Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerSound.cs
2023-09-06 22:09:22 +02:00

1628 lines
52 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Audio;
// Token: 0x0200030C RID: 780
[Token(Token = "0x200030C")]
public class PlayerSound : MonoBehaviour
{
// Token: 0x170001A0 RID: 416
// (get) Token: 0x06001E46 RID: 7750 RVA: 0x00047D2C File Offset: 0x00045F2C
[Token(Token = "0x170001A0")]
private GameSave GameSave
{
[Token(Token = "0x6001E46")]
[Address(RVA = "0xCAB9C0", Offset = "0xCAA1C0", VA = "0x180CAB9C0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06001E47 RID: 7751 RVA: 0x00047D40 File Offset: 0x00045F40
[Token(Token = "0x6001E47")]
[Address(RVA = "0xCA70E0", Offset = "0xCA58E0", VA = "0x180CA70E0")]
public void InitData(CharacterBaseData CBD)
{
WizardGirlManage component = base.GetComponent<WizardGirlManage>();
this.g_WGM = component;
Transform soundParent = Game.sceneManager.GetSoundParent();
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent);
this.g_Footsteps = soundEffectOfPrefabs;
GameObject footstepsWater = this.FootstepsWater;
int num = 0;
if (footstepsWater != num)
{
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent);
this.g_FootstepsWater = soundEffectOfPrefabs2;
}
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent);
this.g_Swing = soundEffectOfPrefabs3;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent);
this.g_Jump = soundEffectOfPrefabs4;
SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent);
this.g_Dodge = soundEffectOfPrefabs5;
SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent);
this.g_Brakes = soundEffectOfPrefabs6;
SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent);
this.g_HitDown = soundEffectOfPrefabs7;
SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent);
this.g_Hit = soundEffectOfPrefabs8;
SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent);
this.g_ChargeHit = soundEffectOfPrefabs9;
SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent);
this.g_ChargeSwing = soundEffectOfPrefabs10;
SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent);
this.g_ShotNull = soundEffectOfPrefabs11;
SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent);
this.g_ShotIce = soundEffectOfPrefabs12;
SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent);
this.g_ShotFire = soundEffectOfPrefabs13;
SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent);
this.g_ShotLightning = soundEffectOfPrefabs14;
SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent);
this.g_ShotAir = soundEffectOfPrefabs15;
SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent);
this.g_ChargePrompt = soundEffectOfPrefabs16;
SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent);
this.g_ChargeCancel = soundEffectOfPrefabs17;
SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent);
this.g_Charge = soundEffectOfPrefabs18;
SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent);
this.g_ChargeComplete = soundEffectOfPrefabs19;
SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent);
this.g_ChargeShot = soundEffectOfPrefabs20;
SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent);
this.g_ItemUseing = soundEffectOfPrefabs21;
SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent);
this.g_Item = soundEffectOfPrefabs22;
SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent);
this.g_Dead = soundEffectOfPrefabs23;
SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent);
this.g_PerfectDodge = soundEffectOfPrefabs24;
SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent);
this.g_AimLock = soundEffectOfPrefabs25;
SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent);
this.g_PerspectiveLock = soundEffectOfPrefabs26;
SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent);
this.g_Defense = soundEffectOfPrefabs27;
SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent);
this.g_DefenseLoop = soundEffectOfPrefabs28;
SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent);
this.g_LightningDodge = soundEffectOfPrefabs29;
SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent);
this.g_WindDodge = soundEffectOfPrefabs30;
SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent);
this.g_Dying = soundEffectOfPrefabs31;
SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent);
this.g_VoiceAttack01 = soundEffectOfPrefabs32;
SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent);
this.g_VoiceAttack02 = soundEffectOfPrefabs33;
SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent);
this.g_VoiceAttack03 = soundEffectOfPrefabs34;
SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent);
this.g_VoiceAttack04 = soundEffectOfPrefabs35;
SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent);
this.g_VoiceDashAttack01 = soundEffectOfPrefabs36;
SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent);
this.g_VoiceDashAttack02 = soundEffectOfPrefabs37;
SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent);
this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38;
SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent);
this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39;
SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent);
this.g_VoiceJump01 = soundEffectOfPrefabs40;
SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent);
this.g_VoiceJump02 = soundEffectOfPrefabs41;
SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent);
this.g_VoiceDodge = soundEffectOfPrefabs42;
SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent);
this.g_VoiceDamaged = soundEffectOfPrefabs43;
SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent);
this.g_VoiceDamagedFly = soundEffectOfPrefabs44;
SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent);
