Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerEffectPlay.cs
2023-09-06 22:09:22 +02:00

2183 lines
69 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
using XftWeapon;
// Token: 0x02000304 RID: 772
[Token(Token = "0x2000304")]
public class PlayerEffectPlay
{
// Token: 0x1700019D RID: 413
// (get) Token: 0x06001DC3 RID: 7619 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700019D")]
private GameSave GameSave
{
[Token(Token = "0x6001DC3")]
[Address(RVA = "0x143CA60", Offset = "0x143B260", VA = "0x18143CA60")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06001DC4 RID: 7620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DC4")]
[Address(RVA = "0x14359A0", Offset = "0x14341A0", VA = "0x1814359A0")]
public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DC5 RID: 7621 RVA: 0x0004677C File Offset: 0x0004497C
[Token(Token = "0x6001DC5")]
[Address(RVA = "0x1433CB0", Offset = "0x14324B0", VA = "0x181433CB0")]
public void SetDisplay(NobetaSkin skin)
{
NobetaMeshController meshController = skin.meshController;
this.g_Display = meshController;
Transform transform = skin.transform;
Transform transform2 = Common.FindChild(transform, "FirePoint");
this.g_FirePointBone = transform2;
int num = 0;
if (transform2 == num)
{
Debug.LogError("找不到 FirePoint");
}
XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent<XWeaponTrail>();
this.g_WTrail = component;
int num2 = 0;
if (component == num2)
{
Debug.LogError("找不到 WeaponTrail");
}
XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent<XWeaponTrail>();
this.g_WTrail02 = component2;
int num3 = 0;
if (component2 == num3)
{
Debug.LogError("找不到 WeaponTrail02");
}
XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent<XWeaponTrail>();
this.g_WTrail03 = component3;
int num4 = 0;
if (component3 == num4)
{
Debug.LogError("找不到 WeaponTrail03");
}
XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent<XWeaponTrail>();
this.g_WTrail04 = component4;
int num5 = 0;
if (component4 == num5)
{
Debug.LogError("找不到 WeaponTrail04");
}
Transform transform3 = transform.Find("Bone_WizardGirl_Root");
this.g_trTeleportSize = transform3;
if (!this.g_trTeleportSize)
{
Debug.LogError("找不到 Bone_WizardGirl_Root");
}
Transform transform4 = Common.FindChild(transform, "LFootEffectPoint");
this.g_LFootPoint = transform4;
if (!this.g_LFootPoint)
{
Debug.LogError("找不到 LFootEffectPoint");
}
Transform transform5 = Common.FindChild(transform, "RFootEffectPoint");
this.g_RFootPoint = transform5;
if (!this.g_RFootPoint)
{
Debug.LogError("找不到 RFootEffectPoint");
}
this.g_WTrail.Init();
this.g_WTrail02.Init();
this.g_WTrail03.Init();
this.g_WTrail04.Init();
this.g_WTrail.Activate();
this.g_WTrail02.Activate();
this.g_WTrail03.Activate();
this.g_WTrail04.Activate();
this.g_WTrail.StopSmoothly(0.14f);
this.g_WTrail02.StopSmoothly(0.14f);
this.g_WTrail03.StopSmoothly(0.14f);
this.g_WTrail04.StopSmoothly(0.14f);
PlayerEffectPlay.Magic magic = this.g_Magic;
this.SetMagicType(magic);
}
// Token: 0x06001DC6 RID: 7622 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DC6")]
[Address(RVA = "0x143BC40", Offset = "0x143A440", VA = "0x18143BC40")]
public void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DC7 RID: 7623 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DC7")]
[Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")]
public void LateUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DC8 RID: 7624 RVA: 0x000469C8 File Offset: 0x00044BC8
[Token(Token = "0x6001DC8")]
[Address(RVA = "0x1435770", Offset = "0x1433F70", VA = "0x181435770")]
public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f)
{
XWeaponTrail xweaponTrail = this.g_WTrail;
if (!bActive)
{
xweaponTrail.StopSmoothly(0.2f);
this.g_WTrail02.StopSmoothly(0.2f);
this.g_WTrail03.StopSmoothly(0.2f);
this.g_WTrail04.StopSmoothly(0.2f);
return;
}
this.g_fWLActiveTime = fActiveTime;
xweaponTrail.Deactivate();
this.g_WTrail.Activate();
this.g_WTrail02.Deactivate();
this.g_WTrail02.Activate();
this.g_WTrail03.Deactivate();
this.g_WTrail03.Activate();
this.g_WTrail04.Deactivate();
this.g_WTrail04.Activate();
}
// Token: 0x06001DC9 RID: 7625 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DC9")]
[Address(RVA = "0x14321C0", Offset = "0x14309C0", VA = "0x1814321C0")]
public void PlayFireWTrail(string name)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DCA RID: 7626 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DCA")]
[Address(RVA = "0x1432F60", Offset = "0x1431760", VA = "0x181432F60")]
public void PlayItem(ItemSystem.ItemType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DCB RID: 7627 RVA: 0x00046A7C File Offset: 0x00044C7C
[Token(Token = "0x6001DCB")]
[Address(RVA = "0x143A1C0", Offset = "0x14389C0", VA = "0x18143A1C0")]
public void StopItemEffect()
{
this.g_HPAddUsing.Stop(3f);
this.g_MPAddUsing.Stop(3f);
this.g_SPAddUsing.Stop(3f);
this.g_DefenseUsing.Stop(3f);
this.g_MysteriousUsing.Stop(3f);
this.g_HolyUsing.Stop(3f);
}
// Token: 0x06001DCC RID: 7628 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DCC")]
[Address(RVA = "0x1432BF0", Offset = "0x14313F0", VA = "0x181432BF0")]
public void PlayItemSuccess(ItemSystem.ItemType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DCD RID: 7629 RVA: 0x00046AF0 File Offset: 0x00044CF0
[Token(Token = "0x6001DCD")]
[Address(RVA = "0x143A190", Offset = "0x1438990", VA = "0x18143A190")]
public void StopDefense()
{
this.g_DefenseUsingSuccessBody.Stop(3f);
}
// Token: 0x06001DCE RID: 7630 RVA: 0x00046B14 File Offset: 0x00044D14
[Token(Token = "0x6001DCE")]
[Address(RVA = "0x142DCC0", Offset = "0x142C4C0", VA = "0x18142DCC0")]
public void Cohesion()
{
if (!this.g_bCharge)
{
this.g_bCharge = true;
PlayerSound playerSound = this.g_Sound;
PlayerEffectPlay.Magic magic = this.g_Magic;
playerSound.PlayCharge(magic);
PlayerEffectPlay.Magic magic2 = this.g_Magic;
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 == PlayerEffectPlay.Magic.Ice)
{
ulong num;
GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL);
ulong num2;
GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL);
return;
}
return;
}
else
{
ulong num3;
GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL);
}
}
ulong num4;
GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL);
}
ulong num5;
GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL);
throw new NullReferenceException();
}
}
// Token: 0x06001DCF RID: 7631 RVA: 0x00046BB0 File Offset: 0x00044DB0
[Token(Token = "0x6001DCF")]
[Address(RVA = "0x142DC30", Offset = "0x142C430", VA = "0x18142DC30")]
public void CohesionSuccess(bool bPlaySE = true)
{
this.StopCohesion();
if (bPlaySE)
{
this.g_Sound.PlayChargeComplete();
}
PlayerEffectPlay.Magic magic = this.g_Magic;
if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice)
{
ulong num;
GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL);
}
}
// Token: 0x06001DD0 RID: 7632 RVA: 0x00046BFC File Offset: 0x00044DFC
[Token(Token = "0x6001DD0")]
[Address(RVA = "0x143A080", Offset = "0x1438880", VA = "0x18143A080")]
public void StopCohesion()
{
this.g_bCharge = false;
this.g_Sound.StopCharge();
this.g_NullCohesion.Stop(3f);
this.g_NullCohesionFloor.Stop(3f);
this.g_ICECohesion.Stop(3f);
this.g_ICECohesionFloor.Stop(3f);
this.g_FireCohesion.Stop(3f);
this.g_FireCohesionFloor.Stop(3f);
this.g_LightningCohesion.Stop(3f);
this.g_LightningCohesionFloor.Stop(3f);
}
// Token: 0x06001DD1 RID: 7633 RVA: 0x00046CA4 File Offset: 0x00044EA4
[Token(Token = "0x6001DD1")]
[Address(RVA = "0x1439FF0", Offset = "0x14387F0", VA = "0x181439FF0")]
public void StopCohesionSuccess()
{
this.g_NullCohesionSuccess.StopAll(3f);
this.g_ICECohesionSuccess.StopAll(3f);
this.g_FireCohesionSuccess.StopAll(3f);
this.g_LightningCohesionSuccess.StopAll(3f);
}
// Token: 0x06001DD2 RID: 7634 RVA: 0x00046CF8 File Offset: 0x00044EF8
[Token(Token = "0x6001DD2")]
[Address(RVA = "0x14358D0", Offset = "0x14340D0", VA = "0x1814358D0")]
