
|
|
// Token: 0x04002762 RID: 10082
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4002762")]
|
|
private int g_iFireBulletNum = (int)((ulong)9L);
|
|
|
|
// Token: 0x04002763 RID: 10083
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4002763")]
|
|
private EffectPool g_FireCohesion;
|
|
|
|
// Token: 0x04002764 RID: 10084
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4002764")]
|
|
private EffectPool g_FireCohesionSuccess;
|
|
|
|
// Token: 0x04002765 RID: 10085
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4002765")]
|
|
private EffectPool g_FireCohesionFloor;
|
|
|
|
// Token: 0x04002766 RID: 10086
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4002766")]
|
|
private EffectPool g_FireShot;
|
|
|
|
// Token: 0x04002767 RID: 10087
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4002767")]
|
|
private EffectPool g_FireBullet;
|
|
|
|
// Token: 0x04002768 RID: 10088
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4002768")]
|
|
private EffectPool g_FireBulletCollision;
|
|
|
|
// Token: 0x04002769 RID: 10089
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4002769")]
|
|
private EffectPool g_FireBulletCollisionEnemy;
|
|
|
|
// Token: 0x0400276A RID: 10090
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x400276A")]
|
|
private EffectPool g_FireChargeShot;
|
|
|
|
// Token: 0x0400276B RID: 10091
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x400276B")]
|
|
private EffectPool g_FireChargeBullet;
|
|
|
|
// Token: 0x0400276C RID: 10092
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x400276C")]
|
|
private GameObjectPoolLimited<FireBallCollision> pooledFireBallCollisions;
|
|
|
|
// Token: 0x0400276D RID: 10093
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x400276D")]
|
|
private Transform g_FireChargeBulletTarget;
|
|
|
|
// Token: 0x0400276E RID: 10094
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x400276E")]
|
|
private Vector3 g_FireChargeBulletDirection;
|
|
|
|
// Token: 0x0400276F RID: 10095
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x400276F")]
|
|
private SoundEffectPool g_SEFireCollision;
|
|
|
|
// Token: 0x04002770 RID: 10096
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4002770")]
|
|
private SoundEffectPool g_SEFireCollisionEnemy;
|
|
|
|
// Token: 0x04002771 RID: 10097
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4002771")]
|
|
private EffectPool g_EffFireAttack01_01_Lv05;
|
|
|
|
// Token: 0x04002772 RID: 10098
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4002772")]
|
|
private EffectPool g_EffFireAttack01_02_Lv05;
|
|
|
|
// Token: 0x04002773 RID: 10099
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4002773")]
|
|
private EffectPool g_EffFireAttack01_03_Lv05;
|
|
|
|
// Token: 0x04002774 RID: 10100
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4002774")]
|
|
private EffectPool g_EffFireAttack01_04_Lv05;
|
|
|
|
// Token: 0x04002775 RID: 10101
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4002775")]
|
|
private EffectPool g_EffFireDashAttack_Lv05;
|
|
|
|
// Token: 0x04002776 RID: 10102
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4002776")]
|
|
private EffectPool g_EffFireSkyAttack01_01_Lv05;
|
|
|
|
// Token: 0x04002777 RID: 10103
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4002777")]
|
|
private EffectPool g_EffFireSkyAttack01_02_Lv05;
|
|
|
|
// Token: 0x04002778 RID: 10104
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4002778")]
|
|
private EffectPool g_EffFireAttack02_04_Lv05;
|
|
|
|
// Token: 0x04002779 RID: 10105
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4002779")]
|
|
