52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E7 RID: 231
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[Token(Token = "0x20000E7")]
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public class PrayerAttack : MonoBehaviour
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{
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// Token: 0x06000C67 RID: 3175 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C67")]
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[Address(RVA = "0xCB0C30", Offset = "0xCAF430", VA = "0x180CB0C30")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C68")]
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[Address(RVA = "0xCB0660", Offset = "0xCAEE60", VA = "0x180CB0660")]
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public void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C69 RID: 3177 RVA: 0x0001E148 File Offset: 0x0001C348
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[Token(Token = "0x6000C69")]
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[Address(RVA = "0xCB0E70", Offset = "0xCAF670", VA = "0x180CB0E70")]
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public PrayerAttack()
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{
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}
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// Token: 0x04001585 RID: 5509
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001585")]
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private AttackData g_AD;
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// Token: 0x04001586 RID: 5510
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001586")]
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private float g_fRadius = 10f;
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// Token: 0x04001587 RID: 5511
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001587")]
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public GameObject g_CollisionEffect;
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// Token: 0x04001588 RID: 5512
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001588")]
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private EffectPool g_CollisionPool;
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}
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