public void Shot()
{
PlayerEffectPlay.Magic magic = this.g_Magic;
if (magic != PlayerEffectPlay.Magic.Null)
{
if (magic == PlayerEffectPlay.Magic.Null)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.IceShot();
return;
}
if (magic == PlayerEffectPlay.Magic.Null)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.FireShot();
return;
}
if (magic == PlayerEffectPlay.Magic.Ice)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.LightningShot();
return;
}
}
CharacterBaseData characterBaseData = this.g_BaseData;
this.StopCohesion();
this.StopCohesionSuccess();
this.NullShot();
}
// Token: 0x06001DD3 RID: 7635 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD3")]
[Address(RVA = "0x14306C0", Offset = "0x142EEC0", VA = "0x1814306C0")]
public void NotShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD4 RID: 7636 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD4")]
[Address(RVA = "0x1430F10", Offset = "0x142F710", VA = "0x181430F10")]
public void NullSwordEnergy(string sAttackName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD5 RID: 7637 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD5")]
[Address(RVA = "0x1430830", Offset = "0x142F030", VA = "0x181430830")]
private void NullShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD6 RID: 7638 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD6")]
[Address(RVA = "0x142F580", Offset = "0x142DD80", VA = "0x18142F580")]
public void LightningChargeShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD7 RID: 7639 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD7")]
[Address(RVA = "0x142FB60", Offset = "0x142E360", VA = "0x18142FB60")]
private void LightningShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD8 RID: 7640 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD8")]
[Address(RVA = "0x142E030", Offset = "0x142C830", VA = "0x18142E030")]
private void FireShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DD9 RID: 7641 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DD9")]
[Address(RVA = "0x142EDA0", Offset = "0x142D5A0", VA = "0x18142EDA0")]
private void IceShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DDA RID: 7642 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DDA")]
[Address(RVA = "0x1431520", Offset = "0x142FD20", VA = "0x181431520")]
public void PlayAbsorb()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DDB RID: 7643 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DDB")]
[Address(RVA = "0x1433A40", Offset = "0x1432240", VA = "0x181433A40")]
public void PlaySkyJumpEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DDC RID: 7644 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DDC")]
[Address(RVA = "0x1432480", Offset = "0x1430C80", VA = "0x181432480")]
public void PlayHighLandEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DDD RID: 7645 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DDD")]
[Address(RVA = "0x1432B50", Offset = "0x1431350", VA = "0x181432B50")]
public void PlayItemSelect(Transform Item)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DDE RID: 7646 RVA: 0x00046D78 File Offset: 0x00044F78
[Token(Token = "0x6001DDE")]
[Address(RVA = "0x142DC00", Offset = "0x142C400", VA = "0x18142DC00")]
public void CloseItemSelect()
{
this.g_ItemSelect.Stop(1.5f);
}
// Token: 0x06001DDF RID: 7647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DDF")]
[Address(RVA = "0x1431D20", Offset = "0x1430520", VA = "0x181431D20")]
public void PlayDashSmoke(bool bRFoot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE0 RID: 7648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE0")]
[Address(RVA = "0x14317F0", Offset = "0x142FFF0", VA = "0x1814317F0")]
public void PlayBrakeSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE1 RID: 7649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE1")]
[Address(RVA = "0x1433410", Offset = "0x1431C10", VA = "0x181433410")]
public void PlayL5Attack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE2 RID: 7650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE2")]
[Address(RVA = "0x1433230", Offset = "0x1431A30", VA = "0x181433230")]
public void PlayL5Attack03Null()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE3 RID: 7651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE3")]
[Address(RVA = "0x14330D0", Offset = "0x14318D0", VA = "0x1814330D0")]
public void PlayL5Attack03Ice()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE4 RID: 7652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE4")]
[Address(RVA = "0x1433020", Offset = "0x1431820", VA = "0x181433020")]
public void PlayL5Attack03Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE5 RID: 7653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE5")]
[Address(RVA = "0x1433180", Offset = "0x1431980", VA = "0x181433180")]
public void PlayL5Attack03Lightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE6 RID: 7654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE6")]
[Address(RVA = "0x1433780", Offset = "0x1431F80", VA = "0x181433780")]
public void PlayL5Attack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE7 RID: 7655 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE7")]
[Address(RVA = "0x14336D0", Offset = "0x1431ED0", VA = "0x1814336D0")]
public void PlayL5Attack04Null()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE8 RID: 7656 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE8")]
[Address(RVA = "0x1433570", Offset = "0x1431D70", VA = "0x181433570")]
public void PlayL5Attack04Ice()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DE9 RID: 7657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DE9")]
[Address(RVA = "0x14334C0", Offset = "0x1431CC0", VA = "0x1814334C0")]
public void PlayL5Attack04Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DEA RID: 7658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DEA")]
[Address(RVA = "0x1433620", Offset = "0x1431E20", VA = "0x181433620")]
public void PlayL5Attack04Lightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DEB RID: 7659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DEB")]
[Address(RVA = "0x14338E0", Offset = "0x14320E0", VA = "0x1814338E0")]
public void PlayL5DodgeForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DEC RID: 7660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DEC")]
[Address(RVA = "0x1433830", Offset = "0x1432030", VA = "0x181433830")]
public void PlayL5DodgeBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DED RID: 7661 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DED")]
[Address(RVA = "0x1431AC0", Offset = "0x14302C0", VA = "0x181431AC0")]
public void PlayCure()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DEE RID: 7662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DEE")]
[Address(RVA = "0x143A280", Offset = "0x1438A80", VA = "0x18143A280")]
public void TeleportAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DEF RID: 7663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DEF")]
[Address(RVA = "0x1431920", Offset = "0x1430120", VA = "0x181431920")]
public void PlayChangeSkinReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF0 RID: 7664 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF0")]
[Address(RVA = "0x14319F0", Offset = "0x14301F0", VA = "0x1814319F0")]
public void PlayChangeSkin()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF1 RID: 7665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF1")]
[Address(RVA = "0x14315A0", Offset = "0x142FDA0", VA = "0x1814315A0")]
public void PlayAreaTeleportReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF2 RID: 7666 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF2")]
[Address(RVA = "0x1431670", Offset = "0x142FE70", VA = "0x181431670")]
public void PlayAreaTeleport()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF3 RID: 7667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF3")]
