1628 lines
52 KiB
C#
1628 lines
52 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Audio;
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// Token: 0x0200030C RID: 780
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[Token(Token = "0x200030C")]
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public class PlayerSound : MonoBehaviour
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{
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// Token: 0x170001A0 RID: 416
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// (get) Token: 0x06001E46 RID: 7750 RVA: 0x00047D2C File Offset: 0x00045F2C
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[Token(Token = "0x170001A0")]
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private GameSave GameSave
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{
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[Token(Token = "0x6001E46")]
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[Address(RVA = "0xCAB9C0", Offset = "0xCAA1C0", VA = "0x180CAB9C0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06001E47 RID: 7751 RVA: 0x00047D40 File Offset: 0x00045F40
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[Token(Token = "0x6001E47")]
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[Address(RVA = "0xCA70E0", Offset = "0xCA58E0", VA = "0x180CA70E0")]
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public void InitData(CharacterBaseData CBD)
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{
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WizardGirlManage component = base.GetComponent<WizardGirlManage>();
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this.g_WGM = component;
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Transform soundParent = Game.sceneManager.GetSoundParent();
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent);
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this.g_Footsteps = soundEffectOfPrefabs;
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GameObject footstepsWater = this.FootstepsWater;
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int num = 0;
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if (footstepsWater != num)
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{
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent);
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this.g_FootstepsWater = soundEffectOfPrefabs2;
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}
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SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent);
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this.g_Swing = soundEffectOfPrefabs3;
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SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent);
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this.g_Jump = soundEffectOfPrefabs4;
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SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent);
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this.g_Dodge = soundEffectOfPrefabs5;
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SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent);
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this.g_Brakes = soundEffectOfPrefabs6;
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SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent);
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this.g_HitDown = soundEffectOfPrefabs7;
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SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent);
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this.g_Hit = soundEffectOfPrefabs8;
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SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent);
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this.g_ChargeHit = soundEffectOfPrefabs9;
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SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent);
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this.g_ChargeSwing = soundEffectOfPrefabs10;
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SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent);
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this.g_ShotNull = soundEffectOfPrefabs11;
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SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent);
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this.g_ShotIce = soundEffectOfPrefabs12;
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SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent);
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this.g_ShotFire = soundEffectOfPrefabs13;
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SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent);
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this.g_ShotLightning = soundEffectOfPrefabs14;
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SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent);
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this.g_ShotAir = soundEffectOfPrefabs15;
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SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent);
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this.g_ChargePrompt = soundEffectOfPrefabs16;
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SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent);
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this.g_ChargeCancel = soundEffectOfPrefabs17;
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SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent);
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this.g_Charge = soundEffectOfPrefabs18;
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SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent);
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this.g_ChargeComplete = soundEffectOfPrefabs19;
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SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent);
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this.g_ChargeShot = soundEffectOfPrefabs20;
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SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent);
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this.g_ItemUseing = soundEffectOfPrefabs21;
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SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent);
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this.g_Item = soundEffectOfPrefabs22;
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SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent);
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this.g_Dead = soundEffectOfPrefabs23;
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SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent);
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this.g_PerfectDodge = soundEffectOfPrefabs24;
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SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent);
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this.g_AimLock = soundEffectOfPrefabs25;
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SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent);
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this.g_PerspectiveLock = soundEffectOfPrefabs26;
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SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent);
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this.g_Defense = soundEffectOfPrefabs27;
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SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent);
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this.g_DefenseLoop = soundEffectOfPrefabs28;
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SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent);
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this.g_LightningDodge = soundEffectOfPrefabs29;
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SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent);
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this.g_WindDodge = soundEffectOfPrefabs30;
