59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace PowerUpVFX
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{
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// Token: 0x02000594 RID: 1428
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[Token(Token = "0x2000594")]
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public class DemoManager : MonoBehaviour
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{
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// Token: 0x06002EB5 RID: 11957 RVA: 0x00063520 File Offset: 0x00061720
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[Token(Token = "0x6002EB5")]
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[Address(RVA = "0x14913B0", Offset = "0x148FBB0", VA = "0x1814913B0")]
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private void Start()
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{
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int num;
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DemoManager.<RestartAnim>d__4 <RestartAnim>d__ = new DemoManager.<RestartAnim>d__4(num);
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num = 0;
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<RestartAnim>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<RestartAnim>d__);
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UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f);
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}
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// Token: 0x06002EB6 RID: 11958 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EB6")]
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[Address(RVA = "0x14914A0", Offset = "0x148FCA0", VA = "0x1814914A0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EB7 RID: 11959 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EB7")]
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[Address(RVA = "0x1491340", Offset = "0x148FB40", VA = "0x181491340")]
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private IEnumerator RestartAnim()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EB8 RID: 11960 RVA: 0x00063560 File Offset: 0x00061760
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[Token(Token = "0x6002EB8")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public DemoManager()
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{
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}
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// Token: 0x0400379C RID: 14236
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400379C")]
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public Camera main_camera;
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// Token: 0x0400379D RID: 14237
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400379D")]
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public GameObject[] RestartThis;
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}
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}
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