[Address(RVA = "0x1431C70", Offset = "0x1430470", VA = "0x181431C70")]
public void PlayDashAttackSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF4 RID: 7668 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF4")]
[Address(RVA = "0x14332E0", Offset = "0x1431AE0", VA = "0x1814332E0")]
public void PlayL5Attack03Smoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF5 RID: 7669 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF5")]
[Address(RVA = "0x1433AF0", Offset = "0x14322F0", VA = "0x181433AF0")]
public void PlayWaterSplash(float fHeitght)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF6 RID: 7670 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF6")]
[Address(RVA = "0x142DDB0", Offset = "0x142C5B0", VA = "0x18142DDB0")]
public void ContinuePlayWaterSplash(float fHeitght)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF7 RID: 7671 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF7")]
[Address(RVA = "0x1431740", Offset = "0x142FF40", VA = "0x181431740")]
public void PlayAttack01_03Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF8 RID: 7672 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF8")]
[Address(RVA = "0x1433990", Offset = "0x1432190", VA = "0x181433990")]
public void PlayOnLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DF9 RID: 7673 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DF9")]
[Address(RVA = "0x14345B0", Offset = "0x1432DB0", VA = "0x1814345B0")]
public void SetMagicType(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DFA RID: 7674 RVA: 0x00046D9C File Offset: 0x00044F9C
[Token(Token = "0x6001DFA")]
[Address(RVA = "0x142EC50", Offset = "0x142D450", VA = "0x18142EC50")]
public PlayerEffectPlay.Magic GetMagicType()
{
return this.g_Magic;
}
// Token: 0x06001DFB RID: 7675 RVA: 0x00046DB0 File Offset: 0x00044FB0
[Token(Token = "0x6001DFB")]
[Address(RVA = "0x1434BE0", Offset = "0x14333E0", VA = "0x181434BE0")]
public void SetPlayerTimeScale(float timeScale)
{
Action<SoundEffect> action = delegate(SoundEffect se)
{
float timeScale91 = timeScale;
se.SetTimeScale(timeScale91);
};
this.soundEffectTimeScaleUpdater = action;
EffectPool effectPool = this.g_SkyJump;
float timeScale2 = timeScale;
effectPool.SetTimeScale(timeScale2);
EffectPool effectPool2 = this.g_WindDodge;
float timeScale3 = timeScale;
effectPool2.SetTimeScale(timeScale3);
EffectPool effectPool3 = this.g_WindDodgeEnd;
float timeScale4 = timeScale;
effectPool3.SetTimeScale(timeScale4);
EffectPool effectPool4 = this.g_L5Attack03;
float timeScale5 = timeScale;
effectPool4.SetTimeScale(timeScale5);
EffectPool effectPool5 = this.g_L5Attack04;
float timeScale6 = timeScale;
effectPool5.SetTimeScale(timeScale6);
EffectPool effectPool6 = this.g_L5DodgeForward;
float timeScale7 = timeScale;
effectPool6.SetTimeScale(timeScale7);
EffectPool effectPool7 = this.g_L5DodgeBack;
float timeScale8 = timeScale;
effectPool7.SetTimeScale(timeScale8);
EffectPool effectPool8 = this.g_L5Attack03_Null;
float timeScale9 = timeScale;
effectPool8.SetTimeScale(timeScale9);
EffectPool effectPool9 = this.g_L5Attack04_Null;
float timeScale10 = timeScale;
effectPool9.SetTimeScale(timeScale10);
EffectPool effectPool10 = this.g_L5Attack03_Ice;
float timeScale11 = timeScale;
effectPool10.SetTimeScale(timeScale11);
EffectPool effectPool11 = this.g_L5Attack04_Ice;
float timeScale12 = timeScale;
effectPool11.SetTimeScale(timeScale12);
EffectPool effectPool12 = this.g_L5Attack03_Fire;
float timeScale13 = timeScale;
effectPool12.SetTimeScale(timeScale13);
EffectPool effectPool13 = this.g_L5Attack04_Fire;
float timeScale14 = timeScale;
effectPool13.SetTimeScale(timeScale14);
EffectPool effectPool14 = this.g_L5Attack03_Lightning;
float timeScale15 = timeScale;
effectPool14.SetTimeScale(timeScale15);
EffectPool effectPool15 = this.g_L5Attack04_Lightning;
float timeScale16 = timeScale;
effectPool15.SetTimeScale(timeScale16);
EffectPool effectPool16 = this.g_NullCohesion;
float timeScale17 = timeScale;
effectPool16.SetTimeScale(timeScale17);
EffectPool effectPool17 = this.g_NullCohesionSuccess;
float timeScale18 = timeScale;
effectPool17.SetTimeScale(timeScale18);
EffectPool effectPool18 = this.g_NullCohesionFloor;
float timeScale19 = timeScale;
effectPool18.SetTimeScale(timeScale19);
EffectPool effectPool19 = this.g_NullShot;
float timeScale20 = timeScale;
effectPool19.SetTimeScale(timeScale20);
EffectPool effectPool20 = this.g_NullBullet;
float timeScale21 = timeScale;
effectPool20.SetTimeScale(timeScale21);
EffectPool effectPool21 = this.g_NullBulletCollision;
float timeScale22 = timeScale;
effectPool21.SetTimeScale(timeScale22);
EffectPool effectPool22 = this.g_NullBulletCollisionEnemy;
float timeScale23 = timeScale;
effectPool22.SetTimeScale(timeScale23);
EffectPool effectPool23 = this.g_NullChargeShot;
float timeScale24 = timeScale;
effectPool23.SetTimeScale(timeScale24);
EffectPool effectPool24 = this.g_NullChargeBullet;
float timeScale25 = timeScale;
effectPool24.SetTimeScale(timeScale25);
this.g_SENullBulletCollision.ProcessActiveAll(action);
this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action);
EffectPool effectPool25 = this.g_NullSwordEnergy;
float timeScale26 = timeScale;
effectPool25.SetTimeScale(timeScale26);
EffectPool effectPool26 = this.g_NullSwordEnergyCollision;
float timeScale27 = timeScale;
effectPool26.SetTimeScale(timeScale27);
EffectPool effectPool27 = this.g_ICECohesion;
float timeScale28 = timeScale;
effectPool27.SetTimeScale(timeScale28);
EffectPool effectPool28 = this.g_ICECohesionSuccess;
float timeScale29 = timeScale;
effectPool28.SetTimeScale(timeScale29);
EffectPool effectPool29 = this.g_ICECohesionFloor;
float timeScale30 = timeScale;
effectPool29.SetTimeScale(timeScale30);
EffectPool effectPool30 = this.g_ICEShot01;
float timeScale31 = timeScale;
effectPool30.SetTimeScale(timeScale31);
EffectPool effectPool31 = this.g_ICEShot02;
float timeScale32 = timeScale;
effectPool31.SetTimeScale(timeScale32);
EffectPool effectPool32 = this.g_ICEChargeShot01;
float timeScale33 = timeScale;
effectPool32.SetTimeScale(timeScale33);
EffectPool effectPool33 = this.g_ICEChargeBullet;
float timeScale34 = timeScale;
effectPool33.SetTimeScale(timeScale34);
this.g_SEICEChargeBullet.ProcessActiveAll(action);
EffectPool effectPool34 = this.g_EffIceCounterBullet01;
float timeScale35 = timeScale;
effectPool34.SetTimeScale(timeScale35);
EffectPool effectPool35 = this.g_EffIceCounterBullet02;
float timeScale36 = timeScale;
effectPool35.SetTimeScale(timeScale36);
EffectPool effectPool36 = this.g_EffIceCounterBulletShot;
float timeScale37 = timeScale;
effectPool36.SetTimeScale(timeScale37);
EffectPool effectPool37 = this.g_FireShot;
float timeScale38 = timeScale;
effectPool37.SetTimeScale(timeScale38);
EffectPool effectPool38 = this.g_FireBullet;
float timeScale39 = timeScale;
effectPool38.SetTimeScale(timeScale39);
EffectPool effectPool39 = this.g_FireCohesion;
float timeScale40 = timeScale;
effectPool39.SetTimeScale(timeScale40);
EffectPool effectPool40 = this.g_FireCohesionSuccess;
float timeScale41 = timeScale;
effectPool40.SetTimeScale(timeScale41);
EffectPool effectPool41 = this.g_FireCohesionFloor;
float timeScale42 = timeScale;
effectPool41.SetTimeScale(timeScale42);
EffectPool effectPool42 = this.g_FireChargeShot;
float timeScale43 = timeScale;
effectPool42.SetTimeScale(timeScale43);
EffectPool effectPool43 = this.g_FireChargeBullet;
float timeScale44 = timeScale;
effectPool43.SetTimeScale(timeScale44);
EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05;
float timeScale45 = timeScale;
effectPool44.SetTimeScale(timeScale45);
EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05;
float timeScale46 = timeScale;
effectPool45.SetTimeScale(timeScale46);
EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05;
float timeScale47 = timeScale;
effectPool46.SetTimeScale(timeScale47);
EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05;