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SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent);
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this.g_Dying = soundEffectOfPrefabs31;
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SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent);
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this.g_VoiceAttack01 = soundEffectOfPrefabs32;
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SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent);
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this.g_VoiceAttack02 = soundEffectOfPrefabs33;
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SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent);
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this.g_VoiceAttack03 = soundEffectOfPrefabs34;
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SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent);
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this.g_VoiceAttack04 = soundEffectOfPrefabs35;
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SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent);
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this.g_VoiceDashAttack01 = soundEffectOfPrefabs36;
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SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent);
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this.g_VoiceDashAttack02 = soundEffectOfPrefabs37;
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SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent);
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this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38;
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SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent);
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this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39;
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SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent);
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this.g_VoiceJump01 = soundEffectOfPrefabs40;
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SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent);
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this.g_VoiceJump02 = soundEffectOfPrefabs41;
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SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent);
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this.g_VoiceDodge = soundEffectOfPrefabs42;
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SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent);
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this.g_VoiceDamaged = soundEffectOfPrefabs43;
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SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent);
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this.g_VoiceDamagedFly = soundEffectOfPrefabs44;
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SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent);
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this.g_VoiceCharge = soundEffectOfPrefabs45;
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Game.BindStageTimeScale(this.g_VoiceCharge);
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SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent);
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this.g_VoiceChargeShot = soundEffectOfPrefabs46;
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SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent);
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this.g_VoiceItemUse = soundEffectOfPrefabs47;
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SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent);
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this.g_VoiceSlip = soundEffectOfPrefabs48;
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SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent);
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this.g_VoiceDead = soundEffectOfPrefabs49;
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SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent);
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this.g_VoiceFallDead = soundEffectOfPrefabs50;
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this.g_CharData = CBD;
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int num2 = 0;
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if (CBD == num2)
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{
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Debug.LogError("錯誤");
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}
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this.g_bChargeing = false;
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}
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// Token: 0x06001E48 RID: 7752 RVA: 0x000481FC File Offset: 0x000463FC
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[Token(Token = "0x6001E48")]
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[Address(RVA = "0xCAA0D0", Offset = "0xCA88D0", VA = "0x180CAA0D0")]
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private void Update()
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{
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/*
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An exception occurred when decompiling this method (06001E48)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; IL_960:; stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06001E49 RID: 7753 RVA: 0x00048B78 File Offset: 0x00046D78
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[Token(Token = "0x6001E49")]
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[Address(RVA = "0xCA8910", Offset = "0xCA7110", VA = "0x180CA8910")]
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public void PlayFootsteps(float fVolume = 1f)
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{
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this.g_Footsteps.PlayRandom(fVolume, 1f);
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}
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// Token: 0x06001E4A RID: 7754 RVA: 0x00048B9C File Offset: 0x00046D9C
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[Token(Token = "0x6001E4A")]
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[Address(RVA = "0xCA8880", Offset = "0xCA7080", VA = "0x180CA8880")]
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public void PlayFootstepsWater()
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{
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SoundEffect soundEffect = this.g_FootstepsWater;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_FootstepsWater.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06001E4B RID: 7755 RVA: 0x00048BD8 File Offset: 0x00046DD8
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[Token(Token = "0x6001E4B")]
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[Address(RVA = "0xCA91F0", Offset = "0xCA79F0", VA = "0x180CA91F0")]
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public void PlaySwing()
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{
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this.g_Swing.gameObject.SetActive(true);
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this.g_Swing.PlayRandom(1f, 1f);
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}
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// Token: 0x06001E4C RID: 7756 RVA: 0x00048C14 File Offset: 0x00046E14
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[Token(Token = "0x6001E4C")]
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[Address(RVA = "0xCA8D60", Offset = "0xCA7560", VA = "0x180CA8D60")]
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public void PlayJump()
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{
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this.g_Jump.gameObject.SetActive(true);
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this.g_Jump.PlayRandom(1f, 1f);
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}
