208 lines
5.8 KiB
C#
208 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001C7 RID: 455
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[Token(Token = "0x20001C7")]
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public class RadiusPlayerCheck : MonoBehaviour
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{
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// Token: 0x06001356 RID: 4950 RVA: 0x0002C894 File Offset: 0x0002AA94
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[Token(Token = "0x6001356")]
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[Address(RVA = "0xCB2A10", Offset = "0xCB1210", VA = "0x180CB2A10")]
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public void Init()
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{
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float radius = base.GetComponent<SphereCollider>().radius;
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this.g_fRadius = radius;
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this.g_bEnter = false;
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this.g_fPrevSwitchValue = 0f;
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Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume);
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RadiusPlayerCheck.PlayerCheckType type = this.Type;
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if (type != RadiusPlayerCheck.PlayerCheckType.BGSE)
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{
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if (type == RadiusPlayerCheck.PlayerCheckType.Damage)
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{
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AttackData component = base.transform.GetComponent<AttackData>();
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this.g_AD = component;
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AttackData attackData = this.g_AD;
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int num = 0;
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if (attackData == num)
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{
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Debug.Log("攻擊資料錯誤");
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}
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Transform transform = base.transform.Find("SoundEffect");
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int num2 = 0;
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if (transform != num2)
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{
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SoundEffect component2 = transform.GetComponent<SoundEffect>();
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this.g_SE = component2;
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SoundEffect soundEffect = this.g_SE;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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}
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string name = base.name;
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Debug.LogError("背景音效錯誤 : " + name);
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}
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Transform transform2 = base.transform.Find("PS");
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int num4 = 0;
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if (transform2 != num4)
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{
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ParticleSystem component3 = transform2.GetComponent<ParticleSystem>();
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this.g_PS = component3;
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ParticleSystem particleSystem = this.g_PS;
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int num5 = 0;
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if (particleSystem == num5)
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{
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string name2 = base.name;
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Debug.LogError("挨打特效錯誤 : " + name2);
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}
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}
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this.g_fStageTimeScale = 1f;
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}
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return;
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}
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Transform transform3 = base.transform.Find("SoundEffect");
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int num6 = 0;
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if (transform3 != num6)
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{
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SoundEffect component4 = transform3.GetComponent<SoundEffect>();
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this.g_SE = component4;
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SoundEffect soundEffect2 = this.g_SE;
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int num7 = 0;
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if (!(soundEffect2 == num7))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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return;
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}
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}
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string name3 = base.name;
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Debug.LogError("背景音效錯誤 : " + name3);
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}
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// Token: 0x06001357 RID: 4951 RVA: 0x0002CA84 File Offset: 0x0002AC84
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[Token(Token = "0x6001357")]
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[Address(RVA = "0xCB3370", Offset = "0xCB1B70", VA = "0x180CB3370")]
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private void UpdateVolume(VolumeSettings settings)
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{
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if (this.g_SE)
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{
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this.g_SE.ResetVolume();
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}
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}
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// Token: 0x06001358 RID: 4952 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001358")]
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[Address(RVA = "0xCB33F0", Offset = "0xCB1BF0", VA = "0x180CB33F0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001359 RID: 4953 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001359")]
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[Address(RVA = "0xCB3080", Offset = "0xCB1880", VA = "0x180CB3080")]
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private void OnTriggerEnter(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600135A RID: 4954 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600135A")]
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[Address(RVA = "0xCB31C0", Offset = "0xCB19C0", VA = "0x180CB31C0")]
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private void OnTriggerExit(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600135B RID: 4955 RVA: 0x0002CAB0 File Offset: 0x0002ACB0
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[Token(Token = "0x600135B")]
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[Address(RVA = "0xCB2FD0", Offset = "0xCB17D0", VA = "0x180CB2FD0")]
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private void OnDestroy()
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{
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Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume);
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}
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// Token: 0x0600135C RID: 4956 RVA: 0x0002CAD0 File Offset: 0x0002ACD0
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[Token(Token = "0x600135C")]
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[Address(RVA = "0xCB3A10", Offset = "0xCB2210", VA = "0x180CB3A10")]
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public RadiusPlayerCheck()
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{
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}
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// Token: 0x04001E34 RID: 7732
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001E34")]
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private float g_fRadius;
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// Token: 0x04001E35 RID: 7733
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001E35")]
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private bool g_bEnter;
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// Token: 0x04001E36 RID: 7734
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001E36")]
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private float g_fPrevSwitchValue;
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// Token: 0x04001E37 RID: 7735
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001E37")]
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private SoundEffect g_SE;
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// Token: 0x04001E38 RID: 7736
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001E38")]
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private AttackData g_AD;
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// Token: 0x04001E39 RID: 7737
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[Token(Token = "0x4001E39")]
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private const float g_fAttackFrequency = 0.3f;
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// Token: 0x04001E3A RID: 7738
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E3A")]
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private float g_fAttackFrequencyVal;
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// Token: 0x04001E3B RID: 7739
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E3B")]
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private ParticleSystem g_PS;
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// Token: 0x04001E3C RID: 7740
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001E3C")]
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private float g_fStageTimeScale = 1f;
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// Token: 0x04001E3D RID: 7741
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001E3D")]
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public RadiusPlayerCheck.PlayerCheckType Type;
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// Token: 0x020001C8 RID: 456
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[Token(Token = "0x20001C8")]
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public enum PlayerCheckType
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{
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// Token: 0x04001E3F RID: 7743
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[Token(Token = "0x4001E3F")]
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Default,
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// Token: 0x04001E40 RID: 7744
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[Token(Token = "0x4001E40")]
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PlayerShadow,
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// Token: 0x04001E41 RID: 7745
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[Token(Token = "0x4001E41")]
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ReplyMana,
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// Token: 0x04001E42 RID: 7746
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[Token(Token = "0x4001E42")]
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BGSE,
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// Token: 0x04001E43 RID: 7747
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[Token(Token = "0x4001E43")]
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WindLayer,
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// Token: 0x04001E44 RID: 7748
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[Token(Token = "0x4001E44")]
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Damage
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}
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}
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