this.g_VoiceCharge = soundEffectOfPrefabs45;
Game.BindStageTimeScale(this.g_VoiceCharge);
SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent);
this.g_VoiceChargeShot = soundEffectOfPrefabs46;
SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent);
this.g_VoiceItemUse = soundEffectOfPrefabs47;
SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent);
this.g_VoiceSlip = soundEffectOfPrefabs48;
SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent);
this.g_VoiceDead = soundEffectOfPrefabs49;
SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent);
this.g_VoiceFallDead = soundEffectOfPrefabs50;
this.g_CharData = CBD;
int num2 = 0;
if (CBD == num2)
{
Debug.LogError("錯誤");
}
this.g_bChargeing = false;
}
// Token: 0x06001E48 RID: 7752 RVA: 0x000481FC File Offset: 0x000463FC
[Token(Token = "0x6001E48")]
[Address(RVA = "0xCAA0D0", Offset = "0xCA88D0", VA = "0x180CAA0D0")]
private void Update()
{
/*
An exception occurred when decompiling this method (06001E48)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_960:; stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06001E49 RID: 7753 RVA: 0x00048B78 File Offset: 0x00046D78
[Token(Token = "0x6001E49")]
[Address(RVA = "0xCA8910", Offset = "0xCA7110", VA = "0x180CA8910")]
public void PlayFootsteps(float fVolume = 1f)
{
this.g_Footsteps.PlayRandom(fVolume, 1f);
}
// Token: 0x06001E4A RID: 7754 RVA: 0x00048B9C File Offset: 0x00046D9C
[Token(Token = "0x6001E4A")]
[Address(RVA = "0xCA8880", Offset = "0xCA7080", VA = "0x180CA8880")]
public void PlayFootstepsWater()
{
SoundEffect soundEffect = this.g_FootstepsWater;
int num = 0;
if (soundEffect != num)
{
this.g_FootstepsWater.PlayRandom(1f, 1f);
}
}
// Token: 0x06001E4B RID: 7755 RVA: 0x00048BD8 File Offset: 0x00046DD8
[Token(Token = "0x6001E4B")]
[Address(RVA = "0xCA91F0", Offset = "0xCA79F0", VA = "0x180CA91F0")]
public void PlaySwing()
{
this.g_Swing.gameObject.SetActive(true);
this.g_Swing.PlayRandom(1f, 1f);
}
// Token: 0x06001E4C RID: 7756 RVA: 0x00048C14 File Offset: 0x00046E14
[Token(Token = "0x6001E4C")]
[Address(RVA = "0xCA8D60", Offset = "0xCA7560", VA = "0x180CA8D60")]
public void PlayJump()
{
this.g_Jump.gameObject.SetActive(true);
this.g_Jump.PlayRandom(1f, 1f);
}
// Token: 0x06001E4D RID: 7757 RVA: 0x00048C50 File Offset: 0x00046E50
[Token(Token = "0x6001E4D")]
[Address(RVA = "0xCA8780", Offset = "0xCA6F80", VA = "0x180CA8780")]
public void PlayDodge()
{
this.g_Dodge.gameObject.SetActive(true);
this.g_Dodge.PlayRandom(1f, 1f);
this.g_Footsteps.PlayRandom(1f, 1f);
}
// Token: 0x06001E4E RID: 7758 RVA: 0x00048CA0 File Offset: 0x00046EA0
[Token(Token = "0x6001E4E")]
[Address(RVA = "0xCA7C60", Offset = "0xCA6460", VA = "0x180CA7C60")]
public void PlayBrakes()
{
this.g_Brakes.gameObject.SetActive(true);
this.g_Brakes.PlayRandom(1f, 1f);
}
// Token: 0x06001E4F RID: 7759 RVA: 0x00048CDC File Offset: 0x00046EDC
[Token(Token = "0x6001E4F")]
[Address(RVA = "0xCA8940", Offset = "0xCA7140", VA = "0x180CA8940")]
public void PlayHitDown()
{
this.g_HitDown.gameObject.SetActive(true);
this.g_HitDown.PlayRandom(1f, 1f);
}
// Token: 0x06001E50 RID: 7760 RVA: 0x00048D18 File Offset: 0x00046F18
[Token(Token = "0x6001E50")]
[Address(RVA = "0xCA89A0", Offset = "0xCA71A0", VA = "0x180CA89A0")]
public void PlayHit(PlayerSound.HitSoundType Type)
{
ulong num;
this.g_Hit.gameObject.SetActive(num != 0UL);
if (Type == PlayerSound.HitSoundType.Soft)
{
SoundEffect soundEffect = this.g_Hit;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerSound.HitSoundType.Soft)
{
uint num3;
this.g_Hit.Play((int)num3, 0.6f, 1f);
return;
}
if (Type == PlayerSound.HitSoundType.Soft)
{
uint num4;
this.g_Hit.Play((int)num4, 0.8f, 1f);
return;
}
if (Type != PlayerSound.HitSoundType.Soft)
{
if (Type == PlayerSound.HitSoundType.Wall)
{
this.g_Hit.Play((int)num, 1f, 1f);
}
return;
}
uint num5;
this.g_Hit.Play((int)num5, 0.8f, 1f);
}
// Token: 0x06001E51 RID: 7761 RVA: 0x00048DD0 File Offset: 0x00046FD0
[Token(Token = "0x6001E51")]
[Address(RVA = "0xCA7BF0", Offset = "0xCA63F0", VA = "0x180CA7BF0")]
public void PlayAttack02_04Null()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(5, 1f, 1f);
}
// Token: 0x06001E52 RID: 7762 RVA: 0x00048E0C File Offset: 0x0004700C
[Token(Token = "0x6001E52")]
[Address(RVA = "0xCA7B10", Offset = "0xCA6310", VA = "0x180CA7B10")]
public void PlayAttack02_04Ice()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(6, 1f, 1f);
}
// Token: 0x06001E53 RID: 7763 RVA: 0x00048E48 File Offset: 0x00047048
[Token(Token = "0x6001E53")]
[Address(RVA = "0xCA7AA0", Offset = "0xCA62A0", VA = "0x180CA7AA0")]
public void PlayAttack02_04Fire()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(7, 1f, 1f);
}
// Token: 0x06001E54 RID: 7764 RVA: 0x00048E84 File Offset: 0x00047084
[Token(Token = "0x6001E54")]
[Address(RVA = "0xCA7B80", Offset = "0xCA6380", VA = "0x180CA7B80")]
public void PlayAttack02_04Lightning()
{
this.g_Hit.gameObject.SetActive(true);
this.g_Hit.Play(8, 1f, 1f);
}
// Token: 0x06001E55 RID: 7765 RVA: 0x00048EC0 File Offset: 0x000470C0
[Token(Token = "0x6001E55")]
[Address(RVA = "0xCA7EF0", Offset = "0xCA66F0", VA = "0x180CA7EF0")]
public void PlayChargeHit(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeHit.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeHit;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeHit.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeHit.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeHit.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E56 RID: 7766 RVA: 0x00048F5C File Offset: 0x0004715C
[Token(Token = "0x6001E56")]
[Address(RVA = "0xCA81B0", Offset = "0xCA69B0", VA = "0x180CA81B0")]
