47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003E7 RID: 999
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[Token(Token = "0x20003E7")]
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public class BendGoal : MonoBehaviour
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{
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// Token: 0x06002407 RID: 9223 RVA: 0x00052364 File Offset: 0x00050564
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[Token(Token = "0x6002407")]
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[Address(RVA = "0xB6B7F0", Offset = "0xB69FF0", VA = "0x180B6B7F0")]
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private void Start()
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{
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Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component.");
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}
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// Token: 0x06002408 RID: 9224 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002408")]
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[Address(RVA = "0xB6B720", Offset = "0xB69F20", VA = "0x180B6B720")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002409 RID: 9225 RVA: 0x0005237C File Offset: 0x0005057C
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[Token(Token = "0x6002409")]
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[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
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public BendGoal()
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{
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}
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// Token: 0x04002DAC RID: 11692
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002DAC")]
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public LimbIK limbIK;
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// Token: 0x04002DAD RID: 11693
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002DAD")]
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[Range(0f, 1f)]
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public float weight = 1f;
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}
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}
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