float timeScale48 = timeScale;
effectPool47.SetTimeScale(timeScale48);
EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05;
float timeScale49 = timeScale;
effectPool48.SetTimeScale(timeScale49);
EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05;
float timeScale50 = timeScale;
effectPool49.SetTimeScale(timeScale50);
EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05;
float timeScale51 = timeScale;
effectPool50.SetTimeScale(timeScale51);
EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05;
float timeScale52 = timeScale;
effectPool51.SetTimeScale(timeScale52);
EffectPool effectPool52 = this.g_EffFireAttack;
float timeScale53 = timeScale;
effectPool52.SetTimeScale(timeScale53);
EffectPool effectPool53 = this.g_LightningShot;
float timeScale54 = timeScale;
effectPool53.SetTimeScale(timeScale54);
EffectPool effectPool54 = this.g_LightningCohesion;
float timeScale55 = timeScale;
effectPool54.SetTimeScale(timeScale55);
EffectPool effectPool55 = this.g_LightningCohesionSuccess;
float timeScale56 = timeScale;
effectPool55.SetTimeScale(timeScale56);
EffectPool effectPool56 = this.g_LightningCohesionFloor;
float timeScale57 = timeScale;
effectPool56.SetTimeScale(timeScale57);
LightningFloorAim lightningFloorAim = this.g_LFAController;
float timeScale58 = timeScale;
lightningFloorAim.SetTimeScale(timeScale58);
EffectPool effectPool57 = this.g_LightningChargeShot;
float timeScale59 = timeScale;
effectPool57.SetTimeScale(timeScale59);
EffectPool effectPool58 = this.g_LightningDodgeStart;
float timeScale60 = timeScale;
effectPool58.SetTimeScale(timeScale60);
EffectPool effectPool59 = this.g_LightningDodgeEnd;
float timeScale61 = timeScale;
effectPool59.SetTimeScale(timeScale61);
Absorb absorb = this.g_Absorb;
float timeScale62 = timeScale;
absorb.SetTimeScale(timeScale62);
EffectPool effectPool60 = this.g_NotShot;
float timeScale63 = timeScale;
effectPool60.SetTimeScale(timeScale63);
EffectPool effectPool61 = this.g_Cure;
float timeScale64 = timeScale;
effectPool61.SetTimeScale(timeScale64);
EffectPool effectPool62 = this.g_TeleportAttack;
float timeScale65 = timeScale;
effectPool62.SetTimeScale(timeScale65);
EffectPool effectPool63 = this.g_ChangeSkinReady;
float timeScale66 = timeScale;
effectPool63.SetTimeScale(timeScale66);
EffectPool effectPool64 = this.g_ChangeSkin;
float timeScale67 = timeScale;
effectPool64.SetTimeScale(timeScale67);
EffectPool effectPool65 = this.g_AreaTeleportReady;
float timeScale68 = timeScale;
effectPool65.SetTimeScale(timeScale68);
EffectPool effectPool66 = this.g_AreaTeleport;
float timeScale69 = timeScale;
effectPool66.SetTimeScale(timeScale69);
EffectPool effectPool67 = this.g_HPAddUsing;
float timeScale70 = timeScale;
effectPool67.SetTimeScale(timeScale70);
EffectPool effectPool68 = this.g_HPAddUsingSuccess;
float timeScale71 = timeScale;
effectPool68.SetTimeScale(timeScale71);
EffectPool effectPool69 = this.g_HPAddUsingSuccessBody;
float timeScale72 = timeScale;
effectPool69.SetTimeScale(timeScale72);
EffectPool effectPool70 = this.g_MPAddUsing;
float timeScale73 = timeScale;
effectPool70.SetTimeScale(timeScale73);
EffectPool effectPool71 = this.g_MPAddUsingSuccess;
float timeScale74 = timeScale;
effectPool71.SetTimeScale(timeScale74);
EffectPool effectPool72 = this.g_MPAddUsingSuccessBody;
float timeScale75 = timeScale;
effectPool72.SetTimeScale(timeScale75);
EffectPool effectPool73 = this.g_SPAddUsing;
float timeScale76 = timeScale;
effectPool73.SetTimeScale(timeScale76);
EffectPool effectPool74 = this.g_SPAddUsingSuccess;
float timeScale77 = timeScale;
effectPool74.SetTimeScale(timeScale77);
EffectPool effectPool75 = this.g_SPAddUsingSuccessBody;
float timeScale78 = timeScale;
effectPool75.SetTimeScale(timeScale78);
EffectPool effectPool76 = this.g_BagMaxAdd;
float timeScale79 = timeScale;
effectPool76.SetTimeScale(timeScale79);
EffectPool effectPool77 = this.g_DefenseUsing;
float timeScale80 = timeScale;
effectPool77.SetTimeScale(timeScale80);
EffectPool effectPool78 = this.g_DefenseUsingSuccess;
float timeScale81 = timeScale;
effectPool78.SetTimeScale(timeScale81);
EffectPool effectPool79 = this.g_DefenseUsingSuccessBody;
float timeScale82 = timeScale;
effectPool79.SetTimeScale(timeScale82);
EffectPool effectPool80 = this.g_MysteriousUsing;
float timeScale83 = timeScale;
effectPool80.SetTimeScale(timeScale83);
EffectPool effectPool81 = this.g_MysteriousUsingSuccess;
float timeScale84 = timeScale;
effectPool81.SetTimeScale(timeScale84);
EffectPool effectPool82 = this.g_HolyUsing;
float timeScale85 = timeScale;
effectPool82.SetTimeScale(timeScale85);
EffectPool effectPool83 = this.g_HolyUsingSuccess;
float timeScale86 = timeScale;
effectPool83.SetTimeScale(timeScale86);
EffectPool effectPool84 = this.g_SwitchNull;
float timeScale87 = timeScale;
effectPool84.SetTimeScale(timeScale87);
EffectPool effectPool85 = this.g_SwitchIce;
float timeScale88 = timeScale;
effectPool85.SetTimeScale(timeScale88);
EffectPool effectPool86 = this.g_SwitchFire;
float timeScale89 = timeScale;
effectPool86.SetTimeScale(timeScale89);
EffectPool effectPool87 = this.g_SwitchLightning;
float timeScale90 = timeScale;
effectPool87.SetTimeScale(timeScale90);
}
// Token: 0x06001DFC RID: 7676 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DFC")]
[Address(RVA = "0x14343E0", Offset = "0x1432BE0", VA = "0x1814343E0")]
public void SetFireChargeTarget(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DFD RID: 7677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001DFD")]
[Address(RVA = "0x1434A60", Offset = "0x1433260", VA = "0x181434A60")]
public void SetNullChargeTaeger()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001DFE RID: 7678 RVA: 0x000476B8 File Offset: 0x000458B8
[Token(Token = "0x6001DFE")]
[Address(RVA = "0x14344A0", Offset = "0x1432CA0", VA = "0x1814344A0")]
public void SetLightningFloorAimEnable(bool bEnable)
{
LightningFloorAim lightningFloorAim = this.g_LFAController;
int num = 0;
if (lightningFloorAim == num)
{
Debug.LogError("錯誤");
return;
}
LightningFloorAim lightningFloorAim2 = this.g_LFAController;
if (!bEnable)
{
this.g_bLightningAimStatus = bEnable;
lightningFloorAim2.Close();
return;
}
this.g_bLightningAimStatus = true;
lightningFloorAim2.Open();
}
// Token: 0x06001DFF RID: 7679 RVA: 0x00047710 File Offset: 0x00045910
[Token(Token = "0x6001DFF")]
[Address(RVA = "0x14358C0", Offset = "0x14340C0", VA = "0x1814358C0")]
public void Setg_bLightningAimOff()
{
this.g_bLightningAimStatus = false;
}
// Token: 0x06001E00 RID: 7680 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E00")]
[Address(RVA = "0x142E9A0", Offset = "0x142D1A0", VA = "0x18142E9A0")]
public Transform GetLightningFloorAim()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E01 RID: 7681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E01")]
[Address(RVA = "0x14313D0", Offset = "0x142FBD0", VA = "0x1814313D0")]
public void OpenFireAttack(string sName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E02 RID: 7682 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E02")]
[Address(RVA = "0x143A540", Offset = "0x1438D40", VA = "0x18143A540")]
private void UpdateFireAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E03 RID: 7683 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E03")]
[Address(RVA = "0x1432530", Offset = "0x1430D30", VA = "0x181432530")]
public void PlayIceCounterBullet(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E04 RID: 7684 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E04")]
[Address(RVA = "0x143AED0", Offset = "0x14396D0", VA = "0x18143AED0")]
private void UpdateIceCounterBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E05 RID: 7685 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E05")]
[Address(RVA = "0x142EC60", Offset = "0x142D460", VA = "0x18142EC60")]