public void PlayChargeSwing(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeSwing;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeSwing.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeSwing.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeSwing.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E57 RID: 7767 RVA: 0x00048FF8 File Offset: 0x000471F8
[Token(Token = "0x6001E57")]
[Address(RVA = "0xCA90A0", Offset = "0xCA78A0", VA = "0x180CA90A0")]
public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num2;
this.g_ChargeSwing.Play((int)num2, 1f, 0.5f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeSwing.Play((int)num3, 1f, 0.5f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeSwing.Play((int)num, 1f, 0.5f);
}
return;
}
uint num4;
this.g_ChargeSwing.Play((int)num4, 1f, 0.75f);
}
// Token: 0x06001E58 RID: 7768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E58")]
[Address(RVA = "0xCA8F60", Offset = "0xCA7760", VA = "0x180CA8F60")]
public void PlayShot(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E59 RID: 7769 RVA: 0x0004908C File Offset: 0x0004728C
[Token(Token = "0x6001E59")]
[Address(RVA = "0xCA8F00", Offset = "0xCA7700", VA = "0x180CA8F00")]
public void PlayShotAir()
{
this.g_ShotAir.gameObject.SetActive(true);
this.g_ShotAir.PlayRandom(1f, 1f);
}
// Token: 0x06001E5A RID: 7770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E5A")]
[Address(RVA = "0xCA82E0", Offset = "0xCA6AE0", VA = "0x180CA82E0")]
public void PlayCharge(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E5B RID: 7771 RVA: 0x000490C8 File Offset: 0x000472C8
[Token(Token = "0x6001E5B")]
[Address(RVA = "0xCAA000", Offset = "0xCA8800", VA = "0x180CAA000")]
public void StopCharge()
{
this.g_bChargeing = false;
}
// Token: 0x06001E5C RID: 7772 RVA: 0x000490DC File Offset: 0x000472DC
[Token(Token = "0x6001E5C")]
[Address(RVA = "0xCA8020", Offset = "0xCA6820", VA = "0x180CA8020")]
public void PlayChargePrompt(PlayerEffectPlay.Magic Type)
{
this.g_ChargePrompt.gameObject.SetActive(true);
this.g_ChargePrompt.PlayRandom(1f, 1f);
}
// Token: 0x06001E5D RID: 7773 RVA: 0x00049118 File Offset: 0x00047318
[Token(Token = "0x6001E5D")]
[Address(RVA = "0xCA7DA0", Offset = "0xCA65A0", VA = "0x180CA7DA0")]
public void PlayChargeCancel()
{
this.g_ChargeCancel.gameObject.SetActive(true);
this.g_ChargeCancel.PlayRandom(1f, 1f);
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E5E RID: 7774 RVA: 0x00049178 File Offset: 0x00047378
[Token(Token = "0x6001E5E")]
[Address(RVA = "0xCA7E40", Offset = "0xCA6640", VA = "0x180CA7E40")]
public void PlayChargeComplete()
{
this.g_ChargeComplete.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_ChargeComplete;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E5F RID: 7775 RVA: 0x000491E0 File Offset: 0x000473E0
[Token(Token = "0x6001E5F")]
[Address(RVA = "0xCA79D0", Offset = "0xCA61D0", VA = "0x180CA79D0")]
public void PauseVoiceCharge()
{
if (this.g_VoiceCharge.gameObject.activeSelf)
{
this.g_VoiceCharge.Pause();
}
this.g_bVoiceChargePause = true;
}
// Token: 0x06001E60 RID: 7776 RVA: 0x00049218 File Offset: 0x00047418
[Token(Token = "0x6001E60")]
[Address(RVA = "0xCA7080", Offset = "0xCA5880", VA = "0x180CA7080")]
public void ContinueVoiceCharge()
{
if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause)
{
this.g_VoiceCharge.Continue();
this.g_bVoiceChargePause = false;
}
}
// Token: 0x06001E61 RID: 7777 RVA: 0x0004925C File Offset: 0x0004745C
[Token(Token = "0x6001E61")]
[Address(RVA = "0xCAA070", Offset = "0xCA8870", VA = "0x180CAA070")]
public void StopeVoiceCharge()
{
this.g_VoiceCharge.Stop();
GameObject gameObject = this.g_VoiceCharge.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_bVoiceCharge = false;
}
// Token: 0x06001E62 RID: 7778 RVA: 0x00049298 File Offset: 0x00047498
[Token(Token = "0x6001E62")]
[Address(RVA = "0xCA8080", Offset = "0xCA6880", VA = "0x180CA8080")]
public void PlayChargeShot(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_ChargeShot.gameObject.SetActive(num != 0UL);
if (Type == PlayerEffectPlay.Magic.Null)
{
SoundEffect soundEffect = this.g_ChargeShot;
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
return;
}
if (Type == PlayerEffectPlay.Magic.Null)
{
uint num3;
this.g_ChargeShot.Play((int)num3, 1f, 1f);
return;
}
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
this.g_ChargeShot.Play((int)num, 1f, 1f);
}
return;
}
uint num4;
this.g_ChargeShot.Play((int)num4, 1f, 1f);
}
// Token: 0x06001E63 RID: 7779 RVA: 0x00049334 File Offset: 0x00047534
[Token(Token = "0x6001E63")]
[Address(RVA = "0xCA8CF0", Offset = "0xCA74F0", VA = "0x180CA8CF0")]
public void PlayItemUseing()
{
this.g_ItemUseing.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_ItemUseing;
int num = 0;
float num2 = this.g_fItemUseingVolume;
soundEffect.Play(num, num2, 1f);
this.g_bItemUseing = true;
}
// Token: 0x06001E64 RID: 7780 RVA: 0x0004937C File Offset: 0x0004757C
[Token(Token = "0x6001E64")]
[Address(RVA = "0xCAA050", Offset = "0xCA8850", VA = "0x180CAA050")]
public void StopItemUseing()
{
this.g_bItemUseing = false;
this.g_bItemUseScale = 0f;
}
// Token: 0x06001E65 RID: 7781 RVA: 0x0004939C File Offset: 0x0004759C
[Token(Token = "0x6001E65")]
[Address(RVA = "0xCA9C90", Offset = "0xCA8490", VA = "0x180CA9C90")]
public void SetItemUseingScale(float fScale)
{
this.g_bItemUseScale = fScale;
}
// Token: 0x06001E66 RID: 7782 RVA: 0x000493B0 File Offset: 0x000475B0
[Token(Token = "0x6001E66")]
[Address(RVA = "0xCA8C80", Offset = "0xCA7480", VA = "0x180CA8C80")]
public void PlayItemUseComplete()
{
this.g_Item.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_Item;
int num = 0;
soundEffect.Play(num, 1f, 1f);
