Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/CharacterAnimationBase.cs
2023-09-06 22:09:22 +02:00

94 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003EB RID: 1003
[Token(Token = "0x20003EB")]
public abstract class CharacterAnimationBase : MonoBehaviour
{
// Token: 0x06002411 RID: 9233 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002411")]
[Address(RVA = "0x1086770", Offset = "0x1084F70", VA = "0x181086770", Slot = "4")]
public virtual Vector3 GetPivotPoint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000201 RID: 513
// (get) Token: 0x06002412 RID: 9234 RVA: 0x00052408 File Offset: 0x00050608
[Token(Token = "0x17000201")]
public virtual bool animationGrounded
{
[Token(Token = "0x6002412")]
[Address(RVA = "0x497D00", Offset = "0x496500", VA = "0x180497D00", Slot = "5")]
get
{
return true;
}
}
// Token: 0x06002413 RID: 9235 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002413")]
[Address(RVA = "0x1086700", Offset = "0x1084F00", VA = "0x181086700")]
public float GetAngleFromForward(Vector3 worldDirection)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002414 RID: 9236 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002414")]
[Address(RVA = "0x1086A20", Offset = "0x1085220", VA = "0x181086A20", Slot = "6")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002415 RID: 9237 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002415")]
[Address(RVA = "0x10867C0", Offset = "0x1084FC0", VA = "0x1810867C0", Slot = "7")]
protected virtual void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002416 RID: 9238 RVA: 0x00052418 File Offset: 0x00050618
[Token(Token = "0x6002416")]
[Address(RVA = "0x1086CB0", Offset = "0x10854B0", VA = "0x181086CB0")]
protected CharacterAnimationBase()
{
}
// Token: 0x04002DB5 RID: 11701
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002DB5")]
public bool smoothFollow = true;
// Token: 0x04002DB6 RID: 11702
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002DB6")]
public float smoothFollowSpeed = 20f;
// Token: 0x04002DB7 RID: 11703
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002DB7")]
private Vector3 lastPosition;
// Token: 0x04002DB8 RID: 11704
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002DB8")]
private Vector3 localPosition;
// Token: 0x04002DB9 RID: 11705
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002DB9")]
private Quaternion localRotation;
// Token: 0x04002DBA RID: 11706
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002DBA")]
private Quaternion lastRotation;
}
}