Files
NobetaSource/Cpp2IL/Assembly-CSharp/PrayerAttack.cs
2023-09-06 22:09:22 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E7 RID: 231
[Token(Token = "0x20000E7")]
public class PrayerAttack : MonoBehaviour
{
// Token: 0x06000C67 RID: 3175 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C67")]
[Address(RVA = "0xCB0C30", Offset = "0xCAF430", VA = "0x180CB0C30")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C68")]
[Address(RVA = "0xCB0660", Offset = "0xCAEE60", VA = "0x180CB0660")]
public void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C69 RID: 3177 RVA: 0x0001E148 File Offset: 0x0001C348
[Token(Token = "0x6000C69")]
[Address(RVA = "0xCB0E70", Offset = "0xCAF670", VA = "0x180CB0E70")]
public PrayerAttack()
{
}
// Token: 0x04001585 RID: 5509
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001585")]
private AttackData g_AD;
// Token: 0x04001586 RID: 5510
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001586")]
private float g_fRadius = 10f;
// Token: 0x04001587 RID: 5511
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001587")]
public GameObject g_CollisionEffect;
// Token: 0x04001588 RID: 5512
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001588")]
private EffectPool g_CollisionPool;
}