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// Token: 0x06001E4D RID: 7757 RVA: 0x00048C50 File Offset: 0x00046E50
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[Token(Token = "0x6001E4D")]
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[Address(RVA = "0xCA8780", Offset = "0xCA6F80", VA = "0x180CA8780")]
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public void PlayDodge()
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{
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this.g_Dodge.gameObject.SetActive(true);
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this.g_Dodge.PlayRandom(1f, 1f);
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this.g_Footsteps.PlayRandom(1f, 1f);
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}
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// Token: 0x06001E4E RID: 7758 RVA: 0x00048CA0 File Offset: 0x00046EA0
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[Token(Token = "0x6001E4E")]
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[Address(RVA = "0xCA7C60", Offset = "0xCA6460", VA = "0x180CA7C60")]
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public void PlayBrakes()
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{
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this.g_Brakes.gameObject.SetActive(true);
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this.g_Brakes.PlayRandom(1f, 1f);
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}
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// Token: 0x06001E4F RID: 7759 RVA: 0x00048CDC File Offset: 0x00046EDC
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[Token(Token = "0x6001E4F")]
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[Address(RVA = "0xCA8940", Offset = "0xCA7140", VA = "0x180CA8940")]
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public void PlayHitDown()
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{
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this.g_HitDown.gameObject.SetActive(true);
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this.g_HitDown.PlayRandom(1f, 1f);
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}
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// Token: 0x06001E50 RID: 7760 RVA: 0x00048D18 File Offset: 0x00046F18
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[Token(Token = "0x6001E50")]
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[Address(RVA = "0xCA89A0", Offset = "0xCA71A0", VA = "0x180CA89A0")]
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public void PlayHit(PlayerSound.HitSoundType Type)
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{
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ulong num;
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this.g_Hit.gameObject.SetActive(num != 0UL);
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if (Type == PlayerSound.HitSoundType.Soft)
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{
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SoundEffect soundEffect = this.g_Hit;
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int num2 = 0;
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soundEffect.Play(num2, 1f, 1f);
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return;
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}
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if (Type == PlayerSound.HitSoundType.Soft)
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{
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uint num3;
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this.g_Hit.Play((int)num3, 0.6f, 1f);
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return;
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}
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if (Type == PlayerSound.HitSoundType.Soft)
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{
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uint num4;
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this.g_Hit.Play((int)num4, 0.8f, 1f);
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return;
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}
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if (Type != PlayerSound.HitSoundType.Soft)
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{
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if (Type == PlayerSound.HitSoundType.Wall)
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{
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this.g_Hit.Play((int)num, 1f, 1f);
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}
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return;
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}
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uint num5;
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this.g_Hit.Play((int)num5, 0.8f, 1f);
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}
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// Token: 0x06001E51 RID: 7761 RVA: 0x00048DD0 File Offset: 0x00046FD0
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[Token(Token = "0x6001E51")]
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[Address(RVA = "0xCA7BF0", Offset = "0xCA63F0", VA = "0x180CA7BF0")]
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public void PlayAttack02_04Null()
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{
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this.g_Hit.gameObject.SetActive(true);
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this.g_Hit.Play(5, 1f, 1f);
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}
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// Token: 0x06001E52 RID: 7762 RVA: 0x00048E0C File Offset: 0x0004700C
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[Token(Token = "0x6001E52")]
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[Address(RVA = "0xCA7B10", Offset = "0xCA6310", VA = "0x180CA7B10")]
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public void PlayAttack02_04Ice()
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{
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this.g_Hit.gameObject.SetActive(true);
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this.g_Hit.Play(6, 1f, 1f);
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}
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// Token: 0x06001E53 RID: 7763 RVA: 0x00048E48 File Offset: 0x00047048
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[Token(Token = "0x6001E53")]
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[Address(RVA = "0xCA7AA0", Offset = "0xCA62A0", VA = "0x180CA7AA0")]
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public void PlayAttack02_04Fire()
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{
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this.g_Hit.gameObject.SetActive(true);
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this.g_Hit.Play(7, 1f, 1f);
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}
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// Token: 0x06001E54 RID: 7764 RVA: 0x00048E84 File Offset: 0x00047084
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[Token(Token = "0x6001E54")]
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[Address(RVA = "0xCA7B80", Offset = "0xCA6380", VA = "0x180CA7B80")]
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public void PlayAttack02_04Lightning()
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{
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this.g_Hit.gameObject.SetActive(true);
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this.g_Hit.Play(8, 1f, 1f);
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}
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// Token: 0x06001E55 RID: 7765 RVA: 0x00048EC0 File Offset: 0x000470C0
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[Token(Token = "0x6001E55")]
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[Address(RVA = "0xCA7EF0", Offset = "0xCA66F0", VA = "0x180CA7EF0")]
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public void PlayChargeHit(PlayerEffectPlay.Magic Type)
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{
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ulong num;