this.g_bItemUseScale = 0f;
}
// Token: 0x06001E67 RID: 7783 RVA: 0x000493FC File Offset: 0x000475FC
[Token(Token = "0x6001E67")]
[Address(RVA = "0xCA8C10", Offset = "0xCA7410", VA = "0x180CA8C10")]
public void PlayItemGet()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(1, 1f, 1f);
}
// Token: 0x06001E68 RID: 7784 RVA: 0x00049438 File Offset: 0x00047638
[Token(Token = "0x6001E68")]
[Address(RVA = "0xCA8B30", Offset = "0xCA7330", VA = "0x180CA8B30")]
public void PlayItemDiscard()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(3, 1f, 1f);
}
// Token: 0x06001E69 RID: 7785 RVA: 0x00049474 File Offset: 0x00047674
[Token(Token = "0x6001E69")]
[Address(RVA = "0xCA8BA0", Offset = "0xCA73A0", VA = "0x180CA8BA0")]
public void PlayItemGetImportant()
{
this.g_Item.gameObject.SetActive(true);
this.g_Item.Play(2, 0.8f, 1f);
}
// Token: 0x06001E6A RID: 7786 RVA: 0x000494B0 File Offset: 0x000476B0
[Token(Token = "0x6001E6A")]
[Address(RVA = "0xCA8720", Offset = "0xCA6F20", VA = "0x180CA8720")]
public void PlayDefense()
{
this.g_Defense.gameObject.SetActive(true);
this.g_Defense.PlayRandom(1f, 1f);
}
// Token: 0x06001E6B RID: 7787 RVA: 0x000494EC File Offset: 0x000476EC
[Token(Token = "0x6001E6B")]
[Address(RVA = "0xCA86B0", Offset = "0xCA6EB0", VA = "0x180CA86B0")]
public void PlayDefenseLoop()
{
this.g_DefenseLoop.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_DefenseLoop;
this.g_fDefenseLoopVolume = 0f;
int num = 0;
soundEffect.PlayRandom((float)num, 1f);
this.g_bDefenseLoop = true;
}
// Token: 0x06001E6C RID: 7788 RVA: 0x00049538 File Offset: 0x00047738
[Token(Token = "0x6001E6C")]
[Address(RVA = "0xCAA010", Offset = "0xCA8810", VA = "0x180CAA010")]
public void StopDefenseLoop()
{
this.g_bDefenseLoop = false;
}
// Token: 0x06001E6D RID: 7789 RVA: 0x0004954C File Offset: 0x0004774C
[Token(Token = "0x6001E6D")]
[Address(RVA = "0xCA8DC0", Offset = "0xCA75C0", VA = "0x180CA8DC0")]
public void PlayLightningDodge()
{
this.g_LightningDodge.gameObject.SetActive(true);
this.g_LightningDodge.PlayRandom(1f, 1f);
}
// Token: 0x06001E6E RID: 7790 RVA: 0x00049588 File Offset: 0x00047788
[Token(Token = "0x6001E6E")]
[Address(RVA = "0xCA9B50", Offset = "0xCA8350", VA = "0x180CA9B50")]
public void PlayWindDodgeStart()
{
this.g_WindDodge.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_WindDodge;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E6F RID: 7791 RVA: 0x000495C8 File Offset: 0x000477C8
[Token(Token = "0x6001E6F")]
[Address(RVA = "0xCA9AE0", Offset = "0xCA82E0", VA = "0x180CA9AE0")]
public void PlayWindDodgeEnd()
{
this.g_WindDodge.gameObject.SetActive(true);
this.g_WindDodge.Play(1, 1f, 1f);
}
// Token: 0x06001E70 RID: 7792 RVA: 0x00049604 File Offset: 0x00047804
[Token(Token = "0x6001E70")]
[Address(RVA = "0xCA8800", Offset = "0xCA7000", VA = "0x180CA8800")]
public void PlayDying()
{
if (!this.g_Dying.GetIsPlaying())
{
this.g_Dying.gameObject.SetActive(true);
this.g_Dying.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x06001E71 RID: 7793 RVA: 0x0004964C File Offset: 0x0004784C
[Token(Token = "0x6001E71")]
[Address(RVA = "0xCAA020", Offset = "0xCA8820", VA = "0x180CAA020")]
public void StopDying()
{
this.g_Dying.Stop();
}
// Token: 0x06001E72 RID: 7794 RVA: 0x0004966C File Offset: 0x0004786C
[Token(Token = "0x6001E72")]
[Address(RVA = "0xCA8600", Offset = "0xCA6E00", VA = "0x180CA8600")]
public void PlayDead(int i)
{
this.g_Dead.gameObject.SetActive(true);
if (i == 0)
{
SoundEffect soundEffect = this.g_Dead;
int num = 0;
soundEffect.Play(num, 1f, 1f);
return;
}
while (i != 1)
{
}
this.g_Dead.Play(i, 1f, 1f);
}
// Token: 0x06001E73 RID: 7795 RVA: 0x000496CC File Offset: 0x000478CC
[Token(Token = "0x6001E73")]
[Address(RVA = "0xCA8E20", Offset = "0xCA7620", VA = "0x180CA8E20")]
public void PlayPerfectDodge()
{
this.g_PerfectDodge.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_PerfectDodge;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E74 RID: 7796 RVA: 0x0004970C File Offset: 0x0004790C
[Token(Token = "0x6001E74")]
[Address(RVA = "0xCA7A30", Offset = "0xCA6230", VA = "0x180CA7A30")]
public void PlayAimLock()
{
this.g_AimLock.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_AimLock;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E75 RID: 7797 RVA: 0x0004974C File Offset: 0x0004794C
[Token(Token = "0x6001E75")]
[Address(RVA = "0xCA7CC0", Offset = "0xCA64C0", VA = "0x180CA7CC0")]
public void PlayCancelAimLock()
{
this.g_AimLock.gameObject.SetActive(true);
this.g_AimLock.Play(1, 1f, 1f);
}
// Token: 0x06001E76 RID: 7798 RVA: 0x00049788 File Offset: 0x00047988
[Token(Token = "0x6001E76")]
[Address(RVA = "0xCA8E90", Offset = "0xCA7690", VA = "0x180CA8E90")]
public void PlayPerspectiveLock()
{
this.g_PerspectiveLock.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_PerspectiveLock;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06001E77 RID: 7799 RVA: 0x000497C8 File Offset: 0x000479C8
[Token(Token = "0x6001E77")]
[Address(RVA = "0xCA7D30", Offset = "0xCA6530", VA = "0x180CA7D30")]
public void PlayCancelPerspectiveLock()
{
this.g_PerspectiveLock.gameObject.SetActive(true);
this.g_PerspectiveLock.Play(1, 1f, 1f);
}
// Token: 0x06001E78 RID: 7800 RVA: 0x00049804 File Offset: 0x00047A04
[Token(Token = "0x6001E78")]
[Address(RVA = "0xCA9250", Offset = "0xCA7A50", VA = "0x180CA9250")]
public void PlayVoiceAttack01()
{
this.g_VoiceAttack01.gameObject.SetActive(true);
this.g_VoiceAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E79 RID: 7801 RVA: 0x00049840 File Offset: 0x00047A40
[Token(Token = "0x6001E79")]
[Address(RVA = "0xCA92B0", Offset = "0xCA7AB0", VA = "0x180CA92B0")]
public void PlayVoiceAttack02()
{
