68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion
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{
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// Token: 0x02000397 RID: 919
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[Token(Token = "0x2000397")]
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public class CameraControllerFPS : MonoBehaviour
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{
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// Token: 0x0600227D RID: 8829 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600227D")]
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[Address(RVA = "0x10821C0", Offset = "0x10809C0", VA = "0x1810821C0")]
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private void Awake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600227E RID: 8830 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600227E")]
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[Address(RVA = "0x1082210", Offset = "0x1080A10", VA = "0x181082210")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600227F RID: 8831 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600227F")]
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[Address(RVA = "0x349EC0", Offset = "0x3486C0", VA = "0x180349EC0")]
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private float ClampAngle(float angle, float min, float max)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002280 RID: 8832 RVA: 0x0005015C File Offset: 0x0004E35C
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[Token(Token = "0x6002280")]
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[Address(RVA = "0x10823B0", Offset = "0x1080BB0", VA = "0x1810823B0")]
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public CameraControllerFPS()
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{
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}
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// Token: 0x04002BEB RID: 11243
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002BEB")]
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public float rotationSensitivity = 3f;
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// Token: 0x04002BEC RID: 11244
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002BEC")]
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public float yMinLimit = -89f;
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// Token: 0x04002BED RID: 11245
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002BED")]
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public float yMaxLimit = 89f;
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// Token: 0x04002BEE RID: 11246
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002BEE")]
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private float x;
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// Token: 0x04002BEF RID: 11247
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002BEF")]
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private float y;
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}
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}
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