public float GetRecoil()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E06 RID: 7686 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E06")]
[Address(RVA = "0x142ED50", Offset = "0x142D550", VA = "0x18142ED50")]
public float GetShotShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E07 RID: 7687 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E07")]
[Address(RVA = "0x1431DF0", Offset = "0x14305F0", VA = "0x181431DF0")]
public void PlayEffCurseDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E08 RID: 7688 RVA: 0x00047724 File Offset: 0x00045924
[Token(Token = "0x6001E08")]
[Address(RVA = "0x1435740", Offset = "0x1433F40", VA = "0x181435740")]
public void SetTeleportDisappear()
{
this.g_bTeleportDisappear = true;
this.g_fTeleportSizeXZVal = 1f;
this.g_fTeleportSizeYVal = 1f;
this.g_fTeleportTimeVal = 0f;
}
// Token: 0x06001E09 RID: 7689 RVA: 0x0004775C File Offset: 0x0004595C
[Token(Token = "0x6001E09")]
[Address(RVA = "0x1435720", Offset = "0x1433F20", VA = "0x181435720")]
public void SetTeleportAppear()
{
this.g_bTeleportDisappear = false;
this.g_fTeleportSizeYVal = 10f;
this.g_fTeleportTimeVal = 0f;
}
// Token: 0x06001E0A RID: 7690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E0A")]
[Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")]
private void UpdateTeleport(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E0B RID: 7691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E0B")]
[Address(RVA = "0x142F9F0", Offset = "0x142E1F0", VA = "0x18142F9F0")]
public void LightningDodgeStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E0C RID: 7692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E0C")]
[Address(RVA = "0x142F6F0", Offset = "0x142DEF0", VA = "0x18142F6F0")]
public void LightningDodgeEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E0D RID: 7693 RVA: 0x00047788 File Offset: 0x00045988
[Token(Token = "0x6001E0D")]
[Address(RVA = "0x142E990", Offset = "0x142D190", VA = "0x18142E990")]
public bool GetLightningDodge()
{
return this.g_bLightningDodge;
}
// Token: 0x06001E0E RID: 7694 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E0E")]
[Address(RVA = "0x14320C0", Offset = "0x14308C0", VA = "0x1814320C0")]
public void PlayEffWindDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E0F RID: 7695 RVA: 0x0004779C File Offset: 0x0004599C
[Token(Token = "0x6001E0F")]
[Address(RVA = "0xC389C0", Offset = "0xC371C0", VA = "0x180C389C0")]
public bool GetWindDodge()
{
return this.g_bWindDodge;
}
// Token: 0x06001E10 RID: 7696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E10")]
[Address(RVA = "0x142DF00", Offset = "0x142C700", VA = "0x18142DF00")]
public void EndWindDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E11 RID: 7697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E11")]
[Address(RVA = "0x1433C20", Offset = "0x1432420", VA = "0x181433C20")]
public void ResetTeleportState()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E12 RID: 7698 RVA: 0x000477B0 File Offset: 0x000459B0
[Token(Token = "0x6001E12")]
[Address(RVA = "0x143C9C0", Offset = "0x143B1C0", VA = "0x18143C9C0")]
public PlayerEffectPlay()
{
}
// Token: 0x04002709 RID: 9993
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002709")]
private Transform g_This;
// Token: 0x0400270A RID: 9994
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400270A")]
private Transform g_FirePointBone;
// Token: 0x0400270B RID: 9995
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400270B")]
private Transform g_FirePoint;
// Token: 0x0400270C RID: 9996
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400270C")]
private Transform g_CohesionFloorPoint;
// Token: 0x0400270D RID: 9997
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400270D")]
private Transform g_AimTarget;
// Token: 0x0400270E RID: 9998
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400270E")]
private Transform g_ItemHandPoint;
// Token: 0x0400270F RID: 9999
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400270F")]
private Transform g_LFootPoint;
// Token: 0x04002710 RID: 10000
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002710")]
private Transform g_RFootPoint;
// Token: 0x04002711 RID: 10001
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002711")]
private Transform g_ThisPosition;
// Token: 0x04002712 RID: 10002
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002712")]
private CharacterBaseData g_BaseData;
// Token: 0x04002713 RID: 10003
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002713")]
private PlayerMagicData g_PlayerMagicData;
// Token: 0x04002714 RID: 10004
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002714")]
private MoveController g_Move;
// Token: 0x04002715 RID: 10005
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002715")]
private Camera g_Camera;
// Token: 0x04002716 RID: 10006
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002716")]
private PlayerSound g_Sound;
// Token: 0x04002717 RID: 10007
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002717")]
private XWeaponTrail g_WTrail;
// Token: 0x04002718 RID: 10008
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002718")]
private XWeaponTrail g_WTrail02;
// Token: 0x04002719 RID: 10009
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002719")]
private XWeaponTrail g_WTrail03;
// Token: 0x0400271A RID: 10010
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400271A")]
private XWeaponTrail g_WTrail04;
// Token: 0x0400271B RID: 10011
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400271B")]
private float g_fWLActiveTime;
// Token: 0x0400271C RID: 10012
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400271C")]
private EffectPool g_SkyJump;
// Token: 0x0400271D RID: 10013
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400271D")]
private EffectPool g_WindDodge;
// Token: 0x0400271E RID: 10014
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400271E")]
private EffectPool g_WindDodgeEnd;
// Token: 0x0400271F RID: 10015
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400271F")]
private bool g_bWindDodge;
// Token: 0x04002720 RID: 10016
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002720")]
private EffectPool g_HighLand;
// Token: 0x04002721 RID: 10017
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002721")]
private EffectPool g_L5Attack03;
// Token: 0x04002722 RID: 10018
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002722")]
private EffectPool g_L5Attack04;
// Token: 0x04002723 RID: 10019
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002723")]
private EffectPool g_L5DodgeForward;
// Token: 0x04002724 RID: 10020
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002724")]
private EffectPool g_L5DodgeBack;
// Token: 0x04002725 RID: 10021
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002725")]
private EffectPool g_L5Attack03_Null;
// Token: 0x04002726 RID: 10022
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002726")]
private EffectPool g_L5Attack03_Ice;
// Token: 0x04002727 RID: 10023
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4002727")]
private EffectPool g_L5Attack03_Fire;
// Token: 0x04002728 RID: 10024
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4002728")]
private EffectPool g_L5Attack03_Lightning;
// Token: 0x04002729 RID: 10025
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4002729")]
private EffectPool g_L5Attack04_Null;
// Token: 0x0400272A RID: 10026
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400272A")]
private EffectPool g_L5Attack04_Ice;
// Token: 0x0400272B RID: 10027
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400272B")]
private EffectPool g_L5Attack04_Fire;
// Token: 0x0400272C RID: 10028
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400272C")]
private EffectPool g_L5Attack04_Lightning;
// Token: 0x0400272D RID: 10029
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400272D")]
private EffectPool g_NullCohesion;
// Token: 0x0400272E RID: 10030