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this.g_ChargeHit.gameObject.SetActive(num != 0UL);
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if (Type == PlayerEffectPlay.Magic.Null)
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{
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SoundEffect soundEffect = this.g_ChargeHit;
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int num2 = 0;
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soundEffect.Play(num2, 1f, 1f);
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return;
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}
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if (Type == PlayerEffectPlay.Magic.Null)
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{
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uint num3;
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this.g_ChargeHit.Play((int)num3, 1f, 1f);
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return;
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}
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if (Type != PlayerEffectPlay.Magic.Null)
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{
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if (Type == PlayerEffectPlay.Magic.Ice)
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{
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this.g_ChargeHit.Play((int)num, 1f, 1f);
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}
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return;
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}
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uint num4;
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this.g_ChargeHit.Play((int)num4, 1f, 1f);
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}
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// Token: 0x06001E56 RID: 7766 RVA: 0x00048F5C File Offset: 0x0004715C
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[Token(Token = "0x6001E56")]
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[Address(RVA = "0xCA81B0", Offset = "0xCA69B0", VA = "0x180CA81B0")]
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public void PlayChargeSwing(PlayerEffectPlay.Magic Type)
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{
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ulong num;
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this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
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if (Type == PlayerEffectPlay.Magic.Null)
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{
|
|
SoundEffect soundEffect = this.g_ChargeSwing;
|
|
int num2 = 0;
|
|
soundEffect.Play(num2, 1f, 1f);
|
|
return;
|
|
}
|
|
if (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
uint num3;
|
|
this.g_ChargeSwing.Play((int)num3, 1f, 1f);
|
|
return;
|
|
}
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
this.g_ChargeSwing.Play((int)num, 1f, 1f);
|
|
}
|
|
return;
|
|
}
|
|
uint num4;
|
|
this.g_ChargeSwing.Play((int)num4, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E57 RID: 7767 RVA: 0x00048FF8 File Offset: 0x000471F8
|
|
[Token(Token = "0x6001E57")]
|
|
[Address(RVA = "0xCA90A0", Offset = "0xCA78A0", VA = "0x180CA90A0")]
|
|
public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type)
|
|
{
|
|
ulong num;
|
|
this.g_ChargeSwing.gameObject.SetActive(num != 0UL);
|
|
if (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
uint num2;
|
|
this.g_ChargeSwing.Play((int)num2, 1f, 0.5f);
|
|
return;
|
|
}
|
|
if (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
uint num3;
|
|
this.g_ChargeSwing.Play((int)num3, 1f, 0.5f);
|
|
return;
|
|
}
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
this.g_ChargeSwing.Play((int)num, 1f, 0.5f);
|
|
}
|
|
return;
|
|
}
|
|
uint num4;
|
|
this.g_ChargeSwing.Play((int)num4, 1f, 0.75f);
|
|
}
|
|
|
|
// Token: 0x06001E58 RID: 7768 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E58")]
|
|
[Address(RVA = "0xCA8F60", Offset = "0xCA7760", VA = "0x180CA8F60")]
|
|
public void PlayShot(PlayerEffectPlay.Magic Type)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E59 RID: 7769 RVA: 0x0004908C File Offset: 0x0004728C
|
|
[Token(Token = "0x6001E59")]
|
|
[Address(RVA = "0xCA8F00", Offset = "0xCA7700", VA = "0x180CA8F00")]
|
|
public void PlayShotAir()
|
|
{
|
|
this.g_ShotAir.gameObject.SetActive(true);
|
|
this.g_ShotAir.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E5A RID: 7770 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E5A")]
|
|
[Address(RVA = "0xCA82E0", Offset = "0xCA6AE0", VA = "0x180CA82E0")]
|
|
public void PlayCharge(PlayerEffectPlay.Magic Type)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E5B RID: 7771 RVA: 0x000490C8 File Offset: 0x000472C8
|
|
[Token(Token = "0x6001E5B")]
|
|
[Address(RVA = "0xCAA000", Offset = "0xCA8800", VA = "0x180CAA000")]
|
|
public void StopCharge()
|
|
{
|
|
this.g_bChargeing = false;
|
|
}
|
|
|
|
// Token: 0x06001E5C RID: 7772 RVA: 0x000490DC File Offset: 0x000472DC
|
|
[Token(Token = "0x6001E5C")]
|
|
[Address(RVA = "0xCA8020", Offset = "0xCA6820", VA = "0x180CA8020")]
|
|
public void PlayChargePrompt(PlayerEffectPlay.Magic Type)
|
|
{
|
|
this.g_ChargePrompt.gameObject.SetActive(true);
|
|
this.g_ChargePrompt.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E5D RID: 7773 RVA: 0x00049118 File Offset: 0x00047318
|
|
[Token(Token = "0x6001E5D")]
|
|
[Address(RVA = "0xCA7DA0", Offset = "0xCA65A0", VA = "0x180CA7DA0")]
|
|
public void PlayChargeCancel()
|
|
{
|
|
this.g_ChargeCancel.gameObject.SetActive(true);
|
|
this.g_ChargeCancel.PlayRandom(1f, 1f);
|
|
this.g_VoiceCharge.Stop();
|
|
GameObject gameObject = this.g_VoiceCharge.gameObject;
|
|
int num = 0;
|
|
gameObject.SetActive(num != 0);
|
|
this.g_bVoiceCharge = false;
|
|
}
|
|
|
|
// Token: 0x06001E5E RID: 7774 RVA: 0x00049178 File Offset: 0x00047378
|
|
[Token(Token = "0x6001E5E")]
|
|
[Address(RVA = "0xCA7E40", Offset = "0xCA6640", VA = "0x180CA7E40")]
|
|
public void PlayChargeComplete()
|
|
{
|
|
this.g_ChargeComplete.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_ChargeComplete;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
this.g_VoiceCharge.Stop();
|
|
GameObject gameObject = this.g_VoiceCharge.gameObject;
|
|
int num2 = 0;
|
|
gameObject.SetActive(num2 != 0);
|
|
this.g_bVoiceCharge = false;
|
|
}
|
|
|
|
// Token: 0x06001E5F RID: 7775 RVA: 0x000491E0 File Offset: 0x000473E0
|
|
[Token(Token = "0x6001E5F")]
|
|
[Address(RVA = "0xCA79D0", Offset = "0xCA61D0", VA = "0x180CA79D0")]
|
|
public void PauseVoiceCharge()
|
|
{
|
|
if (this.g_VoiceCharge.gameObject.activeSelf)
|
|
{
|
|
this.g_VoiceCharge.Pause();
|
|
}
|
|
this.g_bVoiceChargePause = true;
|
|
}
|
|
|
|
// Token: 0x06001E60 RID: 7776 RVA: 0x00049218 File Offset: 0x00047418
|
|
[Token(Token = "0x6001E60")]
|
|
[Address(RVA = "0xCA7080", Offset = "0xCA5880", VA = "0x180CA7080")]
|
|
public void ContinueVoiceCharge()
|
|
{
|
|
if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause)
|
|
{
|
|
this.g_VoiceCharge.Continue();
|
|
this.g_bVoiceChargePause = false;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001E61 RID: 7777 RVA: 0x0004925C File Offset: 0x0004745C
|
|
[Token(Token = "0x6001E61")]
|
|
[Address(RVA = "0xCAA070", Offset = "0xCA8870", VA = "0x180CAA070")]
|
|
public void StopeVoiceCharge()
|
|
{
|
|
this.g_VoiceCharge.Stop();
|
|
GameObject gameObject = this.g_VoiceCharge.gameObject;
|
|
int num = 0;
|
|
gameObject.SetActive(num != 0);
|
|
this.g_bVoiceCharge = false;
|
|
}
|
|
|
|
// Token: 0x06001E62 RID: 7778 RVA: 0x00049298 File Offset: 0x00047498
|
|
[Token(Token = "0x6001E62")]
|
|
[Address(RVA = "0xCA8080", Offset = "0xCA6880", VA = "0x180CA8080")]
|
|
public void PlayChargeShot(PlayerEffectPlay.Magic Type)
|
|
{
|
|
ulong num;
|
|
this.g_ChargeShot.gameObject.SetActive(num != 0UL);
|
|
if (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
SoundEffect soundEffect = this.g_ChargeShot;
|
|
int num2 = 0;
|
|
soundEffect.Play(num2, 1f, 1f);
|
|
return;
|
|
}
|
|
if (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
uint num3;
|
|
this.g_ChargeShot.Play((int)num3, 1f, 1f);
|
|
return;
|
|
}
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