this.g_VoiceAttack02.gameObject.SetActive(true);
this.g_VoiceAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E7A RID: 7802 RVA: 0x0004987C File Offset: 0x00047A7C
[Token(Token = "0x6001E7A")]
[Address(RVA = "0xCA9310", Offset = "0xCA7B10", VA = "0x180CA9310")]
public void PlayVoiceAttack03()
{
this.g_VoiceAttack03.gameObject.SetActive(true);
this.g_VoiceAttack03.PlayRandom(1f, 1f);
}
// Token: 0x06001E7B RID: 7803 RVA: 0x000498B8 File Offset: 0x00047AB8
[Token(Token = "0x6001E7B")]
[Address(RVA = "0xCA9370", Offset = "0xCA7B70", VA = "0x180CA9370")]
public void PlayVoiceAttack04()
{
this.g_VoiceAttack04.gameObject.SetActive(true);
this.g_VoiceAttack04.PlayRandom(1f, 1f);
}
// Token: 0x06001E7C RID: 7804 RVA: 0x000498F4 File Offset: 0x00047AF4
[Token(Token = "0x6001E7C")]
[Address(RVA = "0xCA96C0", Offset = "0xCA7EC0", VA = "0x180CA96C0")]
public void PlayVoiceDashAttack01()
{
this.g_VoiceDashAttack01.gameObject.SetActive(true);
this.g_VoiceDashAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E7D RID: 7805 RVA: 0x00049930 File Offset: 0x00047B30
[Token(Token = "0x6001E7D")]
[Address(RVA = "0xCA9720", Offset = "0xCA7F20", VA = "0x180CA9720")]
public void PlayVoiceDashAttack02()
{
this.g_VoiceDashAttack02.gameObject.SetActive(true);
this.g_VoiceDashAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E7E RID: 7806 RVA: 0x0004996C File Offset: 0x00047B6C
[Token(Token = "0x6001E7E")]
[Address(RVA = "0xCA99C0", Offset = "0xCA81C0", VA = "0x180CA99C0")]
public void PlayVoiceSkyAttack01()
{
this.g_VoiceSkyAttack01.gameObject.SetActive(true);
this.g_VoiceSkyAttack01.PlayRandom(1f, 1f);
}
// Token: 0x06001E7F RID: 7807 RVA: 0x000499A8 File Offset: 0x00047BA8
[Token(Token = "0x6001E7F")]
[Address(RVA = "0xCA9A20", Offset = "0xCA8220", VA = "0x180CA9A20")]
public void PlayVoiceSkyAttack02()
{
this.g_VoiceSkyAttack02.gameObject.SetActive(true);
this.g_VoiceSkyAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06001E80 RID: 7808 RVA: 0x000499E4 File Offset: 0x00047BE4
[Token(Token = "0x6001E80")]
[Address(RVA = "0xCA9900", Offset = "0xCA8100", VA = "0x180CA9900")]
public void PlayVoiceJump01()
{
this.g_VoiceJump01.gameObject.SetActive(true);
this.g_VoiceJump01.PlayRandom(1f, 1f);
}
// Token: 0x06001E81 RID: 7809 RVA: 0x00049A20 File Offset: 0x00047C20
[Token(Token = "0x6001E81")]
[Address(RVA = "0xCA9960", Offset = "0xCA8160", VA = "0x180CA9960")]
public void PlayVoiceJump02()
{
this.g_VoiceJump02.gameObject.SetActive(true);
this.g_VoiceJump02.PlayRandom(1f, 1f);
}
// Token: 0x06001E82 RID: 7810 RVA: 0x00049A5C File Offset: 0x00047C5C
[Token(Token = "0x6001E82")]
[Address(RVA = "0xCA97E0", Offset = "0xCA7FE0", VA = "0x180CA97E0")]
public void PlayVoiceDodge()
{
this.g_VoiceDodge.gameObject.SetActive(true);
this.g_VoiceDodge.PlayRandom(1f, 1f);
}
// Token: 0x06001E83 RID: 7811 RVA: 0x00049A98 File Offset: 0x00047C98
[Token(Token = "0x6001E83")]
[Address(RVA = "0xCA9660", Offset = "0xCA7E60", VA = "0x180CA9660")]
public void PlayVoiceDamaged()
{
this.g_VoiceDamaged.gameObject.SetActive(true);
this.g_VoiceDamaged.PlayRandom(1f, 1f);
}
// Token: 0x06001E84 RID: 7812 RVA: 0x00049AD4 File Offset: 0x00047CD4
[Token(Token = "0x6001E84")]
[Address(RVA = "0xCA9600", Offset = "0xCA7E00", VA = "0x180CA9600")]
public void PlayVoiceDamagedFly()
{
this.g_VoiceDamagedFly.gameObject.SetActive(true);
this.g_VoiceDamagedFly.PlayRandom(1f, 1f);
}
// Token: 0x06001E85 RID: 7813 RVA: 0x00049B10 File Offset: 0x00047D10
[Token(Token = "0x6001E85")]
[Address(RVA = "0xCA93D0", Offset = "0xCA7BD0", VA = "0x180CA93D0")]
public void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type)
{
ulong num;
this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL);
SoundEffect soundEffect3;
if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null)
{
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type != PlayerEffectPlay.Magic.Null)
{
if (Type == PlayerEffectPlay.Magic.Ice)
{
uint num2;
this.g_VoiceChargeShot.Play((int)num2, 1f, 1f);
}
return;
}
int num3 = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_VoiceChargeShot;
if (num3 == 0)
{
uint num4;
soundEffect.Play((int)num4, 1f, 1f);
return;
}
}
else
{
int num5 = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect2 = this.g_VoiceChargeShot;
if (num5 != 0)
{
uint num6;
soundEffect2.Play((int)num6, 1f, 1f);
return;
}
uint num7;
soundEffect2.Play((int)num7, 1f, 1f);
return;
}
}
else
{
if (Type != PlayerEffectPlay.Magic.Null)
{
while (Type == PlayerEffectPlay.Magic.Null)
{
}
while (Type == PlayerEffectPlay.Magic.Null)
{
}
while (Type != PlayerEffectPlay.Magic.Ice)
{
}
}
int num8 = UnityEngine.Random.Range(0, 2);
soundEffect3 = this.g_VoiceChargeShot;
if (num8 != 0)
{
uint num9;
soundEffect3.Play((int)num9, 1f, 1f);
return;
}
}
int num10 = 0;
soundEffect3.Play(num10, 1f, 1f);
}
// Token: 0x06001E86 RID: 7814 RVA: 0x00049C2C File Offset: 0x00047E2C
[Token(Token = "0x6001E86")]
[Address(RVA = "0xCA98A0", Offset = "0xCA80A0", VA = "0x180CA98A0")]
public void PlayVoiceItemUse()
{
this.g_VoiceItemUse.gameObject.SetActive(true);
this.g_VoiceItemUse.PlayRandom(1f, 1f);
}
// Token: 0x06001E87 RID: 7815 RVA: 0x00049C68 File Offset: 0x00047E68
[Token(Token = "0x6001E87")]
[Address(RVA = "0xCA9A80", Offset = "0xCA8280", VA = "0x180CA9A80")]
public void PlayVoiceSlip()
{
this.g_VoiceSlip.gameObject.SetActive(true);
this.g_VoiceSlip.PlayRandom(1f, 1f);
}
// Token: 0x06001E88 RID: 7816 RVA: 0x00049CA4 File Offset: 0x00047EA4
[Token(Token = "0x6001E88")]
[Address(RVA = "0xCA9780", Offset = "0xCA7F80", VA = "0x180CA9780")]
public void PlayVoiceDead()
{
this.g_VoiceDead.gameObject.SetActive(true);
this.g_VoiceDead.PlayRandom(1f, 1f);
}