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400272E")]
private EffectPool g_NullCohesionSuccess;
// Token: 0x0400272F RID: 10031
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400272F")]
private EffectPool g_NullCohesionFloor;
// Token: 0x04002730 RID: 10032
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4002730")]
private EffectPool g_NullShot;
// Token: 0x04002731 RID: 10033
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4002731")]
private EffectPool g_NullBullet;
// Token: 0x04002732 RID: 10034
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4002732")]
private EffectPool g_NullBulletCollision;
// Token: 0x04002733 RID: 10035
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4002733")]
private EffectPool g_NullBulletCollisionEnemy;
// Token: 0x04002734 RID: 10036
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4002734")]
private EffectPool g_NullChargeShot;
// Token: 0x04002735 RID: 10037
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4002735")]
private EffectPool g_NullChargeBullet;
// Token: 0x04002736 RID: 10038
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4002736")]
private EffectPool g_NullChargeCollision;
// Token: 0x04002737 RID: 10039
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4002737")]
private Vector3 g_v3NullChargeTarget;
// Token: 0x04002738 RID: 10040
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4002738")]
private SoundEffectPool g_SENullBulletCollision;
// Token: 0x04002739 RID: 10041
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4002739")]
private SoundEffectPool g_SENullBulletCollisionEnemy;
// Token: 0x0400273A RID: 10042
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400273A")]
private SoundEffectPool g_SENullChargeCollision;
// Token: 0x0400273B RID: 10043
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400273B")]
private SoundEffectPool g_SENullChargeCollisionWall;
// Token: 0x0400273C RID: 10044
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400273C")]
private EffectPool g_NullSwordEnergy;
// Token: 0x0400273D RID: 10045
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400273D")]
private EffectPool g_NullSwordEnergyCollision;
// Token: 0x0400273E RID: 10046
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400273E")]
private SoundEffectPool g_SENullSwordEnergyCollision;
// Token: 0x0400273F RID: 10047
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400273F")]
private EffectPool g_ICECohesion;
// Token: 0x04002740 RID: 10048
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4002740")]
private EffectPool g_ICECohesionSuccess;
// Token: 0x04002741 RID: 10049
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4002741")]
private EffectPool g_ICECohesionFloor;
// Token: 0x04002742 RID: 10050
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4002742")]
private EffectPool g_ICEShot01;
// Token: 0x04002743 RID: 10051
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4002743")]
private EffectPool g_ICEShot02;
// Token: 0x04002744 RID: 10052
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4002744")]
private EffectPool g_ICECollision;
// Token: 0x04002745 RID: 10053
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4002745")]
private EffectPool g_ICECollisionEnemy;
// Token: 0x04002746 RID: 10054
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4002746")]
private EffectPool g_ICEChargeShot01;
// Token: 0x04002747 RID: 10055
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4002747")]
private EffectPool g_ICEChargeBullet;
// Token: 0x04002748 RID: 10056
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4002748")]
private EffectPool g_ICEChargeBulletCollision;
// Token: 0x04002749 RID: 10057
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4002749")]
private float g_fICEBulletFrequency = 0.12f;
// Token: 0x0400274A RID: 10058
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x400274A")]
private float g_fICEBulletFrequencyCom = -1f;
// Token: 0x0400274B RID: 10059
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400274B")]
private int g_iICEBulletNum = (int)((ulong)15L);
// Token: 0x0400274C RID: 10060
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x400274C")]
private int g_iICEBulletTotal;
// Token: 0x0400274D RID: 10061
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400274D")]
private int g_iICeLockIndex;
// Token: 0x0400274E RID: 10062
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400274E")]
private Transform[] g_ICELockTarget;
// Token: 0x0400274F RID: 10063
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400274F")]
private SoundEffectPool g_SEICECollision;
// Token: 0x04002750 RID: 10064
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4002750")]
private SoundEffectPool g_SEICECollisionEnemy;
// Token: 0x04002751 RID: 10065
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4002751")]
private SoundEffectPool g_SEICEChargeBullet;
// Token: 0x04002752 RID: 10066
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4002752")]
private bool g_bIceCounterBullet;
// Token: 0x04002753 RID: 10067
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4002753")]
private EffectPool g_EffIceCounterBullet01;
// Token: 0x04002754 RID: 10068
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4002754")]
private EffectPool g_EffIceCounterBullet02;
// Token: 0x04002755 RID: 10069
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4002755")]
private EffectPool g_EffIceCounterBulletShot;
// Token: 0x04002756 RID: 10070
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4002756")]
private SoundEffectPool g_SEIceCounterBulletShot;
// Token: 0x04002757 RID: 10071
[Token(Token = "0x4002757")]
private const int g_iIceCounterBullet = 30;
// Token: 0x04002758 RID: 10072
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4002758")]
private int g_iIceCounterBulletIndex;
// Token: 0x04002759 RID: 10073
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4002759")]
private Transform[] g_PosIceCounterBullet;
// Token: 0x0400275A RID: 10074
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400275A")]
private ParticleSystem[] g_PSIceCounterBullet;
// Token: 0x0400275B RID: 10075
[Token(Token = "0x400275B")]
private const float g_fIceCounterBulletTime = 2.4f;
// Token: 0x0400275C RID: 10076
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400275C")]
private float[] g_fIceCounterBulletTimeVal;
// Token: 0x0400275D RID: 10077
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400275D")]
private Vector3[] g_v3IceCounterBulletDirection;
// Token: 0x0400275E RID: 10078
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400275E")]
private float[] g_fIceCounterBulletSpeed;
// Token: 0x0400275F RID: 10079
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400275F")]
private Transform[] g_v3IceCounterBulletTarget;
// Token: 0x04002760 RID: 10080
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4002760")]
private Transform[] g_IceCounterBulletSpearRotate;
// Token: 0x04002761 RID: 10081
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4002761")]
private float[] g_fIceCounterBulletRotate;
// Token: 0x04002762 RID: 10082
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4002762")]
private int g_iFireBulletNum = (int)((ulong)9L);
// Token: 0x04002763 RID: 10083
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4002763")]
private EffectPool g_FireCohesion;
// Token: 0x04002764 RID: 10084
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4002764")]
private EffectPool g_FireCohesionSuccess;
// Token: 0x04002765 RID: 10085
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4002765")]
private EffectPool g_FireCohesionFloor;
// Token: 0x04002766 RID: 10086
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4002766")]
private EffectPool g_FireShot;
// Token: 0x04002767 RID: 10087
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4002767")]