this.g_ChargeShot.Play((int)num, 1f, 1f);
|
|
}
|
|
return;
|
|
}
|
|
uint num4;
|
|
this.g_ChargeShot.Play((int)num4, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E63 RID: 7779 RVA: 0x00049334 File Offset: 0x00047534
|
|
[Token(Token = "0x6001E63")]
|
|
[Address(RVA = "0xCA8CF0", Offset = "0xCA74F0", VA = "0x180CA8CF0")]
|
|
public void PlayItemUseing()
|
|
{
|
|
this.g_ItemUseing.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_ItemUseing;
|
|
int num = 0;
|
|
float num2 = this.g_fItemUseingVolume;
|
|
soundEffect.Play(num, num2, 1f);
|
|
this.g_bItemUseing = true;
|
|
}
|
|
|
|
// Token: 0x06001E64 RID: 7780 RVA: 0x0004937C File Offset: 0x0004757C
|
|
[Token(Token = "0x6001E64")]
|
|
[Address(RVA = "0xCAA050", Offset = "0xCA8850", VA = "0x180CAA050")]
|
|
public void StopItemUseing()
|
|
{
|
|
this.g_bItemUseing = false;
|
|
this.g_bItemUseScale = 0f;
|
|
}
|
|
|
|
// Token: 0x06001E65 RID: 7781 RVA: 0x0004939C File Offset: 0x0004759C
|
|
[Token(Token = "0x6001E65")]
|
|
[Address(RVA = "0xCA9C90", Offset = "0xCA8490", VA = "0x180CA9C90")]
|
|
public void SetItemUseingScale(float fScale)
|
|
{
|
|
this.g_bItemUseScale = fScale;
|
|
}
|
|
|
|
// Token: 0x06001E66 RID: 7782 RVA: 0x000493B0 File Offset: 0x000475B0
|
|
[Token(Token = "0x6001E66")]
|
|
[Address(RVA = "0xCA8C80", Offset = "0xCA7480", VA = "0x180CA8C80")]
|
|
public void PlayItemUseComplete()
|
|
{
|
|
this.g_Item.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_Item;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
this.g_bItemUseScale = 0f;
|
|
}
|
|
|
|
// Token: 0x06001E67 RID: 7783 RVA: 0x000493FC File Offset: 0x000475FC
|
|
[Token(Token = "0x6001E67")]
|
|
[Address(RVA = "0xCA8C10", Offset = "0xCA7410", VA = "0x180CA8C10")]
|
|
public void PlayItemGet()
|
|
{
|
|
this.g_Item.gameObject.SetActive(true);
|
|
this.g_Item.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E68 RID: 7784 RVA: 0x00049438 File Offset: 0x00047638
|
|
[Token(Token = "0x6001E68")]
|
|
[Address(RVA = "0xCA8B30", Offset = "0xCA7330", VA = "0x180CA8B30")]
|
|
public void PlayItemDiscard()
|
|
{
|
|
this.g_Item.gameObject.SetActive(true);
|
|
this.g_Item.Play(3, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E69 RID: 7785 RVA: 0x00049474 File Offset: 0x00047674
|
|
[Token(Token = "0x6001E69")]
|
|
[Address(RVA = "0xCA8BA0", Offset = "0xCA73A0", VA = "0x180CA8BA0")]
|
|
public void PlayItemGetImportant()
|
|
{
|
|
this.g_Item.gameObject.SetActive(true);
|
|
this.g_Item.Play(2, 0.8f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E6A RID: 7786 RVA: 0x000494B0 File Offset: 0x000476B0
|
|
[Token(Token = "0x6001E6A")]
|
|
[Address(RVA = "0xCA8720", Offset = "0xCA6F20", VA = "0x180CA8720")]
|
|
public void PlayDefense()
|
|
{
|
|
this.g_Defense.gameObject.SetActive(true);
|
|
this.g_Defense.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E6B RID: 7787 RVA: 0x000494EC File Offset: 0x000476EC
|
|
[Token(Token = "0x6001E6B")]
|
|
[Address(RVA = "0xCA86B0", Offset = "0xCA6EB0", VA = "0x180CA86B0")]
|
|
public void PlayDefenseLoop()
|
|
{
|
|
this.g_DefenseLoop.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_DefenseLoop;
|
|
this.g_fDefenseLoopVolume = 0f;
|
|
int num = 0;
|
|
soundEffect.PlayRandom((float)num, 1f);
|
|
this.g_bDefenseLoop = true;
|
|
}
|
|
|
|
// Token: 0x06001E6C RID: 7788 RVA: 0x00049538 File Offset: 0x00047738
|
|
[Token(Token = "0x6001E6C")]
|
|
[Address(RVA = "0xCAA010", Offset = "0xCA8810", VA = "0x180CAA010")]
|
|
public void StopDefenseLoop()
|
|
{
|
|
this.g_bDefenseLoop = false;
|
|
}
|
|
|
|
// Token: 0x06001E6D RID: 7789 RVA: 0x0004954C File Offset: 0x0004774C
|
|
[Token(Token = "0x6001E6D")]
|
|
[Address(RVA = "0xCA8DC0", Offset = "0xCA75C0", VA = "0x180CA8DC0")]
|
|
public void PlayLightningDodge()
|
|
{
|
|
this.g_LightningDodge.gameObject.SetActive(true);
|
|
this.g_LightningDodge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E6E RID: 7790 RVA: 0x00049588 File Offset: 0x00047788
|
|
[Token(Token = "0x6001E6E")]
|
|
[Address(RVA = "0xCA9B50", Offset = "0xCA8350", VA = "0x180CA9B50")]
|
|
public void PlayWindDodgeStart()
|
|
{
|
|
this.g_WindDodge.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_WindDodge;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E6F RID: 7791 RVA: 0x000495C8 File Offset: 0x000477C8
|
|
[Token(Token = "0x6001E6F")]
|
|
[Address(RVA = "0xCA9AE0", Offset = "0xCA82E0", VA = "0x180CA9AE0")]
|
|
public void PlayWindDodgeEnd()
|
|
{
|
|
this.g_WindDodge.gameObject.SetActive(true);
|
|
this.g_WindDodge.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E70 RID: 7792 RVA: 0x00049604 File Offset: 0x00047804
|
|
[Token(Token = "0x6001E70")]
|
|
[Address(RVA = "0xCA8800", Offset = "0xCA7000", VA = "0x180CA8800")]
|
|
public void PlayDying()
|
|
{
|
|
if (!this.g_Dying.GetIsPlaying())
|
|
{
|
|
this.g_Dying.gameObject.SetActive(true);
|
|
this.g_Dying.PlayRandom(1f, 1f);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001E71 RID: 7793 RVA: 0x0004964C File Offset: 0x0004784C
|
|
[Token(Token = "0x6001E71")]
|
|
[Address(RVA = "0xCAA020", Offset = "0xCA8820", VA = "0x180CAA020")]
|
|
public void StopDying()
|
|
{
|
|
this.g_Dying.Stop();
|
|
}
|
|
|
|
// Token: 0x06001E72 RID: 7794 RVA: 0x0004966C File Offset: 0x0004786C
|
|
[Token(Token = "0x6001E72")]
|
|
[Address(RVA = "0xCA8600", Offset = "0xCA6E00", VA = "0x180CA8600")]
|
|
public void PlayDead(int i)
|
|
{
|
|
this.g_Dead.gameObject.SetActive(true);
|
|
if (i == 0)
|
|
{
|
|
SoundEffect soundEffect = this.g_Dead;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
return;
|
|
}
|
|
while (i != 1)
|
|
{
|
|
}
|
|
this.g_Dead.Play(i, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E73 RID: 7795 RVA: 0x000496CC File Offset: 0x000478CC
|
|
[Token(Token = "0x6001E73")]
|
|
[Address(RVA = "0xCA8E20", Offset = "0xCA7620", VA = "0x180CA8E20")]
|
|
public void PlayPerfectDodge()
|
|
{
|
|
this.g_PerfectDodge.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_PerfectDodge;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E74 RID: 7796 RVA: 0x0004970C File Offset: 0x0004790C
|
|
[Token(Token = "0x6001E74")]
|
|
[Address(RVA = "0xCA7A30", Offset = "0xCA6230", VA = "0x180CA7A30")]
|
|
public void PlayAimLock()
|
|
{
|
|
this.g_AimLock.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_AimLock;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E75 RID: 7797 RVA: 0x0004974C File Offset: 0x0004794C
|
|
[Token(Token = "0x6001E75")]
|
|
[Address(RVA = "0xCA7CC0", Offset = "0xCA64C0", VA = "0x180CA7CC0")]
|
|
public void PlayCancelAimLock()
|
|
{
|
|
this.g_AimLock.gameObject.SetActive(true);
|
|
this.g_AimLock.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E76 RID: 7798 RVA: 0x00049788 File Offset: 0x00047988
|
|
[Token(Token = "0x6001E76")]
|
|
[Address(RVA = "0xCA8E90", Offset = "0xCA7690", VA = "0x180CA8E90")]
|
|
public void PlayPerspectiveLock()
|
|
{
|
|
this.g_PerspectiveLock.gameObject.SetActive(true);
|
|
SoundEffect soundEffect = this.g_PerspectiveLock;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E77 RID: 7799 RVA: 0x000497C8 File Offset: 0x000479C8
|
|
[Token(Token = "0x6001E77")]
|
|
[Address(RVA = "0xCA7D30", Offset = "0xCA6530", VA = "0x180CA7D30")]
|
|
public void PlayCancelPerspectiveLock()
|
|
{
|
|
this.g_PerspectiveLock.gameObject.SetActive(true);
|
|
this.g_PerspectiveLock.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E78 RID: 7800 RVA: 0x00049804 File Offset: 0x00047A04
|
|
[Token(Token = "0x6001E78")]
|
|
[Address(RVA = "0xCA9250", Offset = "0xCA7A50", VA = "0x180CA9250")]
|
|
public void PlayVoiceAttack01()
|
|
{
|
|
this.g_VoiceAttack01.gameObject.SetActive(true);
|
|
this.g_VoiceAttack01.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E79 RID: 7801 RVA: 0x00049840 File Offset: 0x00047A40
|
|
[Token(Token = "0x6001E79")]
|
|
[Address(RVA = "0xCA92B0", Offset = "0xCA7AB0", VA = "0x180CA92B0")]
|
|
public void PlayVoiceAttack02()
|
|
{
|
|
this.g_VoiceAttack02.gameObject.SetActive(true);
|
|
this.g_VoiceAttack02.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7A RID: 7802 RVA: 0x0004987C File Offset: 0x00047A7C
|
|
[Token(Token = "0x6001E7A")]
|
|
[Address(RVA = "0xCA9310", Offset = "0xCA7B10", VA = "0x180CA9310")]
|
|
public void PlayVoiceAttack03()
|
|
{
|
|