private EffectPool g_EffFireAttack;
|
|
|
|
// Token: 0x0400277A RID: 10106
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x400277A")]
|
|
private bool g_bFireAttack;
|
|
|
|
// Token: 0x0400277B RID: 10107
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x400277B")]
|
|
private Transform g_RootFireAttack;
|
|
|
|
// Token: 0x0400277C RID: 10108
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x400277C")]
|
|
private Transform g_TrFireAttack;
|
|
|
|
// Token: 0x0400277D RID: 10109
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x400277D")]
|
|
private int g_iFireAttackIndex;
|
|
|
|
// Token: 0x0400277E RID: 10110
|
|
[Token(Token = "0x400277E")]
|
|
private const float g_fFireAttackTime = 1.5f;
|
|
|
|
// Token: 0x0400277F RID: 10111
|
|
[FieldOffset(Offset = "0x3A4")]
|
|
[Token(Token = "0x400277F")]
|
|
private float g_fFireAttackTimeVal;
|
|
|
|
// Token: 0x04002780 RID: 10112
|
|
[Token(Token = "0x4002780")]
|
|
private const float g_fAttackFireFrequency = 0.06f;
|
|
|
|
// Token: 0x04002781 RID: 10113
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4002781")]
|
|
private float g_fAttackFireFrequencyVal;
|
|
|
|
// Token: 0x04002782 RID: 10114
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4002782")]
|
|
private AttackData g_ADFireAttack;
|
|
|
|
// Token: 0x04002783 RID: 10115
|
|
[Token(Token = "0x4002783")]
|
|
private const int g_iFireAttackNum = 9;
|
|
|
|
// Token: 0x04002784 RID: 10116
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4002784")]
|
|
private bool[] g_bFireAttackCollsion;
|
|
|
|
// Token: 0x04002785 RID: 10117
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4002785")]
|
|
private Vector3[] g_v3FireAttackCollsionPos;
|
|
|
|
// Token: 0x04002786 RID: 10118
|
|
[Token(Token = "0x4002786")]
|
|
private const float g_fAttackFireCollisionFrequency = 0.15f;
|
|
|
|
// Token: 0x04002787 RID: 10119
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4002787")]
|
|
private float g_fAttackFireCollisionFrequencyVal;
|
|
|
|
// Token: 0x04002788 RID: 10120
|
|
[Token(Token = "0x4002788")]
|
|
private const float g_fAttackFireCollisionRadius = 1.5f;
|
|
|
|
// Token: 0x04002789 RID: 10121
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4002789")]
|
|
private List<Transform> g_FireAttackList;
|
|
|
|
// Token: 0x0400278A RID: 10122
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x400278A")]
|
|
private LightningBullet g_LightningBullet;
|
|
|
|
// Token: 0x0400278B RID: 10123
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x400278B")]
|
|
private LightningBullet g_LightningBullet02;
|
|
|
|
// Token: 0x0400278C RID: 10124
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x400278C")]
|
|
private LightningBullet g_LightningBullet03;
|
|
|
|
// Token: 0x0400278D RID: 10125
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x400278D")]
|
|
private AttackData g_LightningAData;
|
|
|
|
// Token: 0x0400278E RID: 10126
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x400278E")]
|
|
private EffectPool g_LightningBulletCollision;
|
|
|
|
// Token: 0x0400278F RID: 10127
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x400278F")]
|
|
private EffectPool g_LightningShot;
|
|
|
|
// Token: 0x04002790 RID: 10128
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4002790")]
|
|
private EffectPool g_LightningCohesion;
|
|
|
|
// Token: 0x04002791 RID: 10129
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4002791")]
|
|
private EffectPool g_LightningCohesionSuccess;
|
|
|
|
// Token: 0x04002792 RID: 10130
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4002792")]
|
|
private EffectPool g_LightningCohesionFloor;