// Token: 0x06001E89 RID: 7817 RVA: 0x00049CE0 File Offset: 0x00047EE0
[Token(Token = "0x6001E89")]
[Address(RVA = "0xCA9840", Offset = "0xCA8040", VA = "0x180CA9840")]
public void PlayVoiceFallDead()
{
this.g_VoiceFallDead.gameObject.SetActive(true);
this.g_VoiceFallDead.PlayRandom(1f, 1f);
}
// Token: 0x06001E8A RID: 7818 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001E8A")]
[Address(RVA = "0xCA9BC0", Offset = "0xCA83C0", VA = "0x180CA9BC0")]
public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E8B RID: 7819 RVA: 0x00049D1C File Offset: 0x00047F1C
[Token(Token = "0x6001E8B")]
[Address(RVA = "0xCA9CA0", Offset = "0xCA84A0", VA = "0x180CA9CA0")]
public void SetTimeScale(float fTimeScale)
{
this.g_Footsteps.SetTimeScale(fTimeScale);
SoundEffect soundEffect = this.g_FootstepsWater;
int num = 0;
if (soundEffect != num)
{
this.g_FootstepsWater.SetTimeScale(fTimeScale);
}
this.g_Swing.SetTimeScale(fTimeScale);
this.g_Jump.SetTimeScale(fTimeScale);
this.g_Dodge.SetTimeScale(fTimeScale);
this.g_Brakes.SetTimeScale(fTimeScale);
this.g_HitDown.SetTimeScale(fTimeScale);
this.g_Hit.SetTimeScale(fTimeScale);
this.g_ChargeHit.SetTimeScale(fTimeScale);
this.g_ChargeSwing.SetTimeScale(fTimeScale);
this.g_ShotNull.SetTimeScale(fTimeScale);
this.g_ShotIce.SetTimeScale(fTimeScale);
this.g_ShotFire.SetTimeScale(fTimeScale);
this.g_ShotLightning.SetTimeScale(fTimeScale);
this.g_ShotAir.SetTimeScale(fTimeScale);
this.g_Charge.SetTimeScale(fTimeScale);
this.g_ChargePrompt.SetTimeScale(fTimeScale);
this.g_ChargeShot.SetTimeScale(fTimeScale);
this.g_ItemUseing.SetTimeScale(fTimeScale);
this.g_Item.SetTimeScale(fTimeScale);
this.g_Dead.SetTimeScale(fTimeScale);
this.g_PerfectDodge.SetTimeScale(fTimeScale);
this.g_AimLock.SetTimeScale(fTimeScale);
this.g_PerspectiveLock.SetTimeScale(fTimeScale);
this.g_Defense.SetTimeScale(fTimeScale);
this.g_DefenseLoop.SetTimeScale(fTimeScale);
this.g_LightningDodge.SetTimeScale(fTimeScale);
this.g_WindDodge.SetTimeScale(fTimeScale);
}
// Token: 0x06001E8C RID: 7820 RVA: 0x00049E94 File Offset: 0x00048094
[Token(Token = "0x6001E8C")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public PlayerSound()
{
}
// Token: 0x04002822 RID: 10274
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002822")]
public AudioMixer AM;
// Token: 0x04002823 RID: 10275
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002823")]
public GameObject Footsteps;
// Token: 0x04002824 RID: 10276
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002824")]
public GameObject FootstepsWater;
// Token: 0x04002825 RID: 10277
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002825")]
public GameObject Swing;
// Token: 0x04002826 RID: 10278
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002826")]
public GameObject Jump;
// Token: 0x04002827 RID: 10279
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002827")]
public GameObject Dodge;
// Token: 0x04002828 RID: 10280
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002828")]
public GameObject Brakes;
// Token: 0x04002829 RID: 10281
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002829")]
public GameObject HitDown;
// Token: 0x0400282A RID: 10282
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400282A")]
public GameObject Hit;
// Token: 0x0400282B RID: 10283
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400282B")]
public GameObject ChargeHit;
// Token: 0x0400282C RID: 10284
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400282C")]
public GameObject ChargeSwing;
// Token: 0x0400282D RID: 10285
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400282D")]
public GameObject ShotNull;
// Token: 0x0400282E RID: 10286
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400282E")]
public GameObject ShotIce;
// Token: 0x0400282F RID: 10287
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400282F")]
public GameObject ShotFire;
// Token: 0x04002830 RID: 10288
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002830")]
public GameObject ShotLightning;
// Token: 0x04002831 RID: 10289
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002831")]
public GameObject ShotAir;
// Token: 0x04002832 RID: 10290
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002832")]
public GameObject ChargePrompt;
// Token: 0x04002833 RID: 10291
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002833")]
public GameObject ChargeCancel;
// Token: 0x04002834 RID: 10292
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002834")]
public GameObject Charge;
// Token: 0x04002835 RID: 10293
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002835")]
public GameObject ChargeComplete;
// Token: 0x04002836 RID: 10294
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002836")]
public GameObject ChargeShot;
// Token: 0x04002837 RID: 10295
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002837")]
public GameObject ItemUseing;
// Token: 0x04002838 RID: 10296
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002838")]
public GameObject Item;
// Token: 0x04002839 RID: 10297
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002839")]
public GameObject Dead;
// Token: 0x0400283A RID: 10298
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400283A")]
public GameObject PerfectDodge;
// Token: 0x0400283B RID: 10299
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400283B")]
public GameObject AimLock;
// Token: 0x0400283C RID: 10300
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400283C")]
public GameObject PerspectiveLock;
// Token: 0x0400283D RID: 10301
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400283D")]
public GameObject Defense;
// Token: 0x0400283E RID: 10302
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400283E")]