this.g_VoiceAttack03.gameObject.SetActive(true);
|
|
this.g_VoiceAttack03.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7B RID: 7803 RVA: 0x000498B8 File Offset: 0x00047AB8
|
|
[Token(Token = "0x6001E7B")]
|
|
[Address(RVA = "0xCA9370", Offset = "0xCA7B70", VA = "0x180CA9370")]
|
|
public void PlayVoiceAttack04()
|
|
{
|
|
this.g_VoiceAttack04.gameObject.SetActive(true);
|
|
this.g_VoiceAttack04.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7C RID: 7804 RVA: 0x000498F4 File Offset: 0x00047AF4
|
|
[Token(Token = "0x6001E7C")]
|
|
[Address(RVA = "0xCA96C0", Offset = "0xCA7EC0", VA = "0x180CA96C0")]
|
|
public void PlayVoiceDashAttack01()
|
|
{
|
|
this.g_VoiceDashAttack01.gameObject.SetActive(true);
|
|
this.g_VoiceDashAttack01.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7D RID: 7805 RVA: 0x00049930 File Offset: 0x00047B30
|
|
[Token(Token = "0x6001E7D")]
|
|
[Address(RVA = "0xCA9720", Offset = "0xCA7F20", VA = "0x180CA9720")]
|
|
public void PlayVoiceDashAttack02()
|
|
{
|
|
this.g_VoiceDashAttack02.gameObject.SetActive(true);
|
|
this.g_VoiceDashAttack02.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7E RID: 7806 RVA: 0x0004996C File Offset: 0x00047B6C
|
|
[Token(Token = "0x6001E7E")]
|
|
[Address(RVA = "0xCA99C0", Offset = "0xCA81C0", VA = "0x180CA99C0")]
|
|
public void PlayVoiceSkyAttack01()
|
|
{
|
|
this.g_VoiceSkyAttack01.gameObject.SetActive(true);
|
|
this.g_VoiceSkyAttack01.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E7F RID: 7807 RVA: 0x000499A8 File Offset: 0x00047BA8
|
|
[Token(Token = "0x6001E7F")]
|
|
[Address(RVA = "0xCA9A20", Offset = "0xCA8220", VA = "0x180CA9A20")]
|
|
public void PlayVoiceSkyAttack02()
|
|
{
|
|
this.g_VoiceSkyAttack02.gameObject.SetActive(true);
|
|
this.g_VoiceSkyAttack02.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E80 RID: 7808 RVA: 0x000499E4 File Offset: 0x00047BE4
|
|
[Token(Token = "0x6001E80")]
|
|
[Address(RVA = "0xCA9900", Offset = "0xCA8100", VA = "0x180CA9900")]
|
|
public void PlayVoiceJump01()
|
|
{
|
|
this.g_VoiceJump01.gameObject.SetActive(true);
|
|
this.g_VoiceJump01.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E81 RID: 7809 RVA: 0x00049A20 File Offset: 0x00047C20
|
|
[Token(Token = "0x6001E81")]
|
|
[Address(RVA = "0xCA9960", Offset = "0xCA8160", VA = "0x180CA9960")]
|
|
public void PlayVoiceJump02()
|
|
{
|
|
this.g_VoiceJump02.gameObject.SetActive(true);
|
|
this.g_VoiceJump02.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E82 RID: 7810 RVA: 0x00049A5C File Offset: 0x00047C5C
|
|
[Token(Token = "0x6001E82")]
|
|
[Address(RVA = "0xCA97E0", Offset = "0xCA7FE0", VA = "0x180CA97E0")]
|
|
public void PlayVoiceDodge()
|
|
{
|
|
this.g_VoiceDodge.gameObject.SetActive(true);
|
|
this.g_VoiceDodge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E83 RID: 7811 RVA: 0x00049A98 File Offset: 0x00047C98
|
|
[Token(Token = "0x6001E83")]
|
|
[Address(RVA = "0xCA9660", Offset = "0xCA7E60", VA = "0x180CA9660")]
|
|
public void PlayVoiceDamaged()
|
|
{
|
|
this.g_VoiceDamaged.gameObject.SetActive(true);
|
|
this.g_VoiceDamaged.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E84 RID: 7812 RVA: 0x00049AD4 File Offset: 0x00047CD4
|
|
[Token(Token = "0x6001E84")]
|
|
[Address(RVA = "0xCA9600", Offset = "0xCA7E00", VA = "0x180CA9600")]
|
|
public void PlayVoiceDamagedFly()
|
|
{
|
|
this.g_VoiceDamagedFly.gameObject.SetActive(true);
|
|
this.g_VoiceDamagedFly.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E85 RID: 7813 RVA: 0x00049B10 File Offset: 0x00047D10
|
|
[Token(Token = "0x6001E85")]
|
|
[Address(RVA = "0xCA93D0", Offset = "0xCA7BD0", VA = "0x180CA93D0")]
|
|
public void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type)
|
|
{
|
|
ulong num;
|
|
this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL);
|
|
SoundEffect soundEffect3;
|
|
if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
if (Type == PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
uint num2;
|
|
this.g_VoiceChargeShot.Play((int)num2, 1f, 1f);
|
|
}
|
|
return;
|
|
}
|
|
int num3 = UnityEngine.Random.Range(0, 2);
|
|
SoundEffect soundEffect = this.g_VoiceChargeShot;
|
|
if (num3 == 0)
|
|
{
|
|
uint num4;
|
|
soundEffect.Play((int)num4, 1f, 1f);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int num5 = UnityEngine.Random.Range(0, 2);
|
|
SoundEffect soundEffect2 = this.g_VoiceChargeShot;
|
|
if (num5 != 0)
|
|
{
|
|
uint num6;
|
|
soundEffect2.Play((int)num6, 1f, 1f);
|
|
return;
|
|
}
|
|
uint num7;
|
|
soundEffect2.Play((int)num7, 1f, 1f);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Type != PlayerEffectPlay.Magic.Null)
|
|
{
|
|
while (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
}
|
|
while (Type == PlayerEffectPlay.Magic.Null)
|
|
{
|
|
}
|
|
while (Type != PlayerEffectPlay.Magic.Ice)
|
|
{
|
|
}
|
|
}
|
|
int num8 = UnityEngine.Random.Range(0, 2);
|
|
soundEffect3 = this.g_VoiceChargeShot;
|
|
if (num8 != 0)
|
|
{
|
|
uint num9;
|
|
soundEffect3.Play((int)num9, 1f, 1f);
|
|
return;
|
|
}
|
|
}
|
|
int num10 = 0;
|
|
soundEffect3.Play(num10, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E86 RID: 7814 RVA: 0x00049C2C File Offset: 0x00047E2C
|
|
[Token(Token = "0x6001E86")]
|
|
[Address(RVA = "0xCA98A0", Offset = "0xCA80A0", VA = "0x180CA98A0")]
|
|
public void PlayVoiceItemUse()
|
|
{
|
|
this.g_VoiceItemUse.gameObject.SetActive(true);
|
|
this.g_VoiceItemUse.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E87 RID: 7815 RVA: 0x00049C68 File Offset: 0x00047E68
|
|
[Token(Token = "0x6001E87")]
|
|
[Address(RVA = "0xCA9A80", Offset = "0xCA8280", VA = "0x180CA9A80")]
|
|
public void PlayVoiceSlip()
|
|
{
|
|
this.g_VoiceSlip.gameObject.SetActive(true);
|
|
this.g_VoiceSlip.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E88 RID: 7816 RVA: 0x00049CA4 File Offset: 0x00047EA4
|
|
[Token(Token = "0x6001E88")]
|
|
[Address(RVA = "0xCA9780", Offset = "0xCA7F80", VA = "0x180CA9780")]
|
|
public void PlayVoiceDead()
|
|
{
|
|
this.g_VoiceDead.gameObject.SetActive(true);
|
|
this.g_VoiceDead.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E89 RID: 7817 RVA: 0x00049CE0 File Offset: 0x00047EE0
|
|
[Token(Token = "0x6001E89")]
|
|
[Address(RVA = "0xCA9840", Offset = "0xCA8040", VA = "0x180CA9840")]
|
|
public void PlayVoiceFallDead()
|
|
{
|
|
this.g_VoiceFallDead.gameObject.SetActive(true);
|
|
this.g_VoiceFallDead.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06001E8A RID: 7818 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001E8A")]
|
|
[Address(RVA = "0xCA9BC0", Offset = "0xCA83C0", VA = "0x180CA9BC0")]
|
|
public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001E8B RID: 7819 RVA: 0x00049D1C File Offset: 0x00047F1C
|
|
[Token(Token = "0x6001E8B")]
|
|
[Address(RVA = "0xCA9CA0", Offset = "0xCA84A0", VA = "0x180CA9CA0")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
this.g_Footsteps.SetTimeScale(fTimeScale);
|
|
SoundEffect soundEffect = this.g_FootstepsWater;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_FootstepsWater.SetTimeScale(fTimeScale);
|
|
}
|
|
this.g_Swing.SetTimeScale(fTimeScale);
|
|
this.g_Jump.SetTimeScale(fTimeScale);
|
|
this.g_Dodge.SetTimeScale(fTimeScale);
|
|
this.g_Brakes.SetTimeScale(fTimeScale);
|
|
this.g_HitDown.SetTimeScale(fTimeScale);
|
|
this.g_Hit.SetTimeScale(fTimeScale);
|
|
this.g_ChargeHit.SetTimeScale(fTimeScale);
|
|
this.g_ChargeSwing.SetTimeScale(fTimeScale);
|
|
this.g_ShotNull.SetTimeScale(fTimeScale);
|
|
this.g_ShotIce.SetTimeScale(fTimeScale);
|
|
this.g_ShotFire.SetTimeScale(fTimeScale);
|
|
this.g_ShotLightning.SetTimeScale(fTimeScale);
|
|
this.g_ShotAir.SetTimeScale(fTimeScale);
|
|
this.g_Charge.SetTimeScale(fTimeScale);
|
|
this.g_ChargePrompt.SetTimeScale(fTimeScale);
|
|
this.g_ChargeShot.SetTimeScale(fTimeScale);
|
|
this.g_ItemUseing.SetTimeScale(fTimeScale);
|
|
this.g_Item.SetTimeScale(fTimeScale);
|
|
this.g_Dead.SetTimeScale(fTimeScale);
|
|
this.g_PerfectDodge.SetTimeScale(fTimeScale);
|
|
this.g_AimLock.SetTimeScale(fTimeScale);
|
|
this.g_PerspectiveLock.SetTimeScale(fTimeScale);
|
|
this.g_Defense.SetTimeScale(fTimeScale);
|
|
this.g_DefenseLoop.SetTimeScale(fTimeScale);
|
|
this.g_LightningDodge.SetTimeScale(fTimeScale);
|
|
this.g_WindDodge.SetTimeScale(fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06001E8C RID: 7820 RVA: 0x00049E94 File Offset: 0x00048094