|
|
|
|
// Token: 0x04002793 RID: 10131
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4002793")]
|
|
private Transform g_LightningFloorAim;
|
|
|
|
// Token: 0x04002794 RID: 10132
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4002794")]
|
|
private LightningFloorAim g_LFAController;
|
|
|
|
// Token: 0x04002795 RID: 10133
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4002795")]
|
|
private float g_fLightningFloorAimDistance = 20f;
|
|
|
|
// Token: 0x04002796 RID: 10134
|
|
[FieldOffset(Offset = "0x434")]
|
|
[Token(Token = "0x4002796")]
|
|
private bool g_bLightningAimStatus;
|
|
|
|
// Token: 0x04002797 RID: 10135
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4002797")]
|
|
private EffectPool g_LightningChargeShot;
|
|
|
|
// Token: 0x04002798 RID: 10136
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4002798")]
|
|
private LightningChargeBulletCollision g_LightningChargeBullet;
|
|
|
|
// Token: 0x04002799 RID: 10137
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4002799")]
|
|
private EffectPool g_LightningDodgeStart;
|
|
|
|
// Token: 0x0400279A RID: 10138
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x400279A")]
|
|
private EffectPool g_LightningDodgeEnd;
|
|
|
|
// Token: 0x0400279B RID: 10139
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x400279B")]
|
|
private Vector3 g_v3LightningDodgeStartPos;
|
|
|
|
// Token: 0x0400279C RID: 10140
|
|
[FieldOffset(Offset = "0x464")]
|
|
[Token(Token = "0x400279C")]
|
|
private bool g_bLightningDodge;
|
|
|
|
// Token: 0x0400279D RID: 10141
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x400279D")]
|
|
private Transform g_TAbsorb;
|
|
|
|
// Token: 0x0400279E RID: 10142
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x400279E")]
|
|
private Absorb g_Absorb;
|
|
|
|
// Token: 0x0400279F RID: 10143
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x400279F")]
|
|
private EffectPool g_NotShot;
|
|
|
|
// Token: 0x040027A0 RID: 10144
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x40027A0")]
|
|
private EffectPool g_Cure;
|
|
|
|
// Token: 0x040027A1 RID: 10145
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x40027A1")]
|
|
private EffectPool g_TeleportAttack;
|
|
|
|
// Token: 0x040027A2 RID: 10146
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x40027A2")]
|
|
private EffectPool g_ChangeSkinReady;
|
|
|
|
// Token: 0x040027A3 RID: 10147
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x40027A3")]
|
|
private EffectPool g_ChangeSkin;
|
|
|
|
// Token: 0x040027A4 RID: 10148
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x40027A4")]
|
|
private EffectPool g_AreaTeleportReady;
|
|
|
|
// Token: 0x040027A5 RID: 10149
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x40027A5")]
|
|
private EffectPool g_AreaTeleport;
|
|
|
|
// Token: 0x040027A6 RID: 10150
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x40027A6")]
|
|
private EffectPool g_ItemSelect;
|
|
|
|
// Token: 0x040027A7 RID: 10151
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x40027A7")]
|
|
private EffectPool g_HPAddUsing;
|
|
|
|
// Token: 0x040027A8 RID: 10152
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x40027A8")]
|
|
private EffectPool g_HPAddUsingSuccess;
|
|
|
|
// Token: 0x040027A9 RID: 10153
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x40027A9")]
|
|
private EffectPool g_HPAddUsingSuccessBody;
|
|
|
|
// Token: 0x040027AA RID: 10154
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x40027AA")]
|
|
private EffectPool g_MPAddUsing;
|
|
|
|
// Token: 0x040027AB RID: 10155
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x40027AB")]