private EffectPool g_FireBullet;
// Token: 0x04002768 RID: 10088
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4002768")]
private EffectPool g_FireBulletCollision;
// Token: 0x04002769 RID: 10089
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4002769")]
private EffectPool g_FireBulletCollisionEnemy;
// Token: 0x0400276A RID: 10090
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x400276A")]
private EffectPool g_FireChargeShot;
// Token: 0x0400276B RID: 10091
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x400276B")]
private EffectPool g_FireChargeBullet;
// Token: 0x0400276C RID: 10092
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x400276C")]
private GameObjectPoolLimited<FireBallCollision> pooledFireBallCollisions;
// Token: 0x0400276D RID: 10093
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x400276D")]
private Transform g_FireChargeBulletTarget;
// Token: 0x0400276E RID: 10094
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x400276E")]
private Vector3 g_FireChargeBulletDirection;
// Token: 0x0400276F RID: 10095
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x400276F")]
private SoundEffectPool g_SEFireCollision;
// Token: 0x04002770 RID: 10096
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4002770")]
private SoundEffectPool g_SEFireCollisionEnemy;
// Token: 0x04002771 RID: 10097
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4002771")]
private EffectPool g_EffFireAttack01_01_Lv05;
// Token: 0x04002772 RID: 10098
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4002772")]
private EffectPool g_EffFireAttack01_02_Lv05;
// Token: 0x04002773 RID: 10099
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4002773")]
private EffectPool g_EffFireAttack01_03_Lv05;
// Token: 0x04002774 RID: 10100
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4002774")]
private EffectPool g_EffFireAttack01_04_Lv05;
// Token: 0x04002775 RID: 10101
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4002775")]
private EffectPool g_EffFireDashAttack_Lv05;
// Token: 0x04002776 RID: 10102
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4002776")]
private EffectPool g_EffFireSkyAttack01_01_Lv05;
// Token: 0x04002777 RID: 10103
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4002777")]
private EffectPool g_EffFireSkyAttack01_02_Lv05;
// Token: 0x04002778 RID: 10104
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4002778")]
private EffectPool g_EffFireAttack02_04_Lv05;
// Token: 0x04002779 RID: 10105
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4002779")]
private EffectPool g_EffFireAttack;
// Token: 0x0400277A RID: 10106
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x400277A")]
private bool g_bFireAttack;
// Token: 0x0400277B RID: 10107
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x400277B")]
private Transform g_RootFireAttack;
// Token: 0x0400277C RID: 10108
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x400277C")]
private Transform g_TrFireAttack;
// Token: 0x0400277D RID: 10109
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x400277D")]
private int g_iFireAttackIndex;
// Token: 0x0400277E RID: 10110
[Token(Token = "0x400277E")]
private const float g_fFireAttackTime = 1.5f;
// Token: 0x0400277F RID: 10111
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x400277F")]
private float g_fFireAttackTimeVal;
// Token: 0x04002780 RID: 10112
[Token(Token = "0x4002780")]
private const float g_fAttackFireFrequency = 0.06f;
// Token: 0x04002781 RID: 10113
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4002781")]
private float g_fAttackFireFrequencyVal;
// Token: 0x04002782 RID: 10114
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4002782")]
private AttackData g_ADFireAttack;
// Token: 0x04002783 RID: 10115
[Token(Token = "0x4002783")]
private const int g_iFireAttackNum = 9;
// Token: 0x04002784 RID: 10116
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4002784")]
private bool[] g_bFireAttackCollsion;
// Token: 0x04002785 RID: 10117
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4002785")]
private Vector3[] g_v3FireAttackCollsionPos;
// Token: 0x04002786 RID: 10118
[Token(Token = "0x4002786")]
private const float g_fAttackFireCollisionFrequency = 0.15f;
// Token: 0x04002787 RID: 10119
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4002787")]
private float g_fAttackFireCollisionFrequencyVal;
// Token: 0x04002788 RID: 10120
[Token(Token = "0x4002788")]
private const float g_fAttackFireCollisionRadius = 1.5f;
// Token: 0x04002789 RID: 10121
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4002789")]
private List<Transform> g_FireAttackList;
// Token: 0x0400278A RID: 10122
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x400278A")]
private LightningBullet g_LightningBullet;
// Token: 0x0400278B RID: 10123
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x400278B")]
private LightningBullet g_LightningBullet02;
// Token: 0x0400278C RID: 10124
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x400278C")]
private LightningBullet g_LightningBullet03;
// Token: 0x0400278D RID: 10125
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x400278D")]
private AttackData g_LightningAData;
// Token: 0x0400278E RID: 10126
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x400278E")]
private EffectPool g_LightningBulletCollision;
// Token: 0x0400278F RID: 10127
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x400278F")]
private EffectPool g_LightningShot;
// Token: 0x04002790 RID: 10128
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4002790")]
private EffectPool g_LightningCohesion;
// Token: 0x04002791 RID: 10129
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4002791")]
private EffectPool g_LightningCohesionSuccess;
// Token: 0x04002792 RID: 10130
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4002792")]
private EffectPool g_LightningCohesionFloor;
// Token: 0x04002793 RID: 10131
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4002793")]
private Transform g_LightningFloorAim;
// Token: 0x04002794 RID: 10132
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4002794")]
private LightningFloorAim g_LFAController;
// Token: 0x04002795 RID: 10133
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4002795")]
private float g_fLightningFloorAimDistance = 20f;
// Token: 0x04002796 RID: 10134
[FieldOffset(Offset = "0x434")]
[Token(Token = "0x4002796")]
private bool g_bLightningAimStatus;
// Token: 0x04002797 RID: 10135
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4002797")]
private EffectPool g_LightningChargeShot;
// Token: 0x04002798 RID: 10136
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4002798")]
private LightningChargeBulletCollision g_LightningChargeBullet;
// Token: 0x04002799 RID: 10137
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4002799")]
private EffectPool g_LightningDodgeStart;
// Token: 0x0400279A RID: 10138
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x400279A")]
private EffectPool g_LightningDodgeEnd;
// Token: 0x0400279B RID: 10139
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x400279B")]
private Vector3 g_v3LightningDodgeStartPos;
// Token: 0x0400279C RID: 10140
[FieldOffset(Offset = "0x464")]
[Token(Token = "0x400279C")]
private bool g_bLightningDodge;
// Token: 0x0400279D RID: 10141
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x400279D")]
private Transform g_TAbsorb;
// Token: 0x0400279E RID: 10142
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x400279E")]
private Absorb g_Absorb;
// Token: 0x0400279F RID: 10143
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x400279F")]
private EffectPool g_NotShot;
// Token: 0x040027A0 RID: 10144
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x40027A0")]
private EffectPool g_Cure;
// Token: 0x040027A1 RID: 10145
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x40027A1")]