|
|
[Token(Token = "0x6001E8C")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public PlayerSound()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002822 RID: 10274
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002822")]
|
|
public AudioMixer AM;
|
|
|
|
// Token: 0x04002823 RID: 10275
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4002823")]
|
|
public GameObject Footsteps;
|
|
|
|
// Token: 0x04002824 RID: 10276
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002824")]
|
|
public GameObject FootstepsWater;
|
|
|
|
// Token: 0x04002825 RID: 10277
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4002825")]
|
|
public GameObject Swing;
|
|
|
|
// Token: 0x04002826 RID: 10278
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4002826")]
|
|
public GameObject Jump;
|
|
|
|
// Token: 0x04002827 RID: 10279
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4002827")]
|
|
public GameObject Dodge;
|
|
|
|
// Token: 0x04002828 RID: 10280
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4002828")]
|
|
public GameObject Brakes;
|
|
|
|
// Token: 0x04002829 RID: 10281
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4002829")]
|
|
public GameObject HitDown;
|
|
|
|
// Token: 0x0400282A RID: 10282
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400282A")]
|
|
public GameObject Hit;
|
|
|
|
// Token: 0x0400282B RID: 10283
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x400282B")]
|
|
public GameObject ChargeHit;
|
|
|
|
// Token: 0x0400282C RID: 10284
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400282C")]
|
|
public GameObject ChargeSwing;
|
|
|
|
// Token: 0x0400282D RID: 10285
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400282D")]
|
|
public GameObject ShotNull;
|
|
|
|
// Token: 0x0400282E RID: 10286
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400282E")]
|
|
public GameObject ShotIce;
|
|
|
|
// Token: 0x0400282F RID: 10287
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x400282F")]
|
|
public GameObject ShotFire;
|
|
|
|
// Token: 0x04002830 RID: 10288
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4002830")]
|
|
public GameObject ShotLightning;
|
|
|
|
// Token: 0x04002831 RID: 10289
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4002831")]
|
|
public GameObject ShotAir;
|
|
|
|
// Token: 0x04002832 RID: 10290
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4002832")]
|
|
public GameObject ChargePrompt;
|
|
|
|
// Token: 0x04002833 RID: 10291
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4002833")]
|
|
public GameObject ChargeCancel;
|
|
|
|
// Token: 0x04002834 RID: 10292
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4002834")]
|
|
public GameObject Charge;
|
|
|
|
// Token: 0x04002835 RID: 10293
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4002835")]
|
|
public GameObject ChargeComplete;
|
|
|
|
// Token: 0x04002836 RID: 10294
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4002836")]
|
|
public GameObject ChargeShot;
|
|
|
|
// Token: 0x04002837 RID: 10295
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4002837")]
|
|
public GameObject ItemUseing;
|
|
|
|
// Token: 0x04002838 RID: 10296
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4002838")]
|
|
public GameObject Item;
|
|
|
|
// Token: 0x04002839 RID: 10297
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4002839")]
|
|
public GameObject Dead;
|
|
|
|
// Token: 0x0400283A RID: 10298
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400283A")]
|
|
public GameObject PerfectDodge;
|
|
|
|
// Token: 0x0400283B RID: 10299
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400283B")]
|
|
public GameObject AimLock;
|
|
|
|
// Token: 0x0400283C RID: 10300
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400283C")]
|
|
public GameObject PerspectiveLock;
|
|
|
|
// Token: 0x0400283D RID: 10301
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x400283D")]
|
|
public GameObject Defense;
|
|
|
|
// Token: 0x0400283E RID: 10302
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x400283E")]
|
|
public GameObject DefenseLoop;
|
|
|
|
// Token: 0x0400283F RID: 10303
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x400283F")]
|
|
public GameObject LightningDodge;
|
|
|
|
// Token: 0x04002840 RID: 10304
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4002840")]
|
|
public GameObject WindDodge;
|
|
|
|
// Token: 0x04002841 RID: 10305
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4002841")]
|
|
public GameObject Dying;
|
|
|
|
// Token: 0x04002842 RID: 10306
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4002842")]
|
|
public GameObject VoiceAttack01;
|
|
|
|
// Token: 0x04002843 RID: 10307
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4002843")]
|
|
public GameObject VoiceAttack02;
|
|
|
|
// Token: 0x04002844 RID: 10308
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4002844")]
|
|
public GameObject VoiceAttack03;
|
|
|
|
// Token: 0x04002845 RID: 10309
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4002845")]
|
|
public GameObject VoiceAttack04;
|
|
|
|
// Token: 0x04002846 RID: 10310
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4002846")]
|
|
public GameObject VoiceDashAttack01;
|
|
|
|
// Token: 0x04002847 RID: 10311
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4002847")]
|
|
public GameObject VoiceDashAttack02;
|
|
|
|
// Token: 0x04002848 RID: 10312
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4002848")]
|
|
public GameObject VoiceSkyAttack01;
|
|
|
|
// Token: 0x04002849 RID: 10313
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4002849")]
|
|
public GameObject VoiceSkyAttack02;
|
|
|
|
// Token: 0x0400284A RID: 10314
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x400284A")]
|
|
public GameObject VoiceJump01;
|
|
|
|
// Token: 0x0400284B RID: 10315
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x400284B")]
|
|
public GameObject VoiceJump02;
|
|
|
|
// Token: 0x0400284C RID: 10316
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400284C")]
|
|
public GameObject VoiceDodge;
|
|
|
|
// Token: 0x0400284D RID: 10317
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400284D")]
|
|
public GameObject VoiceDamaged;
|
|
|
|
// Token: 0x0400284E RID: 10318
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400284E")]
|
|
public GameObject VoiceDamagedFly;
|
|
|
|
// Token: 0x0400284F RID: 10319
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400284F")]
|
|
public GameObject VoiceCharge;
|
|
|
|
// Token: 0x04002850 RID: 10320
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4002850")]
|
|
public GameObject VoiceChargeShot;
|
|
|
|
// Token: 0x04002851 RID: 10321
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4002851")]
|
|
public GameObject VoiceItemUse;
|
|
|
|
// Token: 0x04002852 RID: 10322
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4002852")]
|
|
public GameObject VoiceSlip;
|
|
|
|
// Token: 0x04002853 RID: 10323
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4002853")]
|
|
public GameObject VoiceDead;
|
|
|
|
// Token: 0x04002854 RID: 10324
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4002854")]
|
|
public GameObject VoiceFallDead;
|
|
|
|
// Token: 0x04002855 RID: 10325
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4002855")]
|
|
private SoundEffect g_Footsteps;
|
|
|
|
// Token: 0x04002856 RID: 10326
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4002856")]
|
|
private SoundEffect g_FootstepsWater;
|
|
|
|
// Token: 0x04002857 RID: 10327
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4002857")]
|
|
private SoundEffect g_Swing;
|
|
|
|
// Token: 0x04002858 RID: 10328
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4002858")]
|
|
private SoundEffect g_Jump;
|
|
|
|
// Token: 0x04002859 RID: 10329
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4002859")]
|
|
private SoundEffect g_Dodge;
|
|
|
|
// Token: 0x0400285A RID: 10330
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x400285A")]
|
|
private SoundEffect g_Brakes;
|
|
|
|
// Token: 0x0400285B RID: 10331
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400285B")]
|
|
private SoundEffect g_HitDown;
|
|
|
|
// Token: 0x0400285C RID: 10332
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400285C")]