|
|
private EffectPool g_MPAddUsingSuccess;
|
|
|
|
// Token: 0x040027AC RID: 10156
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x40027AC")]
|
|
private EffectPool g_MPAddUsingSuccessBody;
|
|
|
|
// Token: 0x040027AD RID: 10157
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x40027AD")]
|
|
private EffectPool g_SPAddUsing;
|
|
|
|
// Token: 0x040027AE RID: 10158
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x40027AE")]
|
|
private EffectPool g_SPAddUsingSuccess;
|
|
|
|
// Token: 0x040027AF RID: 10159
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x40027AF")]
|
|
private EffectPool g_SPAddUsingSuccessBody;
|
|
|
|
// Token: 0x040027B0 RID: 10160
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x40027B0")]
|
|
private EffectPool g_DefenseUsing;
|
|
|
|
// Token: 0x040027B1 RID: 10161
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x40027B1")]
|
|
private EffectPool g_DefenseUsingSuccess;
|
|
|
|
// Token: 0x040027B2 RID: 10162
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x40027B2")]
|
|
private EffectPool g_DefenseUsingSuccessBody;
|
|
|
|
// Token: 0x040027B3 RID: 10163
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x40027B3")]
|
|
private EffectPool g_MysteriousUsing;
|
|
|
|
// Token: 0x040027B4 RID: 10164
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x40027B4")]
|
|
private EffectPool g_MysteriousUsingSuccess;
|
|
|
|
// Token: 0x040027B5 RID: 10165
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x40027B5")]
|
|
private EffectPool g_HolyUsing;
|
|
|
|
// Token: 0x040027B6 RID: 10166
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x40027B6")]
|
|
private EffectPool g_HolyUsingSuccess;
|
|
|
|
// Token: 0x040027B7 RID: 10167
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x40027B7")]
|
|
private EffectPool g_BagMaxAdd;
|
|
|
|
// Token: 0x040027B8 RID: 10168
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x40027B8")]
|
|
private EffectPool g_SwitchNull;
|
|
|
|
// Token: 0x040027B9 RID: 10169
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x40027B9")]
|
|
private EffectPool g_SwitchIce;
|
|
|
|
// Token: 0x040027BA RID: 10170
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x40027BA")]
|
|
private EffectPool g_SwitchFire;
|
|
|
|
// Token: 0x040027BB RID: 10171
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x40027BB")]
|
|
private EffectPool g_SwitchLightning;
|
|
|
|
// Token: 0x040027BC RID: 10172
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x40027BC")]
|
|
private EffectPool g_DashSomke;
|
|
|
|
// Token: 0x040027BD RID: 10173
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x40027BD")]
|
|
private EffectPool g_BrakeSomke;
|
|
|
|
// Token: 0x040027BE RID: 10174
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x40027BE")]
|
|
private EffectPool g_WaterSplash;
|
|
|
|
// Token: 0x040027BF RID: 10175
|
|
[Token(Token = "0x40027BF")]
|
|
private const float g_fWaterSplashCDTime = 0.15f;
|
|
|
|
// Token: 0x040027C0 RID: 10176
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x40027C0")]
|
|
private float g_fWaterSplashCDTimeVal;
|
|
|
|
// Token: 0x040027C1 RID: 10177
|
|
[Token(Token = "0x40027C1")]
|
|
private const float g_fContinueWaterSplash = 0.3f;
|
|
|
|
// Token: 0x040027C2 RID: 10178
|
|
[FieldOffset(Offset = "0x57C")]
|
|
[Token(Token = "0x40027C2")]
|
|
private float g_fContinueWaterSplashVal;
|
|
|
|
// Token: 0x040027C3 RID: 10179
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x40027C3")]
|
|
private EffectPool g_OnLight;
|
|
|
|
// Token: 0x040027C4 RID: 10180
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x40027C4")]
|
|
