Files
NobetaSource/Cpp2IL/Assembly-CSharp/RadiusPlayerCheck.cs
2023-09-06 22:09:22 +02:00

208 lines
5.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C7 RID: 455
[Token(Token = "0x20001C7")]
public class RadiusPlayerCheck : MonoBehaviour
{
// Token: 0x06001356 RID: 4950 RVA: 0x0002C894 File Offset: 0x0002AA94
[Token(Token = "0x6001356")]
[Address(RVA = "0xCB2A10", Offset = "0xCB1210", VA = "0x180CB2A10")]
public void Init()
{
float radius = base.GetComponent<SphereCollider>().radius;
this.g_fRadius = radius;
this.g_bEnter = false;
this.g_fPrevSwitchValue = 0f;
Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume);
RadiusPlayerCheck.PlayerCheckType type = this.Type;
if (type != RadiusPlayerCheck.PlayerCheckType.BGSE)
{
if (type == RadiusPlayerCheck.PlayerCheckType.Damage)
{
AttackData component = base.transform.GetComponent<AttackData>();
this.g_AD = component;
AttackData attackData = this.g_AD;
int num = 0;
if (attackData == num)
{
Debug.Log("攻擊資料錯誤");
}
Transform transform = base.transform.Find("SoundEffect");
int num2 = 0;
if (transform != num2)
{
SoundEffect component2 = transform.GetComponent<SoundEffect>();
this.g_SE = component2;
SoundEffect soundEffect = this.g_SE;
int num3 = 0;
if (!(soundEffect == num3))
{
this.g_SE.InitData();
Game.BindStageTimeScale(this.g_SE);
}
string name = base.name;
Debug.LogError("背景音效錯誤 : " + name);
}
Transform transform2 = base.transform.Find("PS");
int num4 = 0;
if (transform2 != num4)
{
ParticleSystem component3 = transform2.GetComponent<ParticleSystem>();
this.g_PS = component3;
ParticleSystem particleSystem = this.g_PS;
int num5 = 0;
if (particleSystem == num5)
{
string name2 = base.name;
Debug.LogError("挨打特效錯誤 : " + name2);
}
}
this.g_fStageTimeScale = 1f;
}
return;
}
Transform transform3 = base.transform.Find("SoundEffect");
int num6 = 0;
if (transform3 != num6)
{
SoundEffect component4 = transform3.GetComponent<SoundEffect>();
this.g_SE = component4;
SoundEffect soundEffect2 = this.g_SE;
int num7 = 0;
if (!(soundEffect2 == num7))
{
this.g_SE.InitData();
Game.BindStageTimeScale(this.g_SE);
return;
}
}
string name3 = base.name;
Debug.LogError("背景音效錯誤 : " + name3);
}
// Token: 0x06001357 RID: 4951 RVA: 0x0002CA84 File Offset: 0x0002AC84
[Token(Token = "0x6001357")]
[Address(RVA = "0xCB3370", Offset = "0xCB1B70", VA = "0x180CB3370")]
private void UpdateVolume(VolumeSettings settings)
{
if (this.g_SE)
{
this.g_SE.ResetVolume();
}
}
// Token: 0x06001358 RID: 4952 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001358")]
[Address(RVA = "0xCB33F0", Offset = "0xCB1BF0", VA = "0x180CB33F0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001359 RID: 4953 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001359")]
[Address(RVA = "0xCB3080", Offset = "0xCB1880", VA = "0x180CB3080")]
private void OnTriggerEnter(Collider collision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600135A RID: 4954 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600135A")]
[Address(RVA = "0xCB31C0", Offset = "0xCB19C0", VA = "0x180CB31C0")]
private void OnTriggerExit(Collider collision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600135B RID: 4955 RVA: 0x0002CAB0 File Offset: 0x0002ACB0
[Token(Token = "0x600135B")]
[Address(RVA = "0xCB2FD0", Offset = "0xCB17D0", VA = "0x180CB2FD0")]
private void OnDestroy()
{
Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume);
}
// Token: 0x0600135C RID: 4956 RVA: 0x0002CAD0 File Offset: 0x0002ACD0
[Token(Token = "0x600135C")]
[Address(RVA = "0xCB3A10", Offset = "0xCB2210", VA = "0x180CB3A10")]
public RadiusPlayerCheck()
{
}
// Token: 0x04001E34 RID: 7732
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001E34")]
private float g_fRadius;
// Token: 0x04001E35 RID: 7733
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001E35")]
private bool g_bEnter;
// Token: 0x04001E36 RID: 7734
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001E36")]
private float g_fPrevSwitchValue;
// Token: 0x04001E37 RID: 7735
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001E37")]
private SoundEffect g_SE;
// Token: 0x04001E38 RID: 7736
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001E38")]
private AttackData g_AD;
// Token: 0x04001E39 RID: 7737
[Token(Token = "0x4001E39")]
private const float g_fAttackFrequency = 0.3f;
// Token: 0x04001E3A RID: 7738
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E3A")]
private float g_fAttackFrequencyVal;
// Token: 0x04001E3B RID: 7739
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E3B")]
private ParticleSystem g_PS;
// Token: 0x04001E3C RID: 7740
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E3C")]
private float g_fStageTimeScale = 1f;
// Token: 0x04001E3D RID: 7741
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001E3D")]
public RadiusPlayerCheck.PlayerCheckType Type;
// Token: 0x020001C8 RID: 456
[Token(Token = "0x20001C8")]
public enum PlayerCheckType
{
// Token: 0x04001E3F RID: 7743
[Token(Token = "0x4001E3F")]
Default,
// Token: 0x04001E40 RID: 7744
[Token(Token = "0x4001E40")]
PlayerShadow,
// Token: 0x04001E41 RID: 7745
[Token(Token = "0x4001E41")]
ReplyMana,
// Token: 0x04001E42 RID: 7746
[Token(Token = "0x4001E42")]
BGSE,
// Token: 0x04001E43 RID: 7747
[Token(Token = "0x4001E43")]
WindLayer,
// Token: 0x04001E44 RID: 7748
[Token(Token = "0x4001E44")]
Damage
}
}