private EffectPool g_TeleportAttack;
// Token: 0x040027A2 RID: 10146
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x40027A2")]
private EffectPool g_ChangeSkinReady;
// Token: 0x040027A3 RID: 10147
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x40027A3")]
private EffectPool g_ChangeSkin;
// Token: 0x040027A4 RID: 10148
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x40027A4")]
private EffectPool g_AreaTeleportReady;
// Token: 0x040027A5 RID: 10149
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x40027A5")]
private EffectPool g_AreaTeleport;
// Token: 0x040027A6 RID: 10150
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x40027A6")]
private EffectPool g_ItemSelect;
// Token: 0x040027A7 RID: 10151
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x40027A7")]
private EffectPool g_HPAddUsing;
// Token: 0x040027A8 RID: 10152
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x40027A8")]
private EffectPool g_HPAddUsingSuccess;
// Token: 0x040027A9 RID: 10153
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x40027A9")]
private EffectPool g_HPAddUsingSuccessBody;
// Token: 0x040027AA RID: 10154
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x40027AA")]
private EffectPool g_MPAddUsing;
// Token: 0x040027AB RID: 10155
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x40027AB")]
private EffectPool g_MPAddUsingSuccess;
// Token: 0x040027AC RID: 10156
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x40027AC")]
private EffectPool g_MPAddUsingSuccessBody;
// Token: 0x040027AD RID: 10157
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x40027AD")]
private EffectPool g_SPAddUsing;
// Token: 0x040027AE RID: 10158
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x40027AE")]
private EffectPool g_SPAddUsingSuccess;
// Token: 0x040027AF RID: 10159
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x40027AF")]
private EffectPool g_SPAddUsingSuccessBody;
// Token: 0x040027B0 RID: 10160
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x40027B0")]
private EffectPool g_DefenseUsing;
// Token: 0x040027B1 RID: 10161
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x40027B1")]
private EffectPool g_DefenseUsingSuccess;
// Token: 0x040027B2 RID: 10162
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x40027B2")]
private EffectPool g_DefenseUsingSuccessBody;
// Token: 0x040027B3 RID: 10163
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x40027B3")]
private EffectPool g_MysteriousUsing;
// Token: 0x040027B4 RID: 10164
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x40027B4")]
private EffectPool g_MysteriousUsingSuccess;
// Token: 0x040027B5 RID: 10165
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x40027B5")]
private EffectPool g_HolyUsing;
// Token: 0x040027B6 RID: 10166
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x40027B6")]
private EffectPool g_HolyUsingSuccess;
// Token: 0x040027B7 RID: 10167
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x40027B7")]
private EffectPool g_BagMaxAdd;
// Token: 0x040027B8 RID: 10168
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x40027B8")]
private EffectPool g_SwitchNull;
// Token: 0x040027B9 RID: 10169
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x40027B9")]
private EffectPool g_SwitchIce;
// Token: 0x040027BA RID: 10170
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x40027BA")]
private EffectPool g_SwitchFire;
// Token: 0x040027BB RID: 10171
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x40027BB")]
private EffectPool g_SwitchLightning;
// Token: 0x040027BC RID: 10172
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x40027BC")]
private EffectPool g_DashSomke;
// Token: 0x040027BD RID: 10173
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x40027BD")]
private EffectPool g_BrakeSomke;
// Token: 0x040027BE RID: 10174
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x40027BE")]
private EffectPool g_WaterSplash;
// Token: 0x040027BF RID: 10175
[Token(Token = "0x40027BF")]
private const float g_fWaterSplashCDTime = 0.15f;
// Token: 0x040027C0 RID: 10176
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x40027C0")]
private float g_fWaterSplashCDTimeVal;
// Token: 0x040027C1 RID: 10177
[Token(Token = "0x40027C1")]
private const float g_fContinueWaterSplash = 0.3f;
// Token: 0x040027C2 RID: 10178
[FieldOffset(Offset = "0x57C")]
[Token(Token = "0x40027C2")]
private float g_fContinueWaterSplashVal;
// Token: 0x040027C3 RID: 10179
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x40027C3")]
private EffectPool g_OnLight;
// Token: 0x040027C4 RID: 10180
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x40027C4")]
private EffectPool g_CurseLossMoney;
// Token: 0x040027C5 RID: 10181
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x40027C5")]
private bool g_bCharge;
// Token: 0x040027C6 RID: 10182
[FieldOffset(Offset = "0x594")]
[Token(Token = "0x40027C6")]
private PlayerEffectPlay.Magic g_Magic;
// Token: 0x040027C7 RID: 10183
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x40027C7")]
private float g_fNullRecoil = -0.6f;
// Token: 0x040027C8 RID: 10184
[FieldOffset(Offset = "0x59C")]
[Token(Token = "0x40027C8")]
private float g_fIceRecoil = -0.2f;
// Token: 0x040027C9 RID: 10185
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x40027C9")]
private float g_fFireRecoil = -1f;
// Token: 0x040027CA RID: 10186
[FieldOffset(Offset = "0x5A4")]
[Token(Token = "0x40027CA")]
private float g_fLightningRecoil = -1.2f;
// Token: 0x040027CB RID: 10187
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x40027CB")]
private float g_fNullShake = 0.3f;
// Token: 0x040027CC RID: 10188
[FieldOffset(Offset = "0x5AC")]
[Token(Token = "0x40027CC")]
private float g_fIceShake = 0.05f;
// Token: 0x040027CD RID: 10189
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x40027CD")]
private float g_fFireShake = 0.3f;
// Token: 0x040027CE RID: 10190
[FieldOffset(Offset = "0x5B4")]
[Token(Token = "0x40027CE")]
private float g_fLightningShake = 1f;
// Token: 0x040027CF RID: 10191
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x40027CF")]
private Transform g_trTeleportSize;
// Token: 0x040027D0 RID: 10192
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x40027D0")]
private bool g_bTeleportDisappear;
// Token: 0x040027D1 RID: 10193
[FieldOffset(Offset = "0x5C1")]
[Token(Token = "0x40027D1")]
private bool g_bTeleportAppear;
// Token: 0x040027D2 RID: 10194
[Token(Token = "0x40027D2")]
private const float g_fTeleportSizeY = 10f;
// Token: 0x040027D3 RID: 10195
[Token(Token = "0x40027D3")]
private const float g_fTeleportSizeXZ = 0f;
// Token: 0x040027D4 RID: 10196
[FieldOffset(Offset = "0x5C4")]
[Token(Token = "0x40027D4")]
private float g_fTeleportSizeYVal = 1f;
// Token: 0x040027D5 RID: 10197
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x40027D5")]
private float g_fTeleportSizeXZVal = 1f;
// Token: 0x040027D6 RID: 10198
[Token(Token = "0x40027D6")]
private const float g_fTeleportTime = 1f;
// Token: 0x040027D7 RID: 10199
[FieldOffset(Offset = "0x5CC")]
[Token(Token = "0x40027D7")]
private float g_fTeleportTimeVal;
// Token: 0x040027D8 RID: 10200
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x40027D8")]
private NobetaMeshController g_Display;
// Token: 0x040027D9 RID: 10201
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x40027D9")]
private Action<SoundEffect> soundEffectTimeScaleUpdater;
// Token: 0x040027DA RID: 10202
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x40027DA")]
private float g_fDeltaTime;
// Token: 0x02000305 RID: 773
[Token(Token = "0x2000305")]
public enum Magic
{
// Token: 0x040027DC RID: 10204
[Token(Token = "0x40027DC")]
Null,
// Token: 0x040027DD RID: 10205
[Token(Token = "0x40027DD")]
Ice,
// Token: 0x040027DE RID: 10206
[Token(Token = "0x40027DE")]
Fire,
// Token: 0x040027DF RID: 10207
[Token(Token = "0x40027DF")]
Lightning
}
}