public GameObject DefenseLoop;
// Token: 0x0400283F RID: 10303
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400283F")]
public GameObject LightningDodge;
// Token: 0x04002840 RID: 10304
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4002840")]
public GameObject WindDodge;
// Token: 0x04002841 RID: 10305
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4002841")]
public GameObject Dying;
// Token: 0x04002842 RID: 10306
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4002842")]
public GameObject VoiceAttack01;
// Token: 0x04002843 RID: 10307
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4002843")]
public GameObject VoiceAttack02;
// Token: 0x04002844 RID: 10308
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4002844")]
public GameObject VoiceAttack03;
// Token: 0x04002845 RID: 10309
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4002845")]
public GameObject VoiceAttack04;
// Token: 0x04002846 RID: 10310
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4002846")]
public GameObject VoiceDashAttack01;
// Token: 0x04002847 RID: 10311
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4002847")]
public GameObject VoiceDashAttack02;
// Token: 0x04002848 RID: 10312
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4002848")]
public GameObject VoiceSkyAttack01;
// Token: 0x04002849 RID: 10313
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4002849")]
public GameObject VoiceSkyAttack02;
// Token: 0x0400284A RID: 10314
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400284A")]
public GameObject VoiceJump01;
// Token: 0x0400284B RID: 10315
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400284B")]
public GameObject VoiceJump02;
// Token: 0x0400284C RID: 10316
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400284C")]
public GameObject VoiceDodge;
// Token: 0x0400284D RID: 10317
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400284D")]
public GameObject VoiceDamaged;
// Token: 0x0400284E RID: 10318
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400284E")]
public GameObject VoiceDamagedFly;
// Token: 0x0400284F RID: 10319
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400284F")]
public GameObject VoiceCharge;
// Token: 0x04002850 RID: 10320
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4002850")]
public GameObject VoiceChargeShot;
// Token: 0x04002851 RID: 10321
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4002851")]
public GameObject VoiceItemUse;
// Token: 0x04002852 RID: 10322
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4002852")]
public GameObject VoiceSlip;
// Token: 0x04002853 RID: 10323
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4002853")]
public GameObject VoiceDead;
// Token: 0x04002854 RID: 10324
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4002854")]
public GameObject VoiceFallDead;
// Token: 0x04002855 RID: 10325
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4002855")]
private SoundEffect g_Footsteps;
// Token: 0x04002856 RID: 10326
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4002856")]
private SoundEffect g_FootstepsWater;
// Token: 0x04002857 RID: 10327
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4002857")]
private SoundEffect g_Swing;
// Token: 0x04002858 RID: 10328
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4002858")]
private SoundEffect g_Jump;
// Token: 0x04002859 RID: 10329
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4002859")]
private SoundEffect g_Dodge;
// Token: 0x0400285A RID: 10330
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400285A")]
private SoundEffect g_Brakes;
// Token: 0x0400285B RID: 10331
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400285B")]
private SoundEffect g_HitDown;
// Token: 0x0400285C RID: 10332
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400285C")]
private SoundEffect g_Hit;
// Token: 0x0400285D RID: 10333
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400285D")]
private SoundEffect g_ChargeHit;
// Token: 0x0400285E RID: 10334
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400285E")]
private SoundEffect g_ChargeSwing;
// Token: 0x0400285F RID: 10335
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400285F")]
private SoundEffect g_ShotNull;
// Token: 0x04002860 RID: 10336
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4002860")]
private SoundEffect g_ShotIce;
// Token: 0x04002861 RID: 10337
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4002861")]
private SoundEffect g_ShotFire;
// Token: 0x04002862 RID: 10338
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4002862")]
private SoundEffect g_ShotLightning;
// Token: 0x04002863 RID: 10339
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4002863")]
private SoundEffect g_ShotAir;
// Token: 0x04002864 RID: 10340
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4002864")]
private SoundEffect g_ChargePrompt;
// Token: 0x04002865 RID: 10341
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4002865")]
private SoundEffect g_ChargeCancel;
// Token: 0x04002866 RID: 10342
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4002866")]
private SoundEffect g_Charge;
// Token: 0x04002867 RID: 10343
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4002867")]
private SoundEffect g_ChargeComplete;
// Token: 0x04002868 RID: 10344
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4002868")]
private SoundEffect g_ChargeShot;
// Token: 0x04002869 RID: 10345
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4002869")]
private SoundEffect g_ItemUseing;
// Token: 0x0400286A RID: 10346
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x400286A")]