|
|
private SoundEffect g_Hit;
|
|
|
|
// Token: 0x0400285D RID: 10333
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x400285D")]
|
|
private SoundEffect g_ChargeHit;
|
|
|
|
// Token: 0x0400285E RID: 10334
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400285E")]
|
|
private SoundEffect g_ChargeSwing;
|
|
|
|
// Token: 0x0400285F RID: 10335
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400285F")]
|
|
private SoundEffect g_ShotNull;
|
|
|
|
// Token: 0x04002860 RID: 10336
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4002860")]
|
|
private SoundEffect g_ShotIce;
|
|
|
|
// Token: 0x04002861 RID: 10337
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4002861")]
|
|
private SoundEffect g_ShotFire;
|
|
|
|
// Token: 0x04002862 RID: 10338
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4002862")]
|
|
private SoundEffect g_ShotLightning;
|
|
|
|
// Token: 0x04002863 RID: 10339
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4002863")]
|
|
private SoundEffect g_ShotAir;
|
|
|
|
// Token: 0x04002864 RID: 10340
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4002864")]
|
|
private SoundEffect g_ChargePrompt;
|
|
|
|
// Token: 0x04002865 RID: 10341
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4002865")]
|
|
private SoundEffect g_ChargeCancel;
|
|
|
|
// Token: 0x04002866 RID: 10342
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4002866")]
|
|
private SoundEffect g_Charge;
|
|
|
|
// Token: 0x04002867 RID: 10343
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4002867")]
|
|
private SoundEffect g_ChargeComplete;
|
|
|
|
// Token: 0x04002868 RID: 10344
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4002868")]
|
|
private SoundEffect g_ChargeShot;
|
|
|
|
// Token: 0x04002869 RID: 10345
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4002869")]
|
|
private SoundEffect g_ItemUseing;
|
|
|
|
// Token: 0x0400286A RID: 10346
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x400286A")]
|
|
private SoundEffect g_Item;
|
|
|
|
// Token: 0x0400286B RID: 10347
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x400286B")]
|
|
private SoundEffect g_Dead;
|
|
|
|
// Token: 0x0400286C RID: 10348
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x400286C")]
|
|
private SoundEffect g_PerfectDodge;
|
|
|
|
// Token: 0x0400286D RID: 10349
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x400286D")]
|
|
private SoundEffect g_AimLock;
|
|
|
|
// Token: 0x0400286E RID: 10350
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x400286E")]
|
|
private SoundEffect g_PerspectiveLock;
|
|
|
|
// Token: 0x0400286F RID: 10351
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x400286F")]
|
|
private SoundEffect g_Defense;
|
|
|
|
// Token: 0x04002870 RID: 10352
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4002870")]
|
|
private SoundEffect g_DefenseLoop;
|
|
|
|
// Token: 0x04002871 RID: 10353
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4002871")]
|
|
private SoundEffect g_LightningDodge;
|
|
|
|
// Token: 0x04002872 RID: 10354
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4002872")]
|
|
private SoundEffect g_WindDodge;
|
|
|
|
// Token: 0x04002873 RID: 10355
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4002873")]
|
|
private SoundEffect g_Dying;
|
|
|
|
// Token: 0x04002874 RID: 10356
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4002874")]
|
|
private SoundEffect g_VoiceAttack01;
|
|
|
|
// Token: 0x04002875 RID: 10357
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4002875")]
|
|
private SoundEffect g_VoiceAttack02;
|
|
|
|
// Token: 0x04002876 RID: 10358
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4002876")]
|
|
private SoundEffect g_VoiceAttack03;
|
|
|
|
// Token: 0x04002877 RID: 10359
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4002877")]
|
|
private SoundEffect g_VoiceAttack04;
|
|
|
|
// Token: 0x04002878 RID: 10360
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4002878")]
|
|
private SoundEffect g_VoiceDashAttack01;
|
|
|
|
// Token: 0x04002879 RID: 10361
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4002879")]
|
|
private SoundEffect g_VoiceDashAttack02;
|
|
|
|
// Token: 0x0400287A RID: 10362
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x400287A")]
|
|
private SoundEffect g_VoiceSkyAttack01;
|
|
|
|
// Token: 0x0400287B RID: 10363
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x400287B")]
|
|
private SoundEffect g_VoiceSkyAttack02;
|
|
|
|
// Token: 0x0400287C RID: 10364
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x400287C")]
|
|
private SoundEffect g_VoiceJump01;
|
|
|
|
// Token: 0x0400287D RID: 10365
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x400287D")]
|
|
private SoundEffect g_VoiceJump02;
|
|
|
|
// Token: 0x0400287E RID: 10366
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x400287E")]
|
|
private SoundEffect g_VoiceDodge;
|
|
|
|
// Token: 0x0400287F RID: 10367
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x400287F")]
|
|
private SoundEffect g_VoiceDamaged;
|
|
|
|
// Token: 0x04002880 RID: 10368
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4002880")]
|
|
private SoundEffect g_VoiceDamagedFly;
|
|
|
|
// Token: 0x04002881 RID: 10369
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4002881")]
|
|
private SoundEffect g_VoiceCharge;
|
|
|
|
// Token: 0x04002882 RID: 10370
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4002882")]
|
|
private SoundEffect g_VoiceChargeShot;
|
|
|
|
// Token: 0x04002883 RID: 10371
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4002883")]
|
|
private SoundEffect g_VoiceItemUse;
|
|
|
|
// Token: 0x04002884 RID: 10372
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4002884")]
|
|
private SoundEffect g_VoiceSlip;
|
|
|
|
// Token: 0x04002885 RID: 10373
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4002885")]
|
|
private SoundEffect g_VoiceDead;
|
|
|
|
// Token: 0x04002886 RID: 10374
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4002886")]
|
|
private SoundEffect g_VoiceFallDead;
|
|
|
|
// Token: 0x04002887 RID: 10375
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4002887")]
|
|
private CharacterBaseData g_CharData;
|
|
|
|
// Token: 0x04002888 RID: 10376
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4002888")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04002889 RID: 10377
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4002889")]
|
|
private bool g_bChargeing;
|
|
|
|
// Token: 0x0400288A RID: 10378
|
|
[FieldOffset(Offset = "0x354")]
|
|
[Token(Token = "0x400288A")]
|
|
private float g_fChargeVolume;
|
|
|
|
// Token: 0x0400288B RID: 10379
|
|
[Token(Token = "0x400288B")]
|
|
private const float g_fChargePitchScale = 1.3f;
|
|
|
|
// Token: 0x0400288C RID: 10380
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x400288C")]
|
|
private bool g_bItemUseing;
|
|
|
|
// Token: 0x0400288D RID: 10381
|
|
[FieldOffset(Offset = "0x35C")]
|
|
[Token(Token = "0x400288D")]
|
|
private float g_fItemUseingVolume;
|
|
|
|
// Token: 0x0400288E RID: 10382
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x400288E")]
|
|
private float g_bItemUseScale;
|
|
|
|
// Token: 0x0400288F RID: 10383
|
|
[FieldOffset(Offset = "0x364")]
|
|
[Token(Token = "0x400288F")]
|
|
private bool g_bDefenseLoop;
|
|
|
|
// Token: 0x04002890 RID: 10384
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4002890")]
|
|
private float g_fDefenseLoopVolume;
|
|
|
|
// Token: 0x04002891 RID: 10385
|
|
[FieldOffset(Offset = "0x36C")]
|
|
[Token(Token = "0x4002891")]
|
|
private bool g_bVoiceCharge;
|
|
|
|
// Token: 0x04002892 RID: 10386
|
|
[FieldOffset(Offset = "0x36D")]
|
|
[Token(Token = "0x4002892")]
|
|
private bool g_bVoiceChargePause;
|
|
|
|
// Token: 0x0200030D RID: 781
|
|
[Token(Token = "0x200030D")]
|
|
public enum HitSoundType
|
|
{
|
|
// Token: 0x04002894 RID: 10388
|
|
[Token(Token = "0x4002894")]
|
|
Soft,
|
|
// Token: 0x04002895 RID: 10389
|
|
[Token(Token = "0x4002895")]
|
|
Wall,
|
|
// Token: 0x04002896 RID: 10390
|
|
[Token(Token = "0x4002896")]
|
|
Defense,
|
|
// Token: 0x04002897 RID: 10391
|
|
[Token(Token = "0x4002897")]
|
|
Normal,
|
|
// Token: 0x04002898 RID: 10392
|
|
[Token(Token = "0x4002898")]
|
|
Rock
|
|
}
|
|
}
|