private EffectPool g_CurseLossMoney;
|
|
|
|
// Token: 0x040027C5 RID: 10181
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x40027C5")]
|
|
private bool g_bCharge;
|
|
|
|
// Token: 0x040027C6 RID: 10182
|
|
[FieldOffset(Offset = "0x594")]
|
|
[Token(Token = "0x40027C6")]
|
|
private PlayerEffectPlay.Magic g_Magic;
|
|
|
|
// Token: 0x040027C7 RID: 10183
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x40027C7")]
|
|
private float g_fNullRecoil = -0.6f;
|
|
|
|
// Token: 0x040027C8 RID: 10184
|
|
[FieldOffset(Offset = "0x59C")]
|
|
[Token(Token = "0x40027C8")]
|
|
private float g_fIceRecoil = -0.2f;
|
|
|
|
// Token: 0x040027C9 RID: 10185
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x40027C9")]
|
|
private float g_fFireRecoil = -1f;
|
|
|
|
// Token: 0x040027CA RID: 10186
|
|
[FieldOffset(Offset = "0x5A4")]
|
|
[Token(Token = "0x40027CA")]
|
|
private float g_fLightningRecoil = -1.2f;
|
|
|
|
// Token: 0x040027CB RID: 10187
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x40027CB")]
|
|
private float g_fNullShake = 0.3f;
|
|
|
|
// Token: 0x040027CC RID: 10188
|
|
[FieldOffset(Offset = "0x5AC")]
|
|
[Token(Token = "0x40027CC")]
|
|
private float g_fIceShake = 0.05f;
|
|
|
|
// Token: 0x040027CD RID: 10189
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x40027CD")]
|
|
private float g_fFireShake = 0.3f;
|
|
|
|
// Token: 0x040027CE RID: 10190
|
|
[FieldOffset(Offset = "0x5B4")]
|
|
[Token(Token = "0x40027CE")]
|
|
private float g_fLightningShake = 1f;
|
|
|
|
// Token: 0x040027CF RID: 10191
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x40027CF")]
|
|
private Transform g_trTeleportSize;
|
|
|
|
// Token: 0x040027D0 RID: 10192
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x40027D0")]
|
|
private bool g_bTeleportDisappear;
|
|
|
|
// Token: 0x040027D1 RID: 10193
|
|
[FieldOffset(Offset = "0x5C1")]
|
|
[Token(Token = "0x40027D1")]
|
|
private bool g_bTeleportAppear;
|
|
|
|
// Token: 0x040027D2 RID: 10194
|
|
[Token(Token = "0x40027D2")]
|
|
private const float g_fTeleportSizeY = 10f;
|
|
|
|
// Token: 0x040027D3 RID: 10195
|
|
[Token(Token = "0x40027D3")]
|
|
private const float g_fTeleportSizeXZ = 0f;
|
|
|
|
// Token: 0x040027D4 RID: 10196
|
|
[FieldOffset(Offset = "0x5C4")]
|
|
[Token(Token = "0x40027D4")]
|
|
private float g_fTeleportSizeYVal = 1f;
|
|
|
|
// Token: 0x040027D5 RID: 10197
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x40027D5")]
|
|
private float g_fTeleportSizeXZVal = 1f;
|
|
|
|
// Token: 0x040027D6 RID: 10198
|
|
[Token(Token = "0x40027D6")]
|
|
private const float g_fTeleportTime = 1f;
|
|
|
|
// Token: 0x040027D7 RID: 10199
|
|
[FieldOffset(Offset = "0x5CC")]
|
|
[Token(Token = "0x40027D7")]
|
|
private float g_fTeleportTimeVal;
|
|
|
|
// Token: 0x040027D8 RID: 10200
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x40027D8")]
|
|
private NobetaMeshController g_Display;
|
|
|
|
// Token: 0x040027D9 RID: 10201
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x40027D9")]
|
|
private Action<SoundEffect> soundEffectTimeScaleUpdater;
|
|
|
|
// Token: 0x040027DA RID: 10202
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x40027DA")]
|
|
private float g_fDeltaTime;
|
|
|
|
// Token: 0x02000305 RID: 773
|
|
[Token(Token = "0x2000305")]
|
|
public enum Magic
|
|
{
|
|
// Token: 0x040027DC RID: 10204
|
|
[Token(Token = "0x40027DC")]
|
|
Null,
|
|
// Token: 0x040027DD RID: 10205
|
|
[Token(Token = "0x40027DD")]
|
|
Ice,
|
|
// Token: 0x040027DE RID: 10206
|
|
[Token(Token = "0x40027DE")]
|
|
Fire,
|
|
// Token: 0x040027DF RID: 10207
|
|
[Token(Token = "0x40027DF")]
|
|
Lightning
|
|
}
|
|
}
|