private SoundEffect g_Item;
// Token: 0x0400286B RID: 10347
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x400286B")]
private SoundEffect g_Dead;
// Token: 0x0400286C RID: 10348
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x400286C")]
private SoundEffect g_PerfectDodge;
// Token: 0x0400286D RID: 10349
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400286D")]
private SoundEffect g_AimLock;
// Token: 0x0400286E RID: 10350
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x400286E")]
private SoundEffect g_PerspectiveLock;
// Token: 0x0400286F RID: 10351
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x400286F")]
private SoundEffect g_Defense;
// Token: 0x04002870 RID: 10352
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4002870")]
private SoundEffect g_DefenseLoop;
// Token: 0x04002871 RID: 10353
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4002871")]
private SoundEffect g_LightningDodge;
// Token: 0x04002872 RID: 10354
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4002872")]
private SoundEffect g_WindDodge;
// Token: 0x04002873 RID: 10355
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4002873")]
private SoundEffect g_Dying;
// Token: 0x04002874 RID: 10356
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4002874")]
private SoundEffect g_VoiceAttack01;
// Token: 0x04002875 RID: 10357
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4002875")]
private SoundEffect g_VoiceAttack02;
// Token: 0x04002876 RID: 10358
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4002876")]
private SoundEffect g_VoiceAttack03;
// Token: 0x04002877 RID: 10359
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4002877")]
private SoundEffect g_VoiceAttack04;
// Token: 0x04002878 RID: 10360
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4002878")]
private SoundEffect g_VoiceDashAttack01;
// Token: 0x04002879 RID: 10361
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4002879")]
private SoundEffect g_VoiceDashAttack02;
// Token: 0x0400287A RID: 10362
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x400287A")]
private SoundEffect g_VoiceSkyAttack01;
// Token: 0x0400287B RID: 10363
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x400287B")]
private SoundEffect g_VoiceSkyAttack02;
// Token: 0x0400287C RID: 10364
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x400287C")]
private SoundEffect g_VoiceJump01;
// Token: 0x0400287D RID: 10365
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400287D")]
private SoundEffect g_VoiceJump02;
// Token: 0x0400287E RID: 10366
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x400287E")]
private SoundEffect g_VoiceDodge;
// Token: 0x0400287F RID: 10367
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x400287F")]
private SoundEffect g_VoiceDamaged;
// Token: 0x04002880 RID: 10368
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4002880")]
private SoundEffect g_VoiceDamagedFly;
// Token: 0x04002881 RID: 10369
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4002881")]
private SoundEffect g_VoiceCharge;
// Token: 0x04002882 RID: 10370
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4002882")]
private SoundEffect g_VoiceChargeShot;
// Token: 0x04002883 RID: 10371
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4002883")]
private SoundEffect g_VoiceItemUse;
// Token: 0x04002884 RID: 10372
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4002884")]
private SoundEffect g_VoiceSlip;
// Token: 0x04002885 RID: 10373
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4002885")]
private SoundEffect g_VoiceDead;
// Token: 0x04002886 RID: 10374
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4002886")]
private SoundEffect g_VoiceFallDead;
// Token: 0x04002887 RID: 10375
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4002887")]
private CharacterBaseData g_CharData;
// Token: 0x04002888 RID: 10376
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4002888")]
private WizardGirlManage g_WGM;
// Token: 0x04002889 RID: 10377
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4002889")]
private bool g_bChargeing;
// Token: 0x0400288A RID: 10378
[FieldOffset(Offset = "0x354")]
[Token(Token = "0x400288A")]
private float g_fChargeVolume;
// Token: 0x0400288B RID: 10379
[Token(Token = "0x400288B")]
private const float g_fChargePitchScale = 1.3f;
// Token: 0x0400288C RID: 10380
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x400288C")]
private bool g_bItemUseing;
// Token: 0x0400288D RID: 10381
[FieldOffset(Offset = "0x35C")]
[Token(Token = "0x400288D")]
private float g_fItemUseingVolume;
// Token: 0x0400288E RID: 10382
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x400288E")]
private float g_bItemUseScale;
// Token: 0x0400288F RID: 10383
[FieldOffset(Offset = "0x364")]
[Token(Token = "0x400288F")]
private bool g_bDefenseLoop;
// Token: 0x04002890 RID: 10384
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4002890")]
private float g_fDefenseLoopVolume;
// Token: 0x04002891 RID: 10385
[FieldOffset(Offset = "0x36C")]
[Token(Token = "0x4002891")]
private bool g_bVoiceCharge;
// Token: 0x04002892 RID: 10386
[FieldOffset(Offset = "0x36D")]
[Token(Token = "0x4002892")]
private bool g_bVoiceChargePause;
// Token: 0x0200030D RID: 781
[Token(Token = "0x200030D")]
public enum HitSoundType
{
// Token: 0x04002894 RID: 10388
[Token(Token = "0x4002894")]
Soft,
// Token: 0x04002895 RID: 10389
[Token(Token = "0x4002895")]
Wall,
// Token: 0x04002896 RID: 10390
[Token(Token = "0x4002896")]
Defense,
// Token: 0x04002897 RID: 10391
[Token(Token = "0x4002897")]
Normal,
// Token: 0x04002898 RID: 10392
[Token(Token = "0x4002898